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So....it kinda sucks, right?
>>
>>750589091
Honestly pretty solid. I'm enjoying it a lot. But I'm failing to see why this game needs to be 140gb.
>>
seems mid from what i've seen of it
>>
>>750589091
Yeah. The cutscene choreography is unironically top tier but the game itself is just mid.
>>
generic wuxia soulsslop #282838
they all look and feel identical. even koreans have more originality
>>
>>750589091
chinks have no standards
>>
it's like a 6.5/7 so far but apparently it gets way better later
>>
>>750589091
It's mid
>>
>>750589091
I'm failing to see why journos seemed so blown away by it. Playing it now it feels pretty generic and the gameplay is clunky and unpolished.
>>
>>750589305
Chinese Spyware is very unoptimized
>>
>>750589091
chinky stinky
>>
>>750590612
Uh oh
>>
>>750590274
When was the last time a journo had an opinion worth considering? Most of them are just paid to shill anyway.
>>
Why can’t Chinese make combat feel satisfying?
>>
>>750589305
I've noticed that most new games are huge even if they're not very long. And to think they used to cram entire games into less than a gigabyte.
>>
>>750589478
It pains me that there isn't a single good wuxia game out there. If the chinks cant do it i'd atleast hope to see the gooks make a murim game or something.
>>
>>750589369
>>750590225
Why does being called mid seem worse than being called bad?
>>
>>750589305
>>750593048
very high res textures usually
>>
>>750589091
It's pretty good, but kinda too easy
>enemies don't respawn
>Save/warp points too frequent, even though enemies don't spawn
>the window for perfect blocking/parrying/dodging is too wide
>mashing block will destroy enemy stamina with perfect blocks
>you don't have to commit to healing because popping a pill is instant
>the execute command shows up when enemies have about 40% health, which is too high
I'm playing on Hellwalker difficulty, btw, and I only died once where the game glitched and I died for no reason after dropping a boulder on an enemy.
>>
>>750593246
Being called mid is a worse than being called bad only if the game is truly mid. If the game is good enough to skirt past being bad, then calling it bad will spark conversation from people who disagree. If the game is just mid and everyone agrees it's mid, then there is no discussion and the game is forgotten.
>>
>>750593569
>another too easy
post video of you beating the three faced puppet in the beginning of the game
>>
is it better than wuchang?
>>
>>750592210
>Why can’t Chinese make combat feel satisfying?
It's because they love flippy twirly ballet dancing choreography instead of slow deliberate and impactful choreography. Weapon movesets all seem random, samey, and floaty in Chinese games.
>>
>>750594020
A better comparison is Wo Long, and I'd say it's worse as an action game because it's too cinematic. Wuchang was good, but it's a Soulslike and not at all what PB0 is going for.
>>
>>750589091
The game plays nothing like the reveal trailer that got everyone hyped a few years ago
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>>750594049
It's like if they tripled the length of the sword animations in the Witcher. Individual button pressons during basic combos can take like 2 seconds to play out. It makes the combat feel so floaty and impactless
>>
>>750594682
Been playing the game and just watched the announce trailer and it does play like it
The only thing different is the camera but you don't want that camera for gameplay it's for the trailer
>>
>>750594850
>>750594850
The worst part is that light and heavy attacks look identical in practicality. In a game like dark souls there's be a niche for either, like for example light attacks being your fast wide attacks, and your heavy attack being a long range poke. In PB0 both are just a mix of wide attacks, thrusts, and slams in the same attack string. It's so ass.
>>
>>750589091
Yeah I'm not feeling it, unironically going back to genshin impact
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