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File: 7351874.jpg (72 KB, 882x387)
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30FPS looks objectively terrible. You don't buy 30fps slideshow games in 2026, do you anon?
>>
The human eye can only see 17 fps
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I play turn based 2D games. I don't think they even have FPSes.
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>>750631658
Wrong. The human eye can only see 24fps, that's why movies are in 24fps. 12fps in the left eye, and 12fps in the right eye.
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>>750631929
im about to give your mum 12 inch tonight you smartypants faggot
>>
>>750631929
this
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>>750631574
50 million people will do just that in a few weeks
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>>750631929
It's actually 20 fps which is Ocarina of Time's frame rate. Movies are 24 because frames were 20% off and filmmakers thought it would be better to get a little more.
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>>750633092
But Ocarina of Time was 18 fps.
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>>750632819
And nobody will notice because they built the GTA VI gameplay around it being a 30 fps game
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>>750631574
30 FPS with motion blur looks more lifelike than 60 FPS without motion blur.

your status = BTFO
>>
>>750633258
>they can just 30fps not look like 30fps!!

Imagine being this dump. The second you pan the camera the fact that it's 30fps is immediately visible, there's nothing a developer can do about that. Their own trailer footage looked exactly like a 30fps slideshow to anyone with functioning eyeballs.
>>
In FPS with mouse, 60 fps is no longer enough for me. And no fake frame shit.

For non-FPS, frame gen to 120 fps is actually alright. With pad it's borderline unnoticeable.
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>>750631574
I find that it depends on the engine. UE5 for example needs like 120+ actual frames to not look like the right pic.
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>>750631918
The classic 2D games all ran at 60fps before bad programmers convinced people 30 was gud enuf.
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>>750633938
they can use motion blur
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>>750631658
Obvious bait
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>>750631574
I'd rather 30fps and a low resolution, but a high framerate helps controls, which are especially needed in shooters.

Got to ask yourself: Do I want to halve (or more) the graphics?
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>>750631574
I don't buy 60 fps slideshow games either
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