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File: 1780010625372543.webm (3.57 MB, 960x720)
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show what mods you are working with

schizophrenics and luddites are not welcome
>>
>>750332076
AI is piracy, it takes the art of thousands of artists and jumbles it into a frankenstein's monster of artwork, "Oh buts thats called a collab!" you might say, no the fuck it isn't, AI is the reason 100,000 jobs are lost everyday, it evaporates several quadrillion gallons of water every week and is slowly destroying the earth for code that won't run optimally.

It also enables mass survelliance in various areas of the UK, which is very horrible because it ruins free thinking and turns the country into north korea by making it illegal to free think, and that makes people very sad because they can't express themselves.

In short, AI is nothing but a slop machine that creates stolen content and detroys the world for billions of people.

I hope you are all enlightented after listening to me.
>>
>>750332148
>>
I get simple model swaps but not idea how the animation are done, did the AI remake them from scratch?
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>>750332148
Artifact status?
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>>750332148
It looks at those images and finds commonalities between images that have tags/descriptions that match the prompt. It then attempts to create an image using those commonalities as a reference. It is not copy+pasting anything or using the reference material as clip art. The images generated are totally original in so far as any real artist producing images using references and told to emulate the style(s) of the reference material.
>>
>>750332175
hope it was worth draining a pond for that
>>
Just figured out how to push the invoice date for my credit card a couple days up the month, so now I can afford another sub before getting paid.

Boys, we're in.
>>
>>750332221
Getting my feet wet with this stuff. Randomly chose the N64 game "Space Station Sillicon Valley" to try to mod and learn about.

I'll share the initial prompt I started with:
"Hey, I dumped my own copy of Space Station Silicon Valley, the N64 game. I'd like to start modding the game (for example, replacing the animal models with pokemon models or something along those lines (open to ideas)).

Is this viable and how would I do this?
(only execute stuffs if and when I give you the go-ahead, but feel free to ask me questions if needed)"
---
It's not a shrimple model-swap, because the game doesn't store pre-rendered models. It stores vertices which are then put together on the fly.

most recent task is: find all animals in the game with the Europe label, and figure out how they are put together and where those files are

>Bear: it has two fur colors, AD6B52 and B03F00, across 13 words.
>Dog: cream FFFF80 is the main fur color.
>Fox: the fur is red-orange FF2000.
>Rat: the body is dark 242424.
>Sheep: the wool is white FFFFFF, in two 86-triangle shells.
any interest in seeing pics of those modded animals? Probably going to put this project down after that and spend time thinking deliberately of a more interesting game mod to mess with that other people would actually play. This was just proof of concept

fyi. I wanted Claude to do this all with no outside resources (it kept begging me for a save state, or to clone a github repo and hand it over). I relented and gave it the animals.c file from the community decompilation github project, cause if not it was going to run through my entire usage; I say this to point out that this did require building on top of the efforts of other people's open-source work

(bottom pic is original, top is modded)
>>
>>750332953
you can use robux?
>>
>>750332993
yea N64 drew directly with code instead of models, it's why it would be great if we got real PC ports instead of glorified emulators and it's why modding Zelda is still absolute hell even today
>>
>>750333194
thanks for the info, that is very enlightening.
Suppose I'll move on to something not on the N64 after this.

another random idea that popped into my head: adding content to the game Punch Club (2016). Loved that game, even if the mechanics don't go that deep. Maybe add weapons or NG+. errmm looks like the publishers are active as a puiblicly traded company, so idk if that's asking for trouble.
another random idea: a suite of tools to help with N64 modding where you give it a game ROM and maybe a save state, and it spits out all the potential matches to pieces belonging to character models and environmental models, with its own renderer that lets you visually check what it found (i.e. render this thing through some python/javascript viewer to see if it makes sense). not going to do that or know if it makes sense, but it's an idea

Need an inspired idea worth putting effort into before I make my next move

how's it going for the rest of you's?
>>
Ooga booga clad do
>>
Can't wait for a year from now when instead of videogames, people will be doing this to important societal infrastructure
>>
>>750332148
tranny
>>
>>750332647
>muh water
holy retarded climate vegan
>>
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>>750332647
>>
here's a current summary of the thread, I fed it through chatGPT:
The thread is about AI-assisted video game modding, but much of the discussion consists of arguments, memes, and trolling about generative AI. The main substantive contributor is experimenting with modding Space Station Silicon Valley (N64) using Claude, modifying animal models and colors with help from an existing decompilation project. They also discuss the challenges of N64 modding and potential future projects, including Punch Club modifications and an AI-powered ROM analysis tool. So far, the thread has featured only one detailed modding project, with most other replies focusing on the broader AI debate.
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>>750334813
15k per minute???
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wyell
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>>750332076
>We may actually unironically get the Ed, Edd and Eddy MMO
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>>750332148
>After stuffing their games with AI slop, now that it damages the multi-million dollar companies, AI is bad all of a sudden.
YOU GET! WHAT YOU FUCKING DESERVE!!!
>>
good morning I hate artificial intelligence
>>
we know lilith
>>
>>750334813
from the corner of my eye as i was scrolling i thought you wrote
>superhumman
and i was already hovering the upvote button, but upon closer insepction this post is not for the juggalos and juggalettes, so i'm downvoting on principle
>>
NES Metal Gear AI coded from scratch, 4x speed video showing what's. Think I'm gonna have the entire game travelable then do item placements, the codecs, enemies and bosses and then work on the extras that I want to add to the game. Probably in that order. Co-op is in and works. I'm wondering if I should try and do a randomizer for the game, do yall like randomizers?
>>
>>750337023
absolutely could but is anyone actually doing it? Shouldn't even be that unreasonable, use one of those cartoon moms as a skeleton and grab assets from an ed game
>>
>>750332647
Yes we are draining all water of ameriturds while rest of the world will be having fun LMAO
>>
>>750337670
Why not the MSX version, isn't this version worse?
>>
>>750337913
the msx version is good already, why wouldn't you fix the dogshit version nobody in their right mind likes
>>
>>750332175
But you are not
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>>750337913
The MSX version doesn't need it. There are two things I like about the NES version more, the palette(including the jungle area you start in instead of how MSX starts), and the music. So my goal is to recreate the NES version but fix all the problems it has. And add a bunch of shit.
>>
>>750334813
it genuinely amazes me how much some people charge for commissions
and then they slap their watermark and a purposefully crusty anti-ai watermark (it looks bad so it can't be used for training!) and just to be sure they'll sneak a few extra watermarks in random places just in case you, the man who paid several thousands for it, wanted to spread it around
>>
>>750337670
Randomizer with the co-op mode would be cool. What would it randomnize?
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>>750332647
you might wanna use ai yourself your art sucks
>>
>>750339293
soulless...
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>>750339257
Item locations, keycard locations, door keycard requirements, boss locations.
>>
>>750338750
Dilate
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>>750339558
How hard would it be to fuck with the layouts or generate new ones?
>>
>>750340053
YWNBW SARS
>>
>aye claude put csgo into floating point
>yes sir
strange.
>>
>>750340290
I could have it randomize sections, for example I could have the elevators lead to different areas than they used to. I don't want to change room to room layouts because they directly lead into each other, even though technically I could just have every room be random.

The hardest part about the randomizer would be a logic system so that the game would actually be beatable each time, but I mean...I could just ask Claude, shouldn't be too hard.
>>
>>750332148
straight
>>
>>750332647
I use local ai though
However ai sucks, yes, and will enshittify everything. I still like toying with it.
>>
>>750340481
>now make emily is away but good
>brilliant sir
>>
>>750334813
Of course it's tachyon
>>
>>750340765
phonk and vaporwave arent early 2000s...
>>
I'm still waiting on a link to the updated zero hack for X3 with the expanded moves... Nobody responded to me in the last thread.


>>750332148
K.
>>
>>750332647
where do you think that water eventually goes
>>
>>750332953
>getting into even more credit card debt
Grim.
>>
>>750334132
It's going pretty good, the static wii recomp I'm working on now has higher render resolutions added, runs smoother than the original game, and now I asked it if it's possible to raise the FPS cap above 30
>>
>>750341109
I'm pretty sure the guy left an email in one thread if you're that anxious. I would not be able to help you find it.
>>
poo in loo street shitters
>>
>>750340992
i just proompted it to see waht bullshit script it spat out don't sweat the specifics
>>
>>750332076
this is strange
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>>750337670
Unfucking the nes port to be more like the msx original would be neat
>>
>>750341109
I don't think he's released it yet. He's working with a sprite artist on custom assets. The same guy that did this also did the Zero in SOTN mod so if you see him pop up, then hit that mf reply
>>
>Azeroth Survivors
>its WoW but a survivors style game
Damn wonder how fast Blizzard nukes it via DMCA. Can't stop people sharing but Youtube/Twitch stuff for sure.
>>
>>750341579
>with a sprite artist
An AI genned one I presume
>>
>>750341447
should have done frutiger aero
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>>750341765
Naw, an actual guy.

I also offered my services, but I didnt jot down his email. I've been making sprites since I was a wee lad. I just fucking love Zero so much bros.
>>
Stage 1 of adding Style Switching to God Hand is done, now comes to hard part of actually editing the UI and making it feel native to the game.
Since style names don't really matter, they're going to be
>Style S
>Style E
>Style X
>Style Y
for Gene. Apparently, it's trivial to match it to the selected character, so Xavier's styles read LIFE, and Olivia's will read HAND, once I get around to working on characters again, since it's full blast on enhancements and fixes right now.
>>
So many of my dream hacks have become real in the span of a single month.
Castlevania Bloodlines Co-Op
Castlevania 3 Co-Op (the maker of the bloodlines hack confirmed he's going to make that next)
Beyond Oasis Co-Op
Terranigma Redyz Co-Op
Legacy of Darkness better camera
Zero in Aria of Sorrow
Zero in Symphony of the Night
Zero in Castlevania Chronicles
Expanded Zero moveset for X3
Zero in X1 and X2
Zelda Ages +Seasons combined into 1 game
Battle Network 4 All Styles
More 3DS ports
>>
>>750342131
He's one of the most well designed and fun to play characters in any game.
Is hilarious that we got zero in castlevania before X1 and X2
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>>750342175
It's fucking crazy that you've changed it this much.

I'd love to see you overhaul the combat in the ps2 castlevania games.
>>
>>750342215
Aw damn, I had check boxes or empty check boxes but 4chan scrubbed the unicode from my post.
[]
>>
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>>750332175
Holy.

>>750332647
Yes.
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>>750332993
I'm probably only one of very few people but I would absolutely LOVE if someone would do some proper mods for Quest 64 or Space Station Silicon Valley
So yeah, please do share pics of the modded animals, even if they're just "simple" colour swaps
Modding in animals from other regions would be pretty cool
My dream would be an animal randomizer with logic attached to it, especially if it's possible to use it in Archipelago (multiple people playing randomized games together and unlocking stuff for the other games while playing)
>>
>>750342338
Funnier that we got Zero in Castlevania games before Samus. Someone is working on Samus in SOTN now but Zero is already done.
>>
>>750342395
Eh, there's still a ways to go to get it where I'll feel comfortable about it.

God of War 3 is very polished, so I only contributed one gameplay enhancement there.

