>full underground >fantasy dungeon crawler>not procedurally generated>free movement / no tileswhy is this so rare?
>>750604754what was the return on investment for it's development?
>>750604824making Dark Messiah of Might and Magic
>>750604824>Arx FatalisWikipedia says it was a commercial failure, which tracks since OP is like the 3rd person I've ever seen talk about Arx Fatalis.
>>750604754my dad bought me this when I was a kid and I never figured out how to leave the first dungeon I played gta sa instead
immersive sims historically just never sold, for some reason small-scale gameplay density just filters everyone
>>750605385>OP is like the 3rd person I've ever seen talk about Arx Fatalis.my only point about arx fatalis is that the touchpad on the playstation controller would have been perfect for arx's casting system where you draw the runesmissed opportunity that will probably end up as a VR gimmick in some game 20 people play in total
>>750604754>Where is Arx Fatalis 2?
it should've shipped with that community mod's features instead of requiring it, the spellcasting system is fun but holy scat is it buggy as fuck
>>750604754nobody wants itand most people who played the first one only really remember it because of the spells
any recommendations for other games like it?
>>750604754TLDR Elder Scrolls killed games like this for two decades
>>750606740This >>750605798 is really the only one I'm aware of
>>750604754Dark messiah was being developed as an Arx Fatalis sequel. Ubisoft later made Arkane turn it into a Might and Magic game.
>>750605546a lot of gamers have been raised on consoles and have been psyopped to prefer spectacle over game design.
>>750604754That would be funny if Arx Fatalis 2 happened and it was a completely unrelated game made by a different studio
>>750609594Payback for that awful Prey sequel.