The technology was just not there yet for the constant closeups and in-your-face 3D graphics that the console was doing. The PS1 had a better approach towards the era, often utilizing pre-rendered backgrounds, cgi or anime cutscenes, and otherwise using 3D in ways to try and hide the imperfections of the medium at the time. While N64 in general really tried to push something that wasn't yet there, so its games will forever have that extremely rough feel to them, like being permanently stuck in a Tekken 1 cutscene. The decision to use cartridges certainly had an influence on making all 3D all the time because of the lack of storage.Also, Nintendo relied heavily on first party games, whereas Sony relied almost entirely on third party games. With third party you have an entire array of devs with different approaches to 3D, a lot of them also working on Arcades and having a lot of experience with 3D graphics, so the scene was advancing very rapidly on the PS1. While Nintendo basically had to figure out 3D on their own, in-house, and have it carry the console.
>>750578927bot thread
>>750579045https://arch.b4k.dev/_/search/text/The%20technology%20was%20just%20not%20there%20yet%20for%20the%20constant%20closeups%20and%20in-your-face%203D%20graphics%20that%20the%20console%20was%20doing./Damn.
>>750579045>>750579134Why even do this? What's the purpose of a bot creating a thread like this? Does it segway into shilling Nintendo/Sony?
>>750579359Idk I didn't even know it was a repost, just the way it's written is obvious it's not a real person writing it especially one that frequents /v/. I'm guessing they're just making bot threads to slide a thread they don't like off the board, and training their bot in general from the responses.