The biggest thing I've implemented so far that's working close to where I want it is free cam+third-person movement outside of combat with an option to Hold/Toggle classic brawling controls with L1 regardless of whether you're in combat or not. The hard part is defining combat. Currently, I've erred on it being kind of sticky, so it's not super easy to peel away from a fight if you've enabled the Auto-brawl controls when in combat.
>>
>>750342131
Proof of your work?
>>
>>750342215
Ascii version of post:
[x]Castlevania Bloodlines Co-Op
[x]Castlevania 3 Co-Op (the maker of the bloodlines hack confirmed he's going to make that next)
[_]Beyond Oasis Co-Op
[_]Terranigma Redux Co-Op
[_]Legacy of Darkness better camera
[x]Zero in Aria of Sorrow
[x]Zero in Symphony of the Night
[_]Zero in Castlevania Chronicles
[x]Expanded Zero moveset for X3
[_]Zero in X1 and X2
[_]Ryu Hayabusa in Castlevania 1 & 3
[x]Zelda Ages +Seasons combined into 1 game
[_]Battle Network 4 All Styles
[x]More 3DS ports
>>
>>750342215
>Zero in X1 and X2
this already existed before claude tho
>>
>>750342131
post proof? I could honestly probably generate a better one in seconds
>>
>>750342602
Zero is a better fit.
>>750342632
Someone else added while new mechanics to ps1 spriggan
>>
>>750342602
To be fair zero has his full moveset immediately and uses richter mode, the samus one seems to mod the main mode with progression and cutscene edits and all
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>>750342757
As a shitty fucking sprite swap, he has no zero moves
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Someone tried putting Red Faction destruction in GTA SA

>https://youtube.com/watch?v=t_m_scFbmIw
>>
>>750342839
God Hand is put together in a really hacky way, and the static recomp is even more hacky, so it's difficult to add new stuff without tons of stuff breaking.
I have a recurring upstream check of all other ports and the decomp, so I'm pulling in every possible improvement and documenting any I discover along the way.
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I just saw this
>https://www.playriposte.com/
>>
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>>750342757
You know very well what people mean when they say playable Zero.
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>>750342773
Ok, do it then. Save me time.
>>
>>750337670
When you say coded from scratch do you mean you just show AI pics/videos of Metal Gear, or is it decompiling and remaking it from the ROM?
>>
How's that Tekken x SoulCalibur mod coming along?
>>
>>750332647
...why does it have a furaffinity filename?
>>
I proompted a NG3RE mod to replace Momiji's character model with her model from DOA5LR, where she looks much nicer. This was mostly possible before since I knew how to locate and extract character/costume data from both games, and they are in somewhat similar formats, but with Claude sama I managed to make a few things possible that weren't before, such as full physics for her hair, clothing and breasts. She also retains her face animations and her eyes still move, which I had no idea how to do before with model replacement mods.

One funny thing that happened during the process: I got Claude to start working on this by just giving it the replacement model/texture files and not saying what they are or where they are from, and there are no references to DOA5 in the name/details of the files, which I made sure of so it won't complain about me taking data from a copyrighted game and stuff. But several steps and about an hour into the troubleshooting process, Claude started referring to the replacement model/textures as "Momiji's Dead or Alive 5 model", so it figured out where they were from, but at that point it was fully on board with finishing the mod. This was without any of the jailbreaking trickery or the powershell version.
>>
https://www.youtube.com/watch?v=LyAYxWBaEzc
>>
so I may have done a retarded thing while typing my initial prompt and now claude is looking everywhere in my pc for the rom it needs to edit (wasted 7% of my usage on this)
>>
So far these "games" have been just existing IPs with some extra stuff added to them or fusions of existing IP. Wheres all the new and innovative original games ?
>>
Making mods of Rampage to insert new fags in, starting easy with recolors for muh OCs, honestly doesn't seem too bad so far. But I got no clue how it's even going to reach full new model stage yet.
>>
>>750332175
Children are the future thoughbeitfully, "AI" is literally sterile, it does not create like an apple tree can, it gives the impression it does like masturbation gives the impression of sex.
>>
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>>750341878
i mean the base game ui looked like this
>>
Cicada surge works surprisingly, I took the liberty of making it cost HP with a refund on success instead though since there's no ninpo gauge
>>
>>750343245
Why do you know what a furaffinity fiilename looks like?
>>
>>750332953
Great, make a game using Seinfeld Characters now, please
>>
>>750343767
probably because it's not 2010 and the internet is infested with furries in all spaces
>>
>go through my ideaguy journal
>read an entry from early 2017 about a game idea
>can barely even understand what I had written at first
>suddenly memories come flooding back
>realize it's not only brilliant and novel, it's probably also trivial to implement with Claude
I'm going to fucking make it
>>
>>750342943
>keep pressing Ctrl for crouch
>web shuts down
nani
>>
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I've been working on getting Resleriana working. According to Claude I've re-implemented everything. Now it's just comparisons against JP data to make sure enemy HP/Attack/Def values are correct, since that was all apparently served from the servers.
>>
>>750344295
godspeed
>>
>>750334813
Hahahaha
>>
>>750334813
bitch, a hundred dollars!?
>>
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>>750343467
This is a romhacking thread you dumb nigger. If you want new games, go on steam.
>>
>>750343475
Add godzilla and a Gundam
>>
>>750345513
I don't think a Gundam would fit Rampage's gameplay very well, maybe some bio-mechanical atrocity
>>
Starting to finish-up what's basically EchoPatch - FEAR 2 edition, also featuring a non-retarded UI, working console, loose file loading, and mod tools
>>
>>750342598
that's encouraging to hear, cheesed to meet you.
The randomizer & multiplayer & cross-region animals ideas are great

I asked Claude about the effort involved in making a "testing room" or something where the animals can be loaded in quickly, for testing and quality assurance.... but, response was
>finding the level-load code and the stage’s animal placement data, which is probably in the compressed blocks. That’s a medium-sized job. Placing every animal in one room would be the same job plus a lot more, so I’d call it large.

soo right now I'm just kinda thinking about an efficient way to handle this.
It would almost be less effort to make something from scratch, but of course that would most probably sacrifice all the gameplay & hardware quirks n' feel that come with it being on N64

anyway, a lot of the shapes are shared between animals...so turns out the recolors may inadvertently affect each other

>>750343475
this sounds fucking awesome, pls keep us posted
>>
>>750345629
Devil Gundam?
>>
Claude, add Rean to Trails in the Sky and Azure
>>
>>750345881
>a lot of the shapes are shared between animals
see this pic I put together in paint
>>
>>750338018
I appreciate you doing this. The NES music is particularly awesome.
>>
>>750332076
Metroid Prime 3DS with hunters and classic controls. Probably won't release it due to the MIT license of the port and the primedecomp going private. Speedup on-planet will be quite a task.
>>
>>750345513
So far I haven't even gotten the recolor working, so I'm not sure how much it'd take to even add custom characters yet. I'm still an amateur at prompting so I'm not even sure if it can even make new characters without a recomp yet.
>>
>>750346790
>3ds port
Wouldn't it be better to just make a standalone windows recomp? The "new"3ds / 3ds runs stuff like shit.
>>
>>750346790
holy fucking shit bro you HAVE to share this. This was one of my grails.

Also, I think someone should try to port Hunters to the N3DS so we can have an enhanced version at higher res with stereoscopic 3D.
>>
>>750347023
Theres already a windows/android decomp I'm using as the base because primedecomp went private.
>>
Can someone make single screen recomps of the 3DS pokemon games? Or is that not possible yet?
>>
>>750347023
That's already a thing dumb ass.

People port to the N3DS because the improved stereoscopic 3D is awesome.
>>
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>>750343159
I have the graphics and sounds and shit and am telling it what I want. I started by telling it create a 2d classic game and gave it the resolution, told it how I want to do screen transitions and rooms, telling it to give me an editor so I can edit collisions, basically I've been adding more and more of the game with each prompt. I'm 50+ versions of the game in. This is the first prompt I gave it. Yes I'm a weirdo who prompts the ai by saying "can you" and "please".
>>
>>750347029
When I get it in a state I'm satisfied playing the intro fully I'll post a cia here
>>
>>750347079
They suck, why bother?
Just play gba romhacks
>>
>>750332953
based retard
>>
>>750346790
I haven't kept up with Metroid but I played tons of Hunters back in the day.
Is this "Metroid Prime" the Gamecube game, modded to have touch controls and classic controls and be playable on the 3DS?
or is this "Metroid Prime: Federation Force" modded to be... uhhh

hang on, so what is this?
>>
>>750347232
It's the gamecube metroid prime modded to swap between hunters-style controls and classic gamecube controls on the fly. Double-tap to jump and since that photo I've added a lock-on toggle on the bottom of the screen, and made the 3D map render in the middle at higher res instead of just copying it from the top.
>>
>>750347137
Nice.
>>750347232
you know freedom force could use a hack that just removes all the repetition from the game
>>
>>750341289
>>750347176
The card is all paid!!! I have my full amount available, I'm not in debt. I just pushed the date the invoice has to be paid from the 6th to the 14th. I get paid on the 8th so it's all good. Video games.
>>
>>750347298
ahh, thanks for explaining. Impressive, very nice.
Honestly it's really cool to see new life being breathed into these old(er) games through Quality of Life mods and enhancements
>>
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>>750332076
I know AI can already generate buildings with enterable interiors, but has anyone managed to get it to make ones that are actually detailed and good-looking, not just a bunch of boxes stitched together? even when I tell it to add detail like curves or finer touches, you can really feel its limits.
>>
>>750347556
You'd probably have to let it rip assets from a game, provide detailed references from multiple angles, specify literally everything, and give it reference rooms so it knows how much freedom it has
>>
>tell AI to not make mistakes
>wait 5 hours
>mod finished
>look inside
>mistakes
>>
>>750347125
Extremely based, thanks. I've been mulling over using GPL licensed open source engines for a Claude-assembled frankengame but you're inspiring me to go at it totally raw.
>>
>>750347079
Someone's working on a gen 4 one, so I don't see why it wouldn't be possible
>>
>>750348142
>he actually thought there wouldn't be mistakes
If you want something good, you have to put in some effort. There's a reason so many of the dogshit people produce are bad. They don't test it and find what's wrong and then have the AI fix it. It WILL fix it if you know how to go about it.
>>
>>750342175
Moveset Switcher Cheat Engine guy here
Make sure you disable Moveset Switch d-pad inputs on the technique screen, otherwise it's going to be a nightmare if it's enabled by default every single time, navigating using your stick is annoying.
I'd suggest to create "Tabs" that you can swap by pressing R1 and L1, it's gonna be so much easier to setup if they all have their own screen.
Also, if it's not a bother, make it look into enemy skeletons and their interactions with various circle prompts. Some enemies, like Tiger Joe for some reason can be Spanked.
>>
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>>750347802
>You'd probably have to let it rip assets from a game,
Maybe I really do have to go that route. Even when I give it references, it still can’t quite get it right. There are paid AI services that turn a photo into a 3D model, but even those spit out something closer to scan data than a usable mesh (instead of being built in separate parts like a normal model, everything’s just fused together like a lump of clay), so it’s not really what I’m looking for. It really feels like coding took a huge leap with Claude 5.5, but 3D modeling still seems to be lagging behind.
>>
>>750348142
"make no mistakes" is basically saying "do the needful"
I'm sorry anon, but if you're white, YOU have to do the needful and tardwrangle your thousands of codemonkeys with typewriters.
>>
>>750334813
I could do better than that just for fun
>>
>>750348142
I wake up every day happy that I have enough common sense and mastery over the English language to understand that pair programming with an AI is mostly a verbal competency test.
I'm saying that telling the AI to make no mistakes is coping with the fact that you either don't want or can't express your idea well enough to others.
>>
>>750348342
>Make sure you disable Moveset Switch d-pad inputs on the technique screen, otherwise it's going to be a nightmare if it's enabled by default every single time, navigating using your stick is annoying.
>I'd suggest to create "Tabs" that you can swap by pressing R1 and L1, it's gonna be so much easier to setup if they all have their own screen.
The current implementation I designed for Claude to implement goes like this:

Hold Triangle + Hold Direction = Save style into the corresponding slot.
Hold Triangle + Tap Direction = Load the style from the corresponding slot.

