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File: Indie Mascot Comparison.jpg (369 KB, 1376x919)
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Do you think some indie platformers would be more popular if they got mascot horror character designers on them?
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>>750615335
No they just need gooner artists on the team and have the protagonist appeal to a niche.
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>>750615335
I think Penny's design could be fully fixed if she had full clown make up. Just the little thingies bellow her eye look weird
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>>750615335
mascot horror is the most dogshit genre of all time but they sell like hotcakes from their character designs alone so I would say yeah
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>>750616183
Fair, Lina is pretty hot
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>>750615335
It needs to be memorable and not an eyesore like the shit on the left.
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File: 1766136252472103.jpg (265 KB, 1032x1468)
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>>750616183
>they just need gooner artists on the team and have the protagonist appeal to a niche
this
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>>750618184
Penny isn't ugly looking imo
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>>750615335
"mascot horror designers" are just standard cartoonists scraping for a job anon.
The cartoon industry sucks donkey dick. Suits aren't interested in cool cartoons anymore
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>>750615335
I fucking love Penny's Big Breakaway's Artstyle and character design because it's targeting a hyperspecific autistic artfag niche and I think wanting it to have more generic "wide appeal" makes you a fucking retarded faggot
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>>750625418
who would have guessed that making something so niche wouldn't translate to high sales numbers
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>>750615335
I was baited into buying the Penny game and it's bad, the whole thing feels terrible to play. Crazy you can fuck up a platformer so hard
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>>750626348
Are you a shareholder, faggot? If you're not, why the FUCK do you care about sales for a non-multiplayer game?
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>>750626938
The company nearly died and had to fire a bunch of people.
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>>750626938
>Stop saying bad things about game
Discussing the unfortunate aftermath is part and parcel. Sucks for the devs but to be frank, Penny is butt ugly...Also, hiring the chick that killed Skullgirls was also a bad idea.
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>>750627729
>Penny is butt ugly
I disagree for the aforementioned reasons
Also, I never said "stop saying bad things about the game", I said "stop giving a shit about sales if you're not a shareholder"
If you don't like, it, nut up and say outright that you don't like it instead of having to mentally justify your dislike with
>W-WELL THE SALES WERE BAD SO I MUST BE OBJECTIVELY RIGHT
like good vidya doesn't sell like shit fucking CONSTANTLY
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>>750626938
>Are you a shareholder, faggot? If you're not, why the FUCK do you care about sales for a non-multiplayer game?

Because if it does well its more likely to get a sequel, dumbfuck.
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>>750628391
>great game in literally all aspects EXCEPT the ugly main character
>nobody buys the game because of the ugly main character
>devs don't get to make more great games, and I don't get to play them
that's why I care about sales numbers
I tried to shill the game as much as I could back when it came out but nobody could see past that ugly character design. Or the fact that they put the least visually appealing level at the very start of the game, thus making it the players' first impression.
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>>750628885
>great game in literally all aspects
Well, I don't know about that..
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The music was great, and I've yet to play a 3d platformer with better momentum-based schmovement. Isopod came close, but I prefer more linear level design like Penny's game had.

Evening Star is supposedly working on another 3D game though, I just hope it isn't dumbed down for normgroids
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>>750616183
I feel like gooner artists would make a good design, even if it wasn't meant to be arousing. At least they know what looks visually appealing.
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>>750615335
Is that the video game adaptation of The Amazing Digital Circus?
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