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>Save bonus from playing a previous entry
>Bonuses are either too overpowered and outshine the new stuff or horribly underpowered and pointless
How do devs go about avoiding this issue?
>>
>>750565971
We really need to start beheading shartyfags on the streets
>>
>>750566179
K but what are your thoughts on the topic of discussion
>>
>>750565971
Either lean into the meaninglessness and make it cosmetic or do something cool like having prior save data unlocking some actual extra content to play that new players don't get
>>
soijack is right
>>
>>750566407
I like the meaningless cosmetics, maybe include music from the previous game that otherwise wouldn't be included.
>>
>>750565971
Flavor bullshit that doesn't affect gameplay at all like characters having the name you gave them in the first game
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>>750565971
make them overpowered but not the best weapon unless you need to have played 2 other games prior then it's kinda cool
>>
>>750565971
Do it like Ratchet and Clank, you get weapons frm last game for free or with a discount, but they start on the same level as your starter weapons, so they aren't gamebreaking.
Or like in Infamous, when the ending you choose in the last game is the beginning of the sequel.
Or play it safe and just let player use costumes from the first game in the sequel.
>>
>>750566717
I remember the old weapons sucked complete ass in Going Commando
>>
>>750566813
Almost like GC was built around the new weapons and the old ones were just a bonus.
>>
>>750565971
Golden Sun
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