You can swap between all of them on the same screen quickly, and their names are color and brightness-coded depending on their state:
Empty Style: dull gray
Saved Style (not selected): standard beige
Saved Style (selected): golden yellow

In combat, you tap a direction and it loads it instantly. Swapping mid-combo gives you the corresponding move at the sequence position you swapped from the style you swapped into.

Right now, I'm refining the UI for saving styles in the tech. screen. Then I'll figure out what's best to display your active style during gameplay and what sound cue to use when switching.
>>
>>750345714
My biggest goal was just unfucking the UI and making it look less obnoxious, which I managed to do by Photoshopping FEAR 1 UI assets onto all parts of the FEAR 2 UI that blow (all of it), while coloring them and stylizing portions to at least keep FEAR 2's future-techno thing intact where it works. Claude pretty much tore the engine apart to do this, as most of the UI is rendered in Flash (?????? what going full-contard does to a studio), and the keys to the UI castle were in making the new weapon wheel work with the added weapons, same deal with making a readable PDA/journal

Gameplay and grafix stuff is gonna be the last bit, but the new UI looks like it's working fine
>>
>>750348967
Flash for UI is/was actually somewhat of a standard, especially back then
Skyrim's UI is also Flash, for example
>>
Shilling my sloppa for Ship of Harkinian (Linux):

What's inside

A new dungeon item
New Mini-bosses
A new boss,
New mechanics and puzzles built around the new item, moving and rotating platforms, map, compass and boss key
A reward waiting in Hyrule Field once you're done

https://github.com/Test6999/Frostfire
>>
>>750342215
>Zelda Ages +Seasons combined into 1 game
Nice
Asuuming you mean this hack
https://www.romhacking.net/hacks/10150/
>>
>>750349234
Of course, forgot to mention that this is a new dungeon, of fucking course I forgot.
>>
>>750349234
looks fun anon
>>
boutta finna bust out the ultrathink
>>
>>750343692
Semen is just an impression?
>>
>>750343764
wtf am i looking at in that webm?
>>
>>750349647
A game series that was once aimed at discerning action game gentlemen but is now squarely aimed at twitchy-eyed psycopaths.
>>
>doing one project with chatgpt
>run out of session limit
>go over to claude for a different project
>go back and forth while waiting for session reset
>>
>>750348783
>Hold Triangle + Hold Direction = Save style into the corresponding slot.
>Hold Triangle + Tap Direction = Load the style from the corresponding slot.
Did you change Triangle's function in menus and swapped to "O confirm, X cancel"? Either way, this should do for now.
>Then I'll figure out what's best to display your active style during gameplay and what sound cue to use when switching.
If it helps, I tried messing around with sounds and personally found the lack of audio cue much more comfortable, but you can always use the ding sound from ball buster.
>>
>>750334813
If you account for a century of jew inflation this is a perfectly reasonable price
>>
>>750348309
>>750348521
>>750348732
i'm shitposting

do you think someone would unironically blogpost about asking claude to make no mistakes
>>
>>750349913
In these threads? Yes.
>>
>>750349913
>>
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FUCK IT'S ALMOST DONE WITH IT'S CURRENT STEP NOOOO
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>>750349865
>Did you change Triangle's function in menus and swapped to "O confirm, X cancel"?
Bingo. The game was tripping me up, and I figure just about 100% of people would prefer this, so I'm making it standard and hinging the freed up Triangle to this function instead.
Gives you any style in a single input, so no cycling through a list needed.
>If it helps, I tried messing around with sounds and personally found the lack of audio cue much more comfortable, but you can always use the ding sound from ball buster
It does. It means I'll implement that as a toggle instead of a standard. I'm thinking of assigning each slot a specific sound, but that'll come after the basic functionality and UI stuff is solid.
>>
>>750349975
>>750349959
oh...
>>
>>750349913
Anon, people come in here and they don't even know how to converse. They get on their hands and knees and beg
>oh my god how do I get started, how do I get started with the CHATBOT, the thing you CHAT to and explain your ideas to and have a conversation with to see if the idea is viable, I don't understand please save me, how do I talk, how do I talk to the machine, please thread, teach me your secret prompting skills
and when you tell them there is no secret, it has an additional backwards effect on these little squirts that causes them to either get upset at you or even more confused.
>>
im so glad I slept on cyberpunk, AI is making the game way better
>>
>>750334373
Now I want a PC port of Ooga Booga.
>>
guys how do i go to the ai website? thank you. love from uzbekistan
>>
>>750350143
Call me when they port the movement and gadgets from Titanfall, not just the mech.
>>
Can one of you fags unfuck the Mario Kart port with Claude? The speed is definitely wrong between different CCs even though they said they fixed that, the jumbotron doesn't work, shells are even more fucky on toad's turnpike and choco mountain than I remember, there's phantom engine/snow puffs on the winter level.
>>
>>750350143
AI porting gigs from the tabletop scenarios would be neat
>>
>>750350143
call me when they replace the realsitic with stylized characters and make the girls actually hot
>>
>>750350505
How about YOU unfuck it?? Claude is $20. Just fork the repo, tell claude what's wrong, and then push the fix. It might take some time to narrow it down and fix it with some tests but you can get it fixed if the mario kart port dude isn't fixing it right
>>
>>750350505
>>750302960
>>
>>750350505
I dont play baby games sorry
>>
>>750350819
>>750350865
I've honestly considered it because I've got other uses for it but it looks like you get a lot more usage out of codex for the same price. Is Claude really that much better?
>>
>>750332076
I’m gonna bite the bullet and give it a try. I want to take the wave race 64 recomp and add first person vr with full 6dof controls. I want to make the camera totally locked to the player’s POV, so choppy waves, flips, losing control and flying off your jet ski, everything will be in full view and with zero considerations to people with motion sickness. If it’s not absolute shit I’ll post it here later
>>
>>750351006
sounds like something a baby would say
>>
Wait, I can totally make this shit add lady as a playable character to dmc3, can't I?
>>
>>750351078
that sounds awesome and would make me spew all over
>>
>>750351037
If you don't need generation capabilities, like video, pictures or audio, there's no reason not to go with Claude, it's better at handling code (though I admit it might be a wash at the top of the peak).
>>
>>750351078
Its funny that just 10 or so years ago I was plugging N64 games into N64 emulators in dolphin-vr to get stuff like that kinda working and now we can just ask the AI genie.
>>
>>750351037
I've been getting significantly more usage out of claude for $20 than with chatgpt. However, chatgpt will do stuff that claude won't. They have their uses and their caveats.
>>
Genuinely curious. I know a lot of this is "put Game A in Game B" but how is it at creating new animations and assets?
The possibility of actual game expansions instead of just texture/model swaps has me very interested.
>>
>>750351424
>but how is it at creating new animations and assets?
Not very good. You'll get more use if you know how to animate and model and then have ai do the coding and implementing. If you try to have it do animations and new assets, you'll have to do a ton of tard wrangling to the point where you almost want to give up. It can kinda happen but it's not all that great right now.
>>
>>750351424
Not great. I know one anon was doing some shit for some battlefield-like game and he had to spam claude with a lot of reference videos for animation reference. if you don't give it much to work off of it's not gonna turn out well. its 3d modeling ability is also a little rough.
>>
>>750351424
It's fairly mediocre at blender, and struggles with 3D posing and animating. But, it is the sort of thing where you can tell it could be really good at it next year if Anthropic or (more likely) OpenAI locked in and decided to make it very capable at it.
>>
>>750351424
It is not good at doing that. It is good at implementing, not creating. If you can create, you can tell it to implement what you created. Therefore the ones who have the most potential use for this technology are artists/modelers/etc.
>>
>>750350039
>Bingo. The game was tripping me up, and I figure just about 100% of people would prefer this, so I'm making it standard and hinging the freed up Triangle to this function instead.
Fugg, I actually prefer Triangle as cancel, no worries, I'll just swap it myself once recomp is ready for public.
>>
>>750351623
Unfortunately, the overlap between artfags and anti-AI sentiment is too high, so it's rare to see someone who knows how to create and is willing to let AI implement his creations into a game.
>>
>>750351424
its very expensive and its at like bad PS2 game level
>>
>>750332076
has anyone tried to make a roguelike for the NES / SNES?
>>
>>750343767
let me guess you think witnesses are criminals now?
>>
If you have an idea you want to execute, why not just code it yourself?
>>
>>750332076
>AI
more like gay I
>>
>>750351989
might as well be
>>
so what happens when 100% context is reached
>>
>>750352027
i dun feel like it
>>
>>750352194
it makes a summary of the previous context to free up space, which is always a bit of a lobotomy because the summary is very lossy.
>>
>>750352194
nerve gas
>>
>>750352027
ok dude see you in a year when you've burnt yourself out of it halfway through the pre-planning phase
>>
>>750352027
My ideas aren't worth the dozens of hours that would cost me
However they are worth the $20 and 20 minutes it costs for clod to do it
>>
>>750352027
In a perfect world, we all have the strength and patience and foresight to learn the skill before we attempt the craft.

We do not live in a perfect world.
>>
>>750351826
Can't say I blame them. The message is fine but the messengers are fucking dogshit.
Bunch of overzealous programmers telling them that programming has become obsolete and you art can become obsolete too if you hand over your entire life's work.
I assume eventually the tools get good enough they can cut out the Claude kiddies and do it themselves but there's no incentive to do that now to get out a product with an AI branding when the quality of projects with that is dubious at best.
>>
>>750334813
The worst part is I saw artists defending this and saying she charges too little. I can't help but think its a way for lesser artists to try and kill those above them by gaslighting them into crazy prices so they get no commissions
>>
>>750352561
I still think it's too soon for art.

It's not a hands thing.For instance, you can slap your eye across any of these new porno games on steam and realize in less than a second, oh, that's AI. It just has a certain look to it. Maybe it's a prompting issue and prompting really is a skill, you prompt with the intent of hiding the "perfectness" of AI art as much as possible.
>>
>>750351078
Sounds sick. I was pissed off the the official RE4 VR port cucked out and made a lot of shit cutscene locked. I WANT the suplex view.
>>
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>>750341196
>it's gone...
>>
>>750352749
I've messed with image ai for the past 3 years, it's fine for porn, better then most porn online, but still garbage for video game assets.
>>
>>750352561
True but I think less of someone that lets themselves be so easily negatively polarized. Like for sure have a gut reaction against the annoying guy on twitter but so many take it too far and just proceed to pattern match the technology of the decade or even the century with everything they don't like.
>>
>>750352027
Cause I can't code, I don't want to waste my time learning to code when I could be making assets, and last time I hired someone he gave me a attitude whenever I critiqued his implementation or told me shit with impossible then fuck off.

