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File: 1763145594069449.jpg (2.17 MB, 3375x2700)
2.17 MB JPG
What would life in the Imperial city be like?
>>
Why is the city always a fucking circle?!
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>>750630826
circles are cool
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>>750630714
You would be playing as merchant and travel for 97 hours from town to town. And sometimes attacked and raped by female bandits that will steal your virginity and your trading goods
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>>750630826
The work of freemason's
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>>750630826
They haven't done their research
>>
>>750630826
The real question is, why is there only one wall?
Did they knock the old walls down when they built the new ones?
If so, why isn't there any obvious tells in the road patterns signalling where the old wall was?
Or did they just straight up build a giant circular wall and then built a city inside it?
>>
>>750630714
That makes me think, why hasn't anyone made an open world fantasy game that's mostly set in a city?
We can have Cyberpunk which is 90% city but for some reason fantasy games have to be set in the empty wilderness with tiny ass cities
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>>750630887
forts and cities are two different things
>>
>>750630826
>>750630887
>>750630939
autistic retards who are never gonna make it

people don't care about accuracy, they care only about the cool factor - and round cities with circle walls are cool
>>
>>750630714
Me on the bottom left.
>>
>>750631016
Traveling back to Hammerfell?
>>
>>750630714
Why the fuck can't video games do shit on this scale? We've had LODs/HLODs for ages now, frustrum culling, etc. There really is absolutely no excuse
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>>750631063
You don't actually want any game to do this on this scale
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>>750631063
because if you've played FFXIV 1.0 you'd realize a lot of pointless walking isn't so great.
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>>750631062
Back to see my grumpy dark elf wife who just mutters to herself about how light skinned and weak I am.
>>
>>750630887
>1800's warfare with artillery and sappers and rifles vs 800-1200's warfare with Swords, Arrows and Trebuchets
Dammm so this is the power of jeets IQ?
>>
File: 1532212369567.gif (2.82 MB, 250x313)
2.82 MB GIF
>>750631107
>>750631092
Death Stranding was a multi-million success, clearly there is a market for this type of thing, and I just want one open world RPG with this scale. I mean people enjoy the Daggerfall MP mod and that has the largest world ever
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>>750630947
We can make them larger. You just need to use your summon money power
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>>750630826
In case of Imperial City, it is because its not a city
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>>750630940
Not that I can think of. Would be cool to have a Thieves' World style game where it's all contained in a city yeah
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>>750631063
Pretty sure cities in modern GTA games and Cyberpunk are about that size
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File: 1790953888166596.jpg (651 KB, 1325x919)
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>>750630826
because it was common to have "circular" cities.
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>>750630714
Mer built this during a war, with stones. Men are really the most inferior race on Mundus.
>>
>>750630714
bootlicking and sucking the cocks of yellow jews from allinor (lore accurate)
>>
>>750630826
Because cities used to sprawl around landmarks like churches or markets centers.
People wanted to be as close to the middle as possible, hence the circular shape.
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>>750631238
that painting is fucking retarded...
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>>750630939
You can literally see three walls in the OP
>>
File: 1772135764444450.jpg (1.26 MB, 1920x1080)
1.26 MB JPG
>>750630826
Generic isekai game would go hard
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>>750630714
Probably like living in some hellish mix of Rome, Venice, Constantinople, Tenochtitlan and Ming-era Beijing
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>>750630714
For most? They would be living like plebs did at the peak of the Roman empire. You'd be poor. The guards would beat you sometimes. You would have to hide your wife and kids if you were so lucky to have them. I think the best average outcome is living in a Skooma house, but you'd have to deal with the Khajit in the cot next to you pissing themselves.
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>>750633158
Why does this city in the middle of the ocean have no Port?
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>>750633270
Because its one piece of shit
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>>750630826
Because it's strategically favorable to surround your most important structure with everything.
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