what are you stuck on?
>>750639196Nothing...yet, just slowly churning through all the layer 3 puzzles
Fix a crash in the overworld when using the overhead map. Hopefully this is the crash that we have been getting reports of. Fixes and improvements to how we handle save files to resolve some issues that PC (mostly Linux) players have been having: Fix a case where for the "default" save game (the one created when you first open the game) we would end up deleting the "status" file if we failed to read it when looking for save games leading to lost progress. Fix level progress sometimes being lost if the player is playing across two devices and Steam decides to update one copy of the game but not the other. You will now see a message on screen advising you to update your game, and we won't touch your save till you do this. Handle a rare case that could lead to a save file getting mistakenly deleted. It is still likely we have some issue here, so we now create *.backup files in a couple of places which can be used to more easily recover saves until we have fixed whatever the underlying issue is. Implement additional menu backgrounds for some areas on the overworld (can you catch them all?) Re-capture the overworld screenshots for many levels (if the patch is big, then blame this) Enable local area view in a very large late game level (and touch up artwork to support it) Update translations for German, Spanish, Portuguese, French, Italian, Russian, Korean. The Mirrorwright has a fancy boat in mirror isles levels! Fixes and improvements to end game strings. Fix Janaila's voice coming from the wrong model in one level Prevent talking to the boat and winning the level if one sailor is dead Redesign a M+S level which had six known exploits Fix exploits in some other levels Prevent jailbreaking a skipping stone in an endgame overworld screen
Prevent jailbreaking the Priestess in a late game overworld screen Prevent jailbreaking gold skipping stone Prevent an overworld softlock by stacking some crystals Prevent an overworld softlock in Heroes+Endpoint Prevent getting out of bounds in an endpoint beams level Prevent seeing out of bounds in a couple levels Fix timing exploit in an ending level (three_birds_push) Fix a soft lock in a post-endgame area if you put 2 crystals in a row Fix a soft lock in a late mirror overworld area caused by undoing after solving a level Prevent pushing some objects out of bounds in a H+B level Reduce potential for checkpoint effect to clip into terrain Make small level entries a bit more visible on the overhead map Prevent code issue which caused borders between fast travel points to often remain visible Improve the readability of the second Beamcasters level when many beams are active Fix incorrect fades on control prompts in the overworld Fix being able to get across water by having rover push you over water, then walking. Fix that it was possible to navigate to a different campaign while the "confirm delete" dialog was shown, potentially deleting the wrong campaign. Fix that dragons twitched every time a gate opened or closed while they were breathing fire. Optimizations to the dragon fire particle effects Fix disappearing particles when rendering at extremely high frame rates and slowing down time. Fix excessive particle effects on some elements when they come into view for the first time. Fix incorrect particles spawning when objects cannot move in an endpoint/double beam
Fix overly glowy foam on water in some levels on low settings Fix the gems on the Caver's backpack being in the wrong position if the Caver was mirrored. Fix some moving background elements being in the wrong position for one frame before snapping into position. Fix parts of characters sometimes being invisible in reflections. Fix large black splotches sometimes appearing in fog. Fix level entry sound being missing in later levels Fix Rock under Elevator causing bad audio effectFix gemcuck being a cuck Fix the Boat wishing you "Good Luck" incorrectly in the second Skipping Stones level
>>750641405>Fix gemcuck being a cuckOnce a cuck, always a cuck.