At least Claude doesn't tell me I'm an idiot
>>
>>750332076
eddy pig
>>
Widescreen original binding of isaac with a bunch of new features. also having Claude decompile Rebirth and porting it to the engine. Later will be redrawing/adapting all the new shit into the Flash artstyle (I have already been working on a project like this for 3 years) and commissioning someone to make new music like the original's score (they are good).
>>
>>750352749
Interesting you post that game. I also saw it on my store page and assumed it was AI gooner slop.
Actually decided to go to the store page and according to their disclosure they only used AI for the concept art and then real humans drew assets based on it.
Assuming they aren't straight lying. That means it looks like AI art because it's humans being inspired by the style of art AI produces. A bizarre Ouroboros, that I can't imagine ending well.
>>
>>750351424
I've been making something that's 100% Claude assets, and it's rough, but you can brute force it into refining things if you're very descriptive about what you want and provide some visual references. For a game expansion, it may have an easier time since it already knows what that game looks like, but it's still probably not gonna nail it right away.
>>
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>>750352749
That developer has been spamming his shovelware onto steam since early 2026. He kicks one of these monstrosities out the door every month even. Since you've seen their games before on your feed, it's easy to say that they're AI, because they are and you identified it in the past, not necessarily because it looks a certain way.
I otherwise agree with you, there's very convincing AI art out there but there's a lot of tricks to it, and most people are content to dump their 10-page gallery of the most basic bitch checkpoint onto exhentai. They don't have any restraint, they adopt a quantity over quality approach, gen a thousand picture of the same boring trite at slightly different camera angles, then they hide behind the
>it's just something I made for fun and for myself
excuse. Some of them expect praise even. Some of some of them expect *money*, even. It's incredible to watch.
>>
>>750337909
your jeet lake is cow shit, rakesh
>>
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>>750334813
It cost...
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>>750332076
When are we getting the REAL Ed, Edd, n Eddy MMO from AI and not just a bunch of larping threads?
>>
>>750353098
I think you're underselling how many fucking annoying guys on twitter there are and that there's really no rush to accept this technology for the average person.
Sure, I believe the technology is revolutionary but that's cause I'm deep into video games. If the whole industry crashed tomorrow, there would still be ripple effects via local models for years to come.
>>
Shout out to AI for letting me dig up tools I thought were forever defunct and just letting me feed them into it and go "make this shit work right NOW!!!" and then it werks
>>
>>750334813
I'm not even against this guy getting paid, I mean, animation is expensive. And a lot of people look for the human factor in it now, it's more special because you can verify a human worked on it, even if the end result is shittier than a machine could pump out.
>>
>>750353294
nice, did you get 60+ fps working as well? Flash Isaac being 30 really made it hard to come back to from Rebirth
>>
>>750353381
>only used AI for the concept art and then real humans drew assets based on it
complete fucking bullshit like emulators saying "use your own legally dumped copies" no one who knows anything about slop would be fooled for one second
>>
>>750353880
Yeah among one of the first things I did (or Claude did anyway)
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>>750351424
>how is it at creating new animations and assets?
Haha...
>>
>>750353763
when you pay up $20 and tell claude to do it
>>
>>750352027
I dont know how, and AI does it just as well if not better, in a fraction of the time
Whenever something doesnt feel right or I hit a bug I just fix it with AI
>>
>>750353562
>and most people are content to dump their 10-page gallery of the most basic bitch checkpoint onto exhentai.
Oh my god, I knew I wasn't the only one experiencing this but it feels so good to hear another person say it. It's not all terrible and it's clear that the rating system helps sift through it but I do worry every time I go there that the site will get so flooded they won't be able to support it all. Then again I don't know anything about site management and maybe it is trivial at this point to host that volume of images.
>>
This party's getting hazy!
>>
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>AI, do a mod
>make ALL the mistakes you can
>>
>>750354012
I instantly recognized her as Melfina before seeing Gene or the text, so I say it passes
>>
>>750354157
FRITTATA
>>
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pretty cool, it made me a browser based tool for modifying the color palettes of the animals.
Props to the people who kept insisting to tell Claude to make tools to help with this, gud advice

(Space Station Silicon Valley for N64)
>>
>>750332076
>all of human culture is dying just so some rich pricks can get richer
lol
>>
>>750351826
I'm an artist and I love this shit.

Unfortunately, it's so poisonous marketing wise that I would be committing suicide if I used Claude to code my game while I supplied the assets. I could not disclose it but what's to stomp some spiteful faggot from decompiling a godot/unity project and screaming its AI generated? People in the art community are vengeful losers.
>>
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>>750354203
Because I used a different image to AI thing + edited it with other parts.
>>
I really want to see a /v/ original mmo or hangout type game like webfishing
>>
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>>750354125
There are some true abomi-fucking-nations on the website. Like apocalyptic levels of unnecessary shit in there. Pic related is for one (!) game. I can't even begin to describe what might be in these, different variations of facial expressions for every single scene? That seems like 1% of the whole thing, thinking about the other 99% is like gazing at C'thulu and trying not to go mad.
So if the website can handle this, I guess a ten-page slop gallery isn't really gonna show up on the radar. I have the same concerns you do though, at some point the dam has to break, it's not like the guy who made the eastern porno website has a warehouse of servers available to him.
>>
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>>750354356
This is his version. He kept making Mii Gene for some reason.
>>
>>750353294
>I have already been working on a project like this for 3 years
https://steamcommunity.com/sharedfiles/filedetails/?id=2934904934
I'm assuming this is you. Always thought it was an interesting idea but it seemed like a nightmare to actually get it done.
Kind of curious but if I'm being honest, I just don't have the affection to vanilla Isaac like I thought I would. Steam says the last time I booted OG was the day Rebirth came out and the achievements for Eternal being added just left a sour taste in my mouth.
Ultimately I think the choice to limit hearts going off the screen was the right one and I don't really want to play a game again where that's a viable strategy.
>>
>>750354347
AI code is not as damaging as AI assets. As much as insane rainbow people on twitter try to pretend otherwise, the thing that pisses people off about AI is when it's bad quality. AI art is the worst offender because it's immediately obvious to the eye. AI code is only obvious if it's bad and not properly tested and debugged. At the end of the day, if the result works and is good, most people won't actually care, the activists are in the minority.
>>
>>750354413
Keep hoping bro. Server hosting is stupid expensive right now and you'd be a fool to host local. Netcode is also something that doesn't mesh well with vibecoding.
>>
>>750349301
Yeah, it's what the lazy fucks at Nintendo should have done for their digital release.

>>750354413
mmos are fucking gay. play a real video game.
>>
>>750332647
the water... no... NO
>>
>>750354496
>at some point the dam has to break, it's not like the guy who made the eastern porno website has a warehouse of servers available to him.
I assume it would just revert to trusted uploaders being allowed to post or the abolishment of AI entirely.
Ultimately I think it'll work out. Seeing how autistic people get about tags, I'm pretty sure the most autistic hoarders of anime smut on the planet can get just about anything done if it comes between them and the right goon session.
>>
>>750354692
>wah wah you can't play difficult games where you have to coordinate with your friends and be dialed in for 6 hours straight to clear 1 raid
>you have to play secret flasher manaka with the multiplayer mod and goon with the other players over discord 16 hours a day wahhh
holy shit dude calm the fuck down
>>
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Conveyer belts for kenshi
Told it to just abandon the grid and let me place conveyers arbitrarily and snake as much as they want, it just werks. Gaps could be a bit better though. It even auto-solves the path. It made a scrolling texture shader so the belts look like they're actually moving as well.
>>
https://litter.catbox.moe/olte8ghr6i43s79n.mp4

Working on some Re:Zero characters for Risk of Rain Returns
>>
>>750354347
I'd give your game a shot anon, but I do agree that it is currently marking poison in an industry where marketing is hard enough as it is.
I'd say tinker with it in the background and bide your time if you can. If the industry implodes, I'll be willing to look at any quality projects left.
>>
>>750334813
They were a joke before ai
>>
>>750354328
>muh rich people
>>
>>750343221
We already had that in 2
>>
>>750332076
>hmm.. I need to take a screenshot and see what's going on.

I know it's a one of those "thinking time" has to happen so AI can do anything but you can tell it's a limitations with the Current ai. Hope we somehow gets improvement on Receiving visual information, so he can see shit real time
>>
>>750354347
considering devs like yandev and tobyfox exist, "ai code" isn't an issue. people will pretend like they didn't rely on indian coding tutorials just before that race of people ruined their own reputation in record time
>>
>>750354812
>difficult
there's nothing difficult about mmos.
They're just grindy and boring.
A zero skill genre.
troon
>>
>>750332148
even if you're preaching the truth it's no longer possible to stop it. People will be really mad at us for not stopping it.
>>
>>750354157
Does godhand have unused assets? It would be cool to see ai pull those out and show them
>>
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>>750354514
Partly. I was support on that; all the item/trinket graphics for that were me, but it was aggravating to work on given that it was incredibly constrained/compromised by Rebirth engine limitations (costumes and beams particularly) and there was a lot of frustration/headache caused because of it.
I also am a little pained by my contributions to that mod because I did it in raster art rather than vector (I didn't have a good work flow for it).
I then abandoned that mod to work on a resprite mod to channel Flash's essence in pixel art form, but now that vibecoding is all the rage and I can literally just make my own Isaac with blackjack and hookers or dealing with Nicalis' shitty API, I figure that's the new best avenue to take.
Thankfully I just vibecoded Krita to have an Adobe Flash-style brush, and this port will let me have a perfect workflow to help make my decade-long dream a reality. I could make it so you can play Flash AND a Rebirth that look better, all in one package.
>Ultimately I think the choice to limit hearts going off the screen was the right one and I don't really want to play a game again where that's a viable strategy.
I can also just make this a gameplay option; the goal is pretty much just "the ultimate Isaac". My concerns from Flash to Rebirth mainly stemmed from a lot of missed aesthetic touches from the original and a certain style/charm that isn't really as present in the remake. There's a ton of things from the original that are just omitted that I could rant on about.
I believe Rebirth is generally the better game to play. I want its changes, AND I want the nice vector art from Flash. Or, simultaneously, I want a Rebirth that is not ass to edit and tinker with.
Also in doing this port I have found things with the original that are pretty undocumented and did not make the transition to Rebirth. Did you know Monster Manuel in Flash a small damage up when held or that Pinking Shears familiar insta-kills fly type enemies? Now you do!
>>
>>750355079
tell it "bruh claude make your own asset viewer that you can run yourself or just a script or probe or whatever so if you have to check stuff it doesn't interrupt my using of the pc thanks"
>>
>>750342215
>Beyond Oasis Co-Op
spoonfeed me, google gives nothing
>>
>>750348967
UI's done, now onto the rest, and there's a handful of things I found through a console/engine dump that never made it into retail FEAR 2 that I'm putting back, such as dual wielding pistols like the first games, but it was left half-finished, so FEAR 1's dual wielding is slowly filling-in the blanks
>>
>>750355227
fuck you've just reminded me
>>750354157
i tried to datamine chihuahua racing years ago but i'm not a statistician or anything and i couldn't fully figure out the code, can you ask clod to reverse it and run like 1000 code simulations to find who the best dogs to bet on are
the only thing i know for sure is everyone says it's like the viewtiful joe dog and that's generally not correct, it's not a bad dog but it's not the best like everyone thinks it's more like that's a tier 1 dog but every color has its own tier 1 dog so you gotta game the odds vs which dog's the closest to tier 1
this is the real important shit everyone needs to know
>>
>>750354902
Bretty cool anon.
>>
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>>750355330
Interesting. I guess I am a little curious to revisit the aesthetics of the original since it has been so long.
I just remember the game crashing so much and then crashing less once Spidermod released.
It is interesting to think about the current set of AI tools though and what they're capable of. I remember when they were first developing Rebirth and releasing some images of what artstyles they were considering there was a GBA one and I always wondered how things would be different if they tried to make the game more in line with that. Crazy to think that with the right prodding and maybe some advancements that version of the game could be a reality.
https://tcrf.net/Prerelease:The_Binding_of_Isaac:_Rebirth_(Windows)/Base_Game
>>
>>750334813
Any artists here, around how long would it take to do a 1min animation with that kind of art?
>>
>>750356135
like a week lol
>>
>>750343764
A character with the power level of 3RE demolishes NG2 so hard, it sounds very fun.
>>
>>750356135
>Any artists here
lol, where do you think we are?
>>
>>750356135
a minute is hella long for drawing each frame individually with a decent art style
>>
>>750356135
As an artist who takes commissions with over 10k Xwitter followers in my niche, when you see what people want to commission you, this is a merited reaction
>>
Can someone vibecode a mod that lets you pick 6 abilities for both primary and secondary for Dragon's Dogma Dark Arisen? Having 3+3 severely limits the fun when you're playing anything that's not a shield user.

