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Objectively, Is it beneficial for the videogame industry?
>>
>>750628534
Slop enabler.
>>
>>750628534
Dlaa is good.
Dlss is what it is.
Dlss5 is slop.
>>
I fully expected games to target 720p 60 fps on PS5 once FSR2 (as answer to DLSS) got announced and that's we got pretty quickly.
>>
>>750628534
I have a powerful 2025 card and get amazing visuals at high FPS on basically every game.
The only ones who say it's bad are people with old rigs that don't / barely support it (or who have not moved on from that era). They want games to keep being written for their hardware only and consider it like "cheating" to get more performance from dlss
>>
>>750628534
A lot of anons will blame dlss for decreased game optimization. But I think that in general optimization was already trending downwards, so dlss and fsr might help the average gaymer claw back some lost frames they otherwise wouldn't have had, upscaling tech or no.
>>750631006
This.
>>
does it matter?
not like nvidia's still making new gaming GPUs
shit they discontinued the 5090 and 5080
>>
it makes games look great

https://youtu.be/fjy5nXDRKQE
>>
>>750628534
Yes
TAA was already fucking terrible and it was already in every game, DLSS/FSR2 is an objective improvement over whatever cursed ass frame reconstruction method other developers were trying to do
however I do not like frame generation outside of getting around 60fps frame caps in older games, and I don't really have any opinions of dlss5 yet
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>>750631006
Dlss5 gives me free 2026 remasters of every game
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>>750636835
>>
>>750628534
Yes eventually you could do low poly work and just apply dlss 10 with a prompt of what style of game you want and then put your resources into gameplay/story
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>>750636881
There's literally a slider for this, but no one ever turns it off because it makes the characters stick out like sore thumbs when they lack so much detail compared to everything else
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>>750637019
There isn't, I've tried. This is baked into the model. There's a slider that affects contrast which the model then avoid trying to creates too many fake details but it barely stops it from doing this.
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>>750637096
This is irrelevant if you make the game with the tech in mind you could exclude the face from the process or make her look 15 and let dlss take her to 30
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File: skin structure strength.webm (3.42 MB, 1198x1080)
3.42 MB
3.42 MB WEBM
>>750637096
>There isn't, I've tried. This is baked into the model.
then what's this?
>>
It solves a problem that they themselves created
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yes
it'll be pretty cool
eventually
i can see it eventually being censored when it comes to violence and gore though unfortunately
>>
>>750628534
dlss is fantastic, if the merit we judge it against is TAA, and that's all we have to judge it against. So fact of the matter is that yes, it is pretty amazing we can upscale and get the image quality we do get.

But it'd be nice to go back to a simpler time where games looked sharp for real
>>
Peaked with preset K and L.
>>
>>750634949
>>750639689
True, TAA was liquid AIDS. Trying RDR2 with new DLSS version (I think it was 4) and seeing how it doesn't even ghost compared to TAA was a revelation.
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