[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
4chan
/sci/ - Science & Math

Name
Options
Comment
Options


Gimmicks


PEE text
My Bans
Verification
File

    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
    [Hide] [Show All]




    >>
    >>17071519
    Multiplying by -1 is a 180 degree rotation.
    >>
    >>17071519
    because miggers keep using axioms that say it does

    >>17071522
    migger
    >>
    File: peep.gif (183 KB, 220x220)
    183 KB GIF
    >>17071522
    >I multiply by -2 and walk away
    >>
    >>17071519
    Its just magic math bullshit. There is no real world use case for multiplying two negative numbers. No one is saying "Oh bro, -100,000,000 people have a debt of -100,000,000, the economy is going to be raped from inflation". Its all worthless junk
    >>
    The symbol on the numbers only means direction.
    >>
    File: IMG_2989.gif (1.35 MB, 498x498)
    1.35 MB GIF
    >>17071534
    >>
    File: IMG_3064.jpg (17 KB, 415x417)
    17 KB JPG
    >>17071540
    Good to know.
    >>
    File: 1791213854586745.mp4 (1.61 MB, 1920x1080)
    1.61 MB
    1.61 MB MP4
    You have a debt of 200