If having 6+6 isn't possible then it would be nice to have both primary and secondary be able to pick from both weapon's skills, that way at least 2h weapons could have 6 actual skills and you could do the same with bows.
>>
>>750353838
kek maybe it could fix a dupe file program I used to use, tuneup utilities
they totally pozzed their shit and I've never found a dupe finder I like since
everything can find them well enough but deleting them is another manner
>>
>>750356461
6 warrior skills is also on my list
the dinput mod can let him use 6 but only 3 from sorc or whatever, not just 6 skills
though you can swap your equipped abilities but its not as comfy as I'd like
>>
Has anyone tried making an actual game with it?
I'm tempted to try some fuckery of a modern verison of wizardry but more rng for the dungeon layout and make it playable on android
>>
>>750356597
>modern verison of wizardry
Your Daphne, brother?
>>
>>750356568
Yeah using that mod is kinda shitty. It needs to be smoother to use than that.

I wish DD had been a PC game first we wouldn't have to suffer like this.
>>
Anyone ported Kid Icarus Uprising yet?
>>
>>750356597
There's a shit ton of high quality blobbers coming out and they never sell much. It's one of the easiest types of games to make even before vibecoding.
>>
>>750356461
>>750356684
I'm about to start making my own DD:DA fixes here soon because there's shit that bothers me. Also gonna some CONTENT
>>
>>750332076
I want someone to remake binding of issac and get rid of the crying kid and scary themes. I don't like it. It's the one thing that stopped me from playing an otherwise perfect game for me. Absolutely disgusting horrid and scary themeing. I'm not saying I want it happy, but I want it... not that.
>>
>>750356461
Yes — this is a very plausible modding project, and the complaint makes sense mechanically.
...
Could someone vibecode it?
Absolutely worth attempting. I'd start by studying the existing dinput8.dll hooks implementation and its skill-set handling, rather than writing a mod from scratch.

The key technical question is whether the game stores the equipped skills in a fixed three-slot structure for each weapon group, or whether the limitation is primarily imposed by the UI and input-dispatch logic. That distinction determines whether this is a relatively small patch or a more involved reverse-engineering project.

A sensible prototype would be:
1. Inspect the existing hooks and identify where weapon skills are stored, assigned, and activated.
2. Test whether secondary inputs can activate additional skills belonging to the same weapon.
3. If that works, expose those assignments through a configuration file or a small custom menu.
4. Only then attempt to expand the native skill-selection interface to six slots per group.
One important caveat: six skills on each group is not necessarily twelve simultaneously usable skills. The game could impose additional restrictions, and controller inputs may need a redesigned mapping.

My recommendation: prototype the shared-weapon-skills approach first. It gets closest to your underlying goal—more meaningful combat choices without forcing you to swap loadouts mid-fight—and gives you a smaller problem to solve before attempting a full UI modification."

give to clod, tard wrangle and test rigorously, enjoy mod
>>
>>750356638
?

>>750356730
>sell
Anon, this is for me to play. The fuck do I care about 'making money'.
I have a comfy job where I can vibeslop like six hours at the office if I go in or 8 hours at home
>>
>>750356702
A gyro and c-stick patch was released just yesterday too, bretty nice
>>
>>750356823
Was this written by clod? if not you seems smart...
>>
>>750356739
>>750356823
I'm putting my trust in you. Please deliver.
>>
>>750332953
What does the R stand for? Retarded dollars?
>>
>>750356763
I love Isaac but I've also thought what it would be like if it wasn't so ugly.
Feels like I'd need to re-learn every item in the game though, as it would need to change so many of them.
>>
>>750356856
If you want to play a game just buy or pirate one. Making good games even with AI assistance is a lot of work. It won't just shit out a blobber that you would enjoy playing.
>>
>>750356932
reais, brazilian money
>>
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>>750356908
I'm working on a BIG project right now that's close to being released but for a different game. I've got ideas for DD:DA though
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>>750357058
I'm not in a hurry it's just a mod I wanna see so I can play the game again. Not like I have to play it right now.
>>
>>750356889
all I did was copy-paste anon's post and image into a ChatGPT chat, erased the unnecessary fluff in the response and pasted the relevant parts here.

The only thing I typed myself in that post was:
>give to clod, tard wrangle and test rigorously, enjoy mod
You're very kind though, anon.

>>750356908
I'm all out of clod tokens and I don't even have Dragon's Dogma, sorry.
I just wanted to illustrate how a lot of the questions being asked here can be fed verbatim to AI models
>>
>>750357027
Most games are shit
I used ai to unfuck some roms but want my own actual good fucking roguelike blobber and not the shit they put out today
>>
>>750357153
And to get a good blobber out of it you need to put in significant effort, like hundreds of hours minimum. You will have to make design decisions and you will know more about the game than you would like to. It won't be the same as playing a game made by someone else. Even if you use heavy AI assistance to make it.
>>
>>750357262
>It won't be the same as playing a game made by someone else.
This is HUGE and why I don't understand why people don't want to utilize AI more. Playing something made by someone else is really fun but sometimes, you might have better ideas for certain things which is where mods come in. I fucking love playing things other people make because the sense of discovery is fun
>>
If one was to make a version of Dark Souls 3 as a retro game, would they choose NES or SNES? I'm inclined towards NES since the game's progression path is linear with branching paths just like Castlevania 3, but the RPG elements are more SNES
>>
>>750357127
thats smrt too
>>
why claude acts like a bitch while chatgpt doesn't ask anything or judge if what are you trying to do is ethical? fucking claude is a pain in the ass
>>
>>750334813
I don't see the issue. If it's good and people are willing to pay your prices, I don't see why you should be bringing your prices down. It's also a good way to just price out the cheap ass weirdos.
>>
>>750357406
depends on if you literally mean for the console, or just in the style of
making an nes game is like a dev flex endeavor not a "i want to make a good game" endeavor, you'll find yourself very heavily limited by what you can do with it in terms of colors, sprite counts, bosses will basically have to be retarded, etc.
if you just mean in the style of then i have no take
>>
>>
>>750357558
I'm inspired by this video
https://youtu.be/zi69pFkawQA
>>
>>750353980
This is so much more pleasing than the pseudo pixel art of the Steam version imo.
>>
>>750357406
SNES would look better visually and you could do mode 7 styled shit if needed
>>
>>750357535
Looking forward to your support
>>
>>750334813
Dude asks for more money than the anime industry lol
>>
>give claude a stupid-ass prompt
>oneshots the idea
this is silly.
https://raylnt.github.io/freedom-pong/
>>
>>750357406
Can you make the art?
>>
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>Tribe Nine Offline mod already existed
I am the only person who cares about tribe nine, but goddamn if this isn't a win for me.
I just need to find the files for the final update, and the leaked models if I can. I just want to make a bloody palace/dungeon crawler mode for it, story be damned.
I'll have my own fucking Gacha game and not a soul will stop me
>>
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>>750332076
I want someone to fix the game pixel piracy. It's been abandoned and I really love that game. Performance issues, game breaking bugs.
>>
>>750356135
One minute is a lot. 1-3 seconds is easy peezy for me to do, especially if it's a mostly static action. Depends a lot on the artstyle. You can cut some corners with the anime artstyle hopefully, but one minute is still quite a lot.
>>
>>750357016
Yes! This was exactly my thought too. I would have to be a veteran at the game who knows every single item in the game to know what type of themeing to replace it with so that I keep things consistent but still fun and on point. And I'm just not there and I'm just not willing to do that. But I hope someone else who's put hundreds of hours into it and still takes problem with the art style is willing to do that.
>>
>>750357854
DEI-tachi.... our response....
>>
>>750357617
That word is too powerful.
>>
>>750350143
this doesn't look real at all. lol fake
>>
>>750358040
https://www.nexusmods.com/cyberpunk2077/mods/35041
>>
These threads have brought the fun back to this miserable, tepid board.
>>
>>750358082
le sigh... looks like ill have to dilate....
>>
>>750358082
god damn. one of the few times i am glad to be wrong. thanks man
>>
>>750357790
We're really only a year or two away before it's able to create actual full-fledged games with a single prompt. It's incredible but I don't think it will have a good impact on the world or the industry.
>>
>>750357790
Looks like it would fit directly with those games lmao https://www.whitehouse.gov/arcade/
>>
>making threads specifically to bait people into feeling indignant so they want to clash with you

Why are we so pathetic as a community?
>>
>>750358157
>but I don't think it will have a good impact on the world or the industry.
why would you think something so dumb
>>
>>750358185
there's no way this is real
>it's real
>>
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>>750332076
today clod and i experimented with text to speech that switches voice gender based on char's gender, and changes pitch/speed randomly
and clod finally added in native mouse+keyboard
>>
>>750358113
aside from the YOU DIDN'T MAKE THIS trannies, it's the one thread i am having fun in. i get to see some cool shit with the video games i like and i get to see what people are working on (and it might give me some ideas)
>>
>>750358157
in fairness i'd expected it to do well because, well, it's fucking pong. but still, this is hilarious
>>
>playing game
>inspiration strikes
>open claude and tell it to put this and that inside
>stare as it makes the thing
>open game
>thing is in the game
>slightly amused
i've done this too many times to count
>>
>>750358258
An overabundance of video games and slop will reduce their meaning, and the industry won't be able to keep up. Already entire consoles and new games are getting dumped online with AI that is so far quite primitive in comparison to what it'll be able to do years down the line. People are not considering the possibility of what happens when GTA 6 fails to make a profit after it's widely pirated and ripped apart by AI for example, or if GTA 7 will even exist because we'll be able to just prompt it ourselves in a couple years. All power will be held by these AI companies that have monopolized everything else -- say goodbye to Nintendo, Rockstar, Sony, Microsoft etc if there's no regulation against this
>>
>>750358449
I dropped this anime back in the day, was it good?
>>
>>750358484
i dont care about the industry or modern nintendo, rockstar, sony, microsoft, etc
>>
>>750358528
first season and OVA/specials are okay. didn't really care for the second season
>>
>>750358484
>you'll be able to make great games!
>games will be free!
>there will be more games!
How is literally any of that bad? Can you not think? And we already have an overabundance of games, the problem there is only that most of them suck but AI will help games be better.
>>
>>750358531
Yeah you do because they make all your fucking video games retard. Unless you're actually excited about a cyberpunk future where Anthropic controls the world and you live inside a VR good cave while brown people pour into the West
>>
>Nintendo
>Rockstar
>Sony
>Microsoft
>haven't made any good games in over 15 years and I'm supposed to feel sorry for them jews
Browns should and need to be deported, and jews can't make any good games besides deliberate subversive propaganda. Kill yourself.
>>
>>750355858
the racing minigame has fixed outcomes based on the combination and slot.
Lucky clover has a high rate in those runs
>>
>>750358621
>they make all your fucking video games
thanks for the input projecting normgroid
>>
>>750358185
the snake game reskin is pretty funny
>>
>>750332076
Goycattle thread.
>>
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I've been working on adding a bunch of fist weapons to oblivion. It's going pretty well
>>
>>750358772
I assume you're off grid and not using any technology that tracks you, like a phone, or even a computer. Right anon?
>>
>>750358772
>August
>Now October
>Made a full porn game and game mods but never asked to verify
I think we're square.
>>
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>>750358258
People already were putting out slop before ai.
>>
>>750358720
and then who do you bet on in the races where that dog isn't a contestant
see this is exactly the kind of shit i'm talking about, if you just naively always bet on viewtiful pup or lucky clover or whatever, you'll still lose a lot, and you have no bet if they aren't in, i was able to find a roughly tiered way of what to bet on but i could never find any definitive "you'll always win"
wish i had my notes man, i spent like 20 hours 1000% speed autofire running races and logging their results
>>
>>750358948
They lose when certain other dogs are involved. They are hardcoded to trip.
>>
>>750358772
Imagine if someone uses Claude to hack them.
>>
>>750356135
Depends on amount of fps and scope, but it would likely take a week at least. If you do 20 fps like in anime, then you have to make up to 1200 colored drawings and even if you are a superman who can make 1 frame in 1 minute then you still would spend 20 hours on it.
>>
>>750356597
I was making a furfag racing game for Dreamcast, but the more I added made it stop working on real hardware. It was still fun to see what gimmicks Claude is capable of coding though
>>
>>750358449
got any examples? I don't care if it's dumb
>>
>>750341334
happy to hear it :)
>>
>>750358484
>GTA 6 fails to make a profit
anon............
>>
>>750332076
test
>>
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>>750359127
Just small stuff like seeing if I can't make random broken classes in Etrian Odyssey
>>
>>750353851
>animation is expensive
What him drawing on his fucking tablet? This isn't a whole production from 30 years ago. He's not paying anybody else, he's not making physical cells or spending money on paint you fucking retard. You fell for a meme.
>>
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>>750359158
You passed!
(mod Guy Fieri into your game)
>>
>>750359153
It cost $2 billion to make and even more will go into sustaining the game for years. If everyone eventually just mass pirates the game on PC down the line, how will it be profitable?
>>
>>750359127
me personally I just find random lines and ask claude to make a thing to let me edit dialogue and I put the n word in there
>>
>>750358484
I like AI as much as the next guy (who also likes AI). That being said, you will not be able to prompt GTA VII, not in a year, and not in ten years either.

Predictive models need data. It took over 100 million images to train midjourney. Image generators are just barely okay now. There's a small fraction of that number of videos on the internet. There's an even smaller fraction of videogames that exist. Not all data is good data either, and as companies get increasingly more wary of a competitor's model being trained on their scraped data, it becomes harder and harder to do things. Just look at danbooru, you can no longer use any kind of batch downloader on the website.

I can't predict the future, but you're vastly underestimating the challenge of the task. It's such a naive, innocent thought, to think you can create anything more involved than flappy bird with our existing models. If we're talking about the current paradigm, there's just not enough data to make an average, 10-20 hour experience from a couple of prompts. It's impossible, an outlandish notion.
>>
>>750359331
Yeah but it's one anon not a studio you would want to be paid handomely if you were spending a week straight on something
>>
>>750332148
so true Sir, should've haved hired real bhalit indian on Fiverr for comision instead of using clanker bastrard bitch
>>
Claude, generate me a Fire Emblem clone Adapting the plot of Wrath of the Lich King with Thassarian as the protagonist from that fanfic I never finished writing 15 years ago.
>>
>>750359331
We're obviously talking about what your time is worth, anon. Not how expensive a notepad and some pencils are.
>>
man wish i cared about vidya like i did as a teen
>>750358697
based
>>
>>750359438
>and not in ten years either.
you dont really believe that
>>
>>750356135
>1min animation
I made some meme video for a 4cc adjacent event and edited an existing meme video from youtube frame by frame in photoshop (it was a 24fps video as well). I wasn't even drawing shit and for several seconds of the video I spent DAYS of editing shit. I can imagine drawing that would take MUCH more time. 1 minute is A LOT even for a 20 fps video. Even for a choppy 15fps one. Fluid animations take exponentially more time
Don't forget, hand drawn cartoons take YEARS to make by dozens of full time artists in big studios
>>
>>750359438
This is very naive and you don't really understand the power of the technology that they're developing which went from CleverBot to solving historic math problems in the span of 4 years. AI developers are thinking of making the Machine God that knows everything about the world, about yourself. Generating video games is piecemeal compared to what it will actually be used for -- totalitarian subjugation and biological pacification with drugs similar to Brave New World. Yes this is literally what AI developers want.
>>
>>750358772
this is only for thirdworld roachniggers. you're not a thirdworld roachnigger, right?
>>
>>750357617
kek
>>
using AI to bring back the WebTV loading screen

https://www.youtube.com/watch?v=zhZlwKsemx8
>>
>>750357790
>>750358185
>Anon was able to prompt Claude to make a better game than what the US government can make
>>
I wanted to try to translate DreamMix TV World Fighters for ps2, but the text is stored in a weird format and honestly not sure what else to do

here the file main already extracted
https://litter.catbox.moe/ut7ji3bi0ytxgobn.zip
>>
>>750359948
NTA
I'm under the impression we're reaching the reason for the Fermi Paradox. I'm riding this fucking high till I die and it's selfish as fuck.
>>
>>750359779
>>750359948
Look at how many people each Rockstar office around the world has. It's THOUSANDS. With an S. You really think some future version of Claude, within the next ten years, is going to be able to not only replicate, but come up with something new and only sorta derivative, on the same level of quality, consistency and length as a GTA game? Let me remind you that it took thirteen years for Rockstar to make a new entry in this series. But if you spin up enough clod instances, you can make it work? And it'll be fast, complete, and affordable? Really? And I'm supposed to be the naive one? Anon, please.
>>
>>750360008
i'll take a look but i'm just gonna dl the game
>>
>>750357406
PS2
>>
>>750360174
Yes, it will. AI develops exponentially every year. After 4 years we're able to dump any console and video game online -- tell me how the video game industry survives another 4 years of this? And this is not even counting the advances in actually generating video games, which so far we can only do as simple games but eventually will be much better. You have to look at this shit long-term and what it means for the world and your life, because the way things are going this is the cyberpunk timeline where megacorps control everything. No need for Hollywood, video game industries, private militaries, etc when AI can do all that in the future. Anthropic, Tesla, NVIDIA etc will become our timeline's Militech, Weyland-Yutani at this rate and there will be much chaos because of it.
>>
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>>750357731
I'm not a suspiciously wealthy furry.
Also, I can make my own shitty animations.
>>
>>750360442
> tell me how the video game industry survives another 4 years of this?
Rise the cost to publish games on the store. They’ll be a rule for me not for thee where only big companies are allowed to use Ai for their games.
>>
Can you port roms from one system to another?
>>
>>750359127
my buddy does this a bunch while playing on my local wow server
>hey claude can you let me dual wield two handed unique weapons
>hey claude can you make me an item that applies x enhancement to weapons
>hey claude can you make an ui addon to quickly send specific gm commands or make whole new commands
>hey claude can you change this ability so it does x
he gets real giddy whenever it works (it always does)
>>
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is glm viable for this or do i need claude?
>>
>>750360787
Yes people have done it did get n64 and wii games onto 3DS
>>
>>750360862
if you mean 3d model then meshify is the best
>>
I'm curious to know. Have any of you wholesale rewrttien the script for a game? If so, what was it and what did you change?
>>
>>750360442
Yes anon... we'll have Tesla, BYD and Coca Cola competing to sell us prosthetics. The megastructures will solve the housing crisis. Synthetic, vitro meat will be a thing. The first fast-food chain to be on the space station that we're gonna build is gonna be a McD's. And you'll have special magical headwear that either gives you a wet dream (guaranteed), lets you think your videogames into reality, or kills you outright (1.5% chance). It's all there and accounted for.
>>
>>750360901
nah, for romhacks and such.
>>
>>750360996
this but unironically
>>
Has anyone here tried to prompt a free-cam mode for a game? If so, what kind of things did you include in the prompt to make it happen? The game I'm thinking of trying it with does have camera movement but nothing like free-cam or a photo mode, so I wonder if it would be possible to instruct it to assign specific controls to the free cam mode and such.
>>
>>750360562
They're going to move into cloud subscription services. Sony already plans for it by getting rid of physical games. You will literally own nothing in the future until the industry just outright collapses and we stop getting new games made by talented people at all and just make them ourselves with prompts and AI that we pay for (communism for the many, feudal lordship for the AI megacorps)
>>
>>750361332
Someone did it for MH3U I think

>>750360934
I'm replacing the FF Resonance English localization
>>
>>750361332
I've done noclip for sega megadrive games and one for tomb raider I-II the remake on PC
I did try a noclip on ass creed greek but it ended up trying to remove the DRM and denuvo to make it easier so gave up

no clip might or might not be harder than freecam
what game are you trying it in
>>
>>750361332
Think someone did it for a DoA Volleyball game.

Hilariously, the first attempt did not result in free cam controls. It created a character controller instead. Instead of moving the camera around in 3D space, it moved and rotated the character around. I think the anon fixed it though.
>>
>>750361332
if it's a console game, learn how to ramdump in your emu, if it's a pc game, ask clod to write you a ramdumper
dump ram, move camera, dump ram, ask clod to find the code that wrote it
then ask clod to write you code that natively hooks in to the camera controls and lets you move them with whatever you want
freecams are fairly trivial hacks, i'd wager anyone could learn how to actually make one by hand in like an hour
>>
>>750359948
Math problems are literal math problems. Number crunching. That's exactly what AI is good at.

Making games is a multi-discipline effort. AI might be able to make shit games but to make good games that will sell it will take human input to do it. AI might become a great tool for developers to make games faster or make them larger but it won't make game developers irrelevant.
>>
>>750361630
ramdump might be slower than getting the AI to do it for you
It's basically just a faster, more intelligent than you ram searcher in most cases for loaded games
>>
>>750361396
I'm coming up with a prompt to try it for Ninja Gaiden 3 Razor's Edge. The game has good camera controls in combat but outside of combat they are really annoying and restricted, you basically can only have the camera at the default height which is slightly above the character's head level, or really far down looking up, and it won't stay anywhere in between. Sucks for trying to take screenshots or look at modded models and such that I'm prompting.
>>
>>750361668
I hope that you're right but it still won't stop the megacorps from stealing the games immediately when they release thus making them unprofitable. AI is a good technology but people need to wake up to the fact that Anthropic, OpenAI, Google, Palantir, Tesla, will only use it for evil and personal enrichment
>>
>>750361630
Just have claude do it
>>
>>750332148
Oh god dammit, it's another "I'm going to make this hatepost in every related thread for the rest of my life" anon, isn't it?
>>
>>750361684
>>750361836
yea i guess you could just tell clod "run this .exe, this key is yaw right, this key is yaw left, this key is pitch up" etc. and it'd just do it all itself
i feel like that'll double the time it takes, but it'd work
>>
>>750361762
Fuck I've got that from the sigma pc collection slop
I can give give it a shot if you get stuck

>>750361949
It's not run the exe
It's literally 'I'm playing x/y/z game and want x/y/z cheat'
It's not too bad depending on things. I got my fly for nioh 3 in no time at all, about 10 minutes
It doesn't run the game for you for PC ones, it'll need you to do shit like change coordinates
or literally try to remove denuvo in the case of denuvo games
>>
>>750345881
really cool to see a modded SSSV in action, kinda sad that it seems to be a lot of work to get a simple testing room started
N64 emulation and modding was and still is pretty rough after all

>>750346459
really neat that the animals are basically just shapes glued together, love the in-depth look at the game
>>
>>750362087
>It doesn't run the game for you for PC ones
nah you can let it run the game, clod has no issue doing that and running scripted inputs or running its own inputs real time, i just rec ramdumps because in my experience it's always 10x faster, i only let clod fuck around to see what it can do on its own sometimes
>>
>>750362202
I know it can do some games but it's way easier to do it yourself imo - with ass creed greek I would move Kassandra around more and actively test shit. It doing itself is way too slow
>>
Has anybody fixed fates yet? Like that IF mod they were totally gonna finish around 11 years ago
>>
>>750332175
>furniture
>>
Anything made with AI is bugged to hell and back right?
>>
>>750361782
>but it still won't stop the megacorps from stealing the games immediately when they release thus making them unprofitable
There are already individuals that do this and in the future there might be companies doing it on larger games but there's still a limited amount of game devs. It will only happen if it makes money. Maybe it will make enough money for some turdworlders but I don't think it will be as large scale and common as you think. It's more that small games get targeted by sloppers because AI is more likely to be able to clone small games and often with small games that hit it big the first few clones do alright.

In my opinion the evils of AI will be focused elsewhere. A big one is the environmental damage. The forests they cut down to make space for data centers. The electricity those centers burn to keep running. The water they will spoil in cooling their operation. People living near these centers suffer as a result. There's already a bunch of examples in the US and I'm sure it will happen elsewhere as well if it is not already happening.

There's also the sloppification of internet. Search engines are getting ruined and even 4chan has its share of bots spamming the same garbage threads every day.
>>
making mods with clod is fun methinks
>>
>"broOoOoOooOOo AI is doing like, amazing things!"
>look inside
>it's just recomps (that aren't actual real recomps) and inserting characters into other games
Says a lot.
>>
>>750362307
Anything made with or without AI is bugged to hell and back if they don't do proper testing.
>>
>>750362258
fates doesn't even need claude for a decent translation, it just needs paragon and for someone to get off their fucking ass
>>
>>750362475
let the jeets have their fun man
>>
>>750362542
Dilate
>>
>>750362307
in my experience clod fucks up its code like 20% of the time, but if you bugtest thoroughly it always fixes any regressions in 1 or 2 tries
as habit i always say "analyze what caused this and parse the entire codebase for similar patterns for possible unspotted regressions"

>>750360008
>>750360187
clod's got the actual text strings done with a first pass, images next
i was hoping it'd need more from me but it's just doing it all on its own basically
>>
>>750362475
It basically raises the ceiling on what mods can be made for most games. It's not life changing but it's cool. Especially for older games that may not have any modding communities or tutorials for modding, being able to do it with AI is very helpful.
>>
>>750362565
Deodorant
>>
>>750362565
+50 izzat for you
>>
lilith melty
>>
>>750354157
FUCK
I've just realized Okami has a PC port, since God Hand is running on a modified Okami engine, you could try and use that for optimization and sort
>>
>>750362475
mine is a real recomp because it uses nwiirecomp and no dolphin code (because claude did not like gpl v2 for some reason) and is rewriting the rendering pipeline to be less reliant on the cpu
>>
>>750358146
>>750358119
Lazy fuck
>>
I keep seeing motherfuckers use Izzat. What is that? I thought it was an Mtg thing but that can't be the case.
>>
>>750362847
nah I just legit thought it was fake, with the way the video was cut midway I figured it was some AI slopped shit. i was wrong, simple as. didn't download the mod. stay mad i guess
>>
>>750362258
The Fire Emblem game? It already got a good fan patch recently. Only thing I don't like is that mods aren't likely to work since it's for the japanese version, but the save editor exists for any mechanical changes one would like. I really just miss Nohrian Dancer Azura.
>>
>>750362916
It did??? Do you know what it's called? That's great. Conquest is like one of my favorite games
>>
>>750362869
So you know how China has a concept of "face"? Your "face" is basically a representation of how others see you and if you are or are not worthy of respect. "Izzat" is India's version of that but instead of just being your pride or face, it's everyone in your cultural group.
So in a meme sense, it's used like an India-centric version of the social credit meme.
>>
Anon from the last thread said he was making Wizardry Daphne offline. I hope you keep us updated.
>>
>>750362869
It’s what trannies say to aryan white men when they lose the argument
>>
>>750362472
Awesome, this is one of the best usecases for Claude, conceptually simple and tasteful content expansion to flesh out games that need them, without having to rely on gay OC modder taste assets and mod incompatibility. I'm working on the basis of one of my dream vidyas right now but if I take a break from that I want to do a lot of that to Minecraft and some other games.
>>
>>750362916
>>750363072
Nvm Found it
>>
>Claude tells me he CAN'T port over a character from the first game to the second
>Sole reason being that the models and animations use older formats (despite both game having the same animations and models in some areas)
So do I just give up?
>>
(Slop)ral Knights recomp guy here, ran out of my weekly reset, so progress is on hold for now, got most things implemented far as I can tell, including beta and current preview build content, but still plenty of bugs, did a reformat to clean the codebass up which has helped and also reintroduced some bugs, it's slow going. All the main systems are in and missions *work* though NPC movements and similar still need work, I think it hasn't quite figured out level geometry or waypoints, and it's had consistent problems trying to figure out the hotbar. So, progress on hold until friday, good lord there's so much bugfixing to do. I also tried a full run of the tutorial, which worked, up until the gremlin boss, at which point his boss door refused to open and his boss behavior was broken, I had it upgrade the packet sniffer, so I'll probably need to do a few runs in the real game for it to figure shit out, but the basics are all in there, even the PVP shit like the bomberman minigame and such. I'm gonna say it needs another week, maybe two before it's full parity (which I will dump somewhere for people who at least want solo play), and then maybe another one or two weeks for me to refine it for modability, dedicated servers, coop, etc, along with a run at a solo/coop config to dial down the MMO grind.
>>
>>750363538
Tell Claude to convert the models' formats
>>
>>750363538
It also says that a code port would be too hard and that modifying what's already there is easier (despite it looking like ass)
Do I just tell it to not care about that and do the code port anyways or is it gonna hate me for some ungodly reason?
>>
>>750337670
>map
Damn, that's a nice feature
is it possible to make it color coded like Resident Evil or does that not work in Metal Gear 1's playstyle? Like key items clears the room with a different color
>>
File: 1752686938612.gif (42 KB, 500x280)
42 KB GIF
how many of you have done the crossover vidya equivalent of this already be honest
>>
>>750363203
yes saar we are very aryan men
>>
>>750363741
It doesn't know its own capabilities, so do what >>750363651 said first
>>
>try ninja gaiden 3 no cam on haiku
>we might need to use cheat engine

Well okay let's try that
>>
>>750363741
I think the model underestimates itself a lot, probably because it doesn't have training data on it's new capabilities, for instance I had it make a wrapper for itself designed for writing and it gave me deranged timescales of months for it to finish the app. It took like two hours, so it *can* just do it. You can also jus tell it to look for useful tools in order to do it and have it figure out how to convert it all over and it *will* eventually figure it out.
>>
>>750363741
oh no! that means you'll actually have to *gasp* actually put in effort and learn about a thing instead of just expecting the LLM to do everything for you!
>>
>>750363179
I have to admit I am interested in that.
>>
>>750362624
I forgot that free chatgpt it's fucking WORTHLESS, geez
>>
>>750363845
Yeah it doesn't know its own strength, if you ask it for some estimations it will always say some shit like "this is a huge project that will take months" (and then it ends up being finished tomorrow)
>>
>>750363630
This is pretty hype. Looking forward to seeing where this goes.

Once you get things working I think buffing some of the drop rates for the stuff they expect you to buy. I remember the insane crafting material grind required starting from like tier 3 equipment.
>>
>>750363750
I could definitely do something like that, the map created here was a bare basic. I literally just asked Claude to put a map on the right side and this is what it came up with, I can adjust it significantly. I was thinking of having it be like Metal Gear 2(msx), showing enemy positions and such. But I don't know, might make the game too easy. I do have difficulty levels already programmed in.
>>
Update:
>Characters refer to him as Ganondorf no matter the save file name
>Sprint button on A, A now says Run instead of Attack
>Ganondorf can now kick down doors, leans down to bypass clipping when he enters a room with a door (Mr. X style)
>Z-targeting is bound to R3 by default on controllers, bypasses SoH controller scheme and settings
>Navi got turned into Poe with new dialogue fitting for a minion of the King of Evil for every monster in the game
>Kicks chests open like in Hyrule Warriors
>Cutscene overhaul, at the drawbridge scene we see through the eyes of Ganondorf and Link is merely a spectator on the sidelines, added new dialogue.
>>
>>750364209
I like this
>>
>>750362915
honestly reasonable because it looks like dlss 5 is being run in that webm lol making it look ai sloppylike
>>
>>750364209
actual kino
i can't wait for when you get to this part
>>
>>750364209
Sorry I haven't paid attention, you're using SoH as a basis so I assume you're not running into issues with the size of the rom?
>>
>>750364318
Right, no size issues.
>>
>>750364209
Did you make those animations yourself? Well done.
>>
>>750342215
not sure if ai made
but someone made a playable Gray Fox in mgs1, dream come true.
Metroid Prime pc port added third person mode, another dream come true, still rough but it's getting better.
ninja gaiden black weapon/item witching in game
Ape Escape pc port lets you control the camera with the right stick
prince of persia 08 console exclusive dlc ported to pc.
also
doax2 pc port
rumble roses xx pc port
metal gear solid mobile pc port

Where can I find the Zero mod for Aria of Sorrow?
is there a site where you can download ai mods? like a site dedicated just on this?
>>
whats the meta
what plan do i buy and what model
>>
>>750364467
claude and use opus 5.5, the 20 dollar monthly is the normal choice.
>>
>>750343259
Can you make a mod that swaps Ryu with Rachel, or Ayane, or Alma in Ninja Gaiden Black?
>>
>>750344325
ctrl + w closes tab/active window
>>
>>750364521
thank you, one more thing
now that i think of it, i think my dad has the highest plan
can i just leech off of his actually
and can i make it so he doesnt see what im doing either
>>
>>750332647
>a bunch of text to explain the "joke"
The left can't meme
>>
>>
https://www.youtube.com/watch?v=xdf3s-z_6LI
Look at this shit i stumbled upon
So kino
>>
>>750364601
>can i just leech off of his actually
you can but you probably need to ask him first.
>>
>>750332076
I need Sexy Jutsu Naruto from Uzumaki Chronicles or Rise to Ninja in one of these. I have no qualms with using AI and can buy any plan. How would I go about this? I need to mod it in like every game.
>>
>>750350143
>third person titans
K I N O
>>
>>750363815
yes xister we are the real heckin whites
>>
>>750364417
>metal gear solid mobile pc port
I'd like to see this on the DS since it looks like a DS game.
>>
>>750364618
>that frantic retreat
kek based
>>
Not an attack, but when do you expect these threads to be considered a general and kicked to vg?
>>
>>750364601
I'm using my claude sub routed to vs code not for privacy reasons but because I just like the extensions better, what I do doesn't show up in the actual claude app or site but still uses up usage, you could probably just ask him if he has some quota to spare for you
>>
>>750364748
Outside of possiby the zmegaman zero thing, there are no actual continuations from thread to thread
Hell, the fucking musical is pure advertising slop that have pver 40 generals on/v/ but is okay since jannies take part
>>
>>750364748
whenever download links are compiled in a reentry
>>
>>750364601
He's gonna find out, you better not
It's pretty obvious when whole chunks of your usage disappear
>>
File: 1792854998633629.mp4 (3.95 MB, 1920x1018)
3.95 MB
3.95 MB MP4
>>750364086
Yeah, I'm mostly hoping I'll be able to have it rewrite the game almost entirely after everything is in place into a more open ended thing, with more ease of alteration of the files, with servers working more like Garry's Mod or SS13 than anything else, I'll work at it.
>>
>>750364161
>MG2 map
that sounds awesome.
you could always add a toggle option to turn off the radar, like in mgS2
>>
>>750359489
Anon that sounds kind of sick you should do it.
>>
File: mgs ngage.webm (3.01 MB, 1280x720)
3.01 MB
3.01 MB WEBM
>>750364710
here it is if you're interested
https://github.com/LeithSilver/mgsm
>>
>>750359489
Of course, milord. How many loli dragons should it include?
>>
Theoretically, if you had access to abandoned projects, you could actually finish them using Claude?
>>
>>750365046
yeah
>>
is it possible to make stuff using free models or do I have to give the judeo-american techfags $200 a month?
>>
>>750365137
$20 is fine
>>
>>750363630
great work anon
been cool seeing your progress here
best of luck as you keep pushing forward
i can relate on the weekly reset pain, just lost mine today implementing ultimate attacks
makes you wonder if any other anons have hit their own caps yet, sure can speed into it pretty quickly once your project gets bigger
>>
>>750365046
Yep
Make sure you have multiple backups
Don't let any agent start messing with your only copy
And no using github that is connected to your agent doesn't count as a backup either
>>
>>750365137
Codex/claude do have some use on free tier
You'll have to use lower end models to get more than like 10 minutes of use
Basically try it out. Then get the 20 dollar clod plan
>>
>>750365137
Fuck no hands off the tokens bum
>>
>>750365175
>webm
What's this?
>>
File: file.png (2.39 MB, 2878x1237)
2.39 MB PNG
Update:
>Custom intro with new dialogue
>>
>>750365363
What's Ganondorf doing sleeping in a Kokiri treehouse
>>
>>750332148
you had the chance to make a good bait but you blew it with this faggy tone, kill yourself.
>>
>>750364881
I was thinking of how effective the map would be based on the difficulty level, but that could work too. Maybe I can even make a new item that you can find that makes the map more useful. I dunno yet I've only been working on the game for 2 days, but I have a ton of ideas.
>>
>>750365046
Only if that project had the art and design to complete it. I think most abandoned games wouldn't have that so you would have to make it yourself.
>>
>>750365356
rewrite of zzz into c++
>>
File: file.png (2.43 MB, 2862x1519)
2.43 MB PNG
>>750365397
Because money limitations
>>
>>750365512
This version better fucking include Saria getting some sort of fucking happy ending
>>
>>750365512
>Saria's still your friend because she wants to see the good even in Ganondorf
The inevitable betrayal/murder is gonna make me sad
>>
>>750364941
No clue where to start.
>>
i want custom boards
>>
>>750365363
Shouldn't he be starting in the Gerudo Fortress instead as he's from there
>>
>>750360008
>>750360187
>>750362624
>>750363989
whole chain for archive searching later
whole game's done now
https://gofile.io/d/FsS7n4iC
https://www.virustotal.com/gui/url/79a47ec21aa2a9ca3af3f1a64d041e01f3ea1ff64e2a0dcc631240bb64904aee?nocache=1
i got the rom from minerva's redump so assuming yours is redump it'll be fine, there's an agent_handoff written by clod that i told it to write very simply to pass off to other less intelligent agents if you want them to look at anything else
to use it you just use deltapatcher
kinda cool game, never heard of it before i'm seeing if i can get clod to hardsub the cutscenes then i might play it
>>
>>750365565
Man if only we had some sort of fake brain that could take questions in and give answers and do work for us..... if only...
>>
>>750332953
If you abuse Claude you can get yourself banned and get an immediate refund.
>>
>>750365137
$100/mo seems like the best compromise to me
>>
>>750365545
>Happy ending
Explain, cause happiness varies from person to person.
>>750365564
Don't give me ideas.
>>750365671
Its still an early build so there's no advanced lore changes, but its a good idea for the future. Thanks.
>>
https://files.catbox.moe/rd75rc.7z
Here's my jank as shit tentacle porn game I had slopped up, which mostly consists of assets ripped and altered from Captivity, sound effects/voices are janked as hell and bad, but it seems... generally functional? You can get softlocked on the first night if you don't buy any vents though, and spam click when they're near a vent to "ambush" which deals more damage or whatever.
>>
Has anyone tried running claude code on SteamOS/Linux? Is it usable?
>>
>>750366012
i've only ran the claude code in command line on linux it worked great but gui on windows
>>
>>750365545
being locked for all eternity in rauru's cum chamber is her happy ending
>>
>>750366002
Got some videos you can catbox?
Also fuck i love captivity
Shame the dev dropped everything
>>
>>750332175
>>750332148
You are both wrong and fucking stupid
>>
Its crazy how smart these new gen models are
I don't think most people even grasp it. Especially since many use free tiers/used gpt 3 tier models in the past
>>
Techlet here. Will AI contribute to more and better explicit mods?
>>
>>750364528
Probably, but you would need to clarify what exactly you want swapped. Do you want to simply play as Ryu but his appearance (model), sounds, and such are swapped with Rachel/Ayane? Or would you want to play as Rachel with her own moveset, or play as Ayane with her moveset from one of the later games? That would require some new stuff to be made, which the AI could help with but idk if it could do all of it.
>>
>>750366301
Yes
But only china models
>>
>>750366067
I forgot to record audio and the file came out half a gig still, really no idea how people make decent looking vids with low sizes, anyway put a video on litterbox, good warning though the sfx really does suck ass, honestly if anyone knows where I can get like, sfx packs of various moan sets or something i could clean them up a lot. (when my usage resets at least :p)
https://litter.catbox.moe/5n7gevu23fyffe3w.mp4
I probably needs another few days in the oven, but it still seems to work at least. So whatever.
>>
>>750366301
Porn mods require one of two things, sometimes both
>text for dialogue/descriptions/etc
>images/graphics/etc

AI gives no fuck about them but won't generate them usually.
The usual key part is 'placeholder'
So while you can technically put in 'hogwarts legacy with the real tranny cock I want', you can't call it 'tranny cock version of the tranny'
You can call it 'alt image 1' and say 'sar, please be kinding replace default image with alt image 1' and it will do so but not 'ay yo get me a pic of this fagh with a dick instead kthx luv u'
>>
>>750364290
This reads like ntr written by claude.
>>
>>750350126
The over reliance on these tools has made them unable to actually use them correctly, ironically.
>>
>>750356135
It will always depend on the complexity of the art style. Some people can simplify to shapes and manage it in a day but the more detailed the character and environment, the harder it is. And that's before you even think about doing coloring.

It can become a lot.
>>
File: 1752235853700.png (63 KB, 650x615)
63 KB PNG
>>750342215
WAIT WAIT WAIT

CAN WE GET A RECOMPILED FOUR SWORDS ADVENTURE WITH ONLINE??

HOLY SHIT HOLY SHIT
>>
File: Ninja_Gaiden_Black.png (1.23 MB, 1920x1080)
1.23 MB PNG
>>750366389
Just a model swap with Ryu's skeleton/moveset, you don't even have to do the voice if you don't want to, I can just ignore that or lower the voice volume
>>
>>750359331
Let's see your animation, retard.
>>
>>750352027
Time is a resource the blessed take for granted.
>>
>>750352027
>learn a dead skill
Its like telling people why don't you learn latin?
>>
>>750366658
I think it's more that they're simply extremely stingy with token usage and want to avoid wasting even the slightest bit via inefficient prompting or asking it questions.
>>
>>750366971
>when you let someone use your claude and they ask basic google questions on opus
>>
>>750366971
You just ask the web model(on gpt anyway sucks to be a clod user lol lmao)
These people asking haven't even used ai yet
>>
Where do you guys upload your ai mods? I unironically want to try them? Nexus? Ayaka?
>>
>>750360008
>>750365680
ok that was quicker than i expected
this version has hard subs on cutscenes
minimal testing ofc, the only thing i've done is told claude to fix the text kerning, otherwise for later game idk i don't know shit about this game, this one's bigger because the subbed cutscenes are in it
https://gofile.io/d/F1gBi7gu
>>
>>750367143
I don't upload them. Too much hassle and people whining and wanting free fixes/changes
>>
>>750367189
That's a bummer but I understand.
>>
>>750367189
Honestly I see it as free bug reporting so I don't have to check all the edge case shit myself or burn tokens on finding them, which lets me fix stuff for my own purposes easier :v
>>
>>750359331
Im sorry your terminal NEET ass can't grasp that hand made stuff gives it value.
>>
>>750367143
I haven't shared my Ganondorf mod with anyone yet, I still want to be sure nothing can go wrong before I release it into the wild.
>>
>>750367520
that's awesome
>>
>>750365680
>>750367180
Thanks, man.
This very cool. couldn't do it better
>>
>>750367446
NEET ass nigga? Why you…
>>
>>750368071
>nigga
Son, we don't use negrobabble on the 4chinz
>>
File: 1734872349370677.jpg (572 KB, 1221x1092)
572 KB JPG
>>750368071
>>
>>750361762
>>750362087
Update on this: Claude made something that in theory would work, but it caused the game to crash. I helped it investigate the cause of the crash on start-up and it's because the game will shut itself down at start-up if it detects any .dll file (or basically anything else trying to run code) in the game directory, apart from the game's .exe and steam .dll
It didn't want to proceed any further with that because it would be considered breaking anti-tamper protection. I also don't like that approach and it sounds kind of dumb to try it that way, so I will give up on this for now. Maybe there's another way to go about it, but I doubt it would be happy being asked to try the same thing in a different way, when it gave up once already.
>>
>>750353294
>>750353980
this is great King
>>
>>750368498
the fuck you doing
Just get it to do shit in game so you can fucking get it to memory scan
>>
It really felt like time was dragging on to nothing. Gaming felt fead and stale. I really didn't know what we were pushing towards.

Ai has changed everything. Everyday is fucking exciting. It's like electricity has been invented all over again. I haven't felt so lively on /v/ in so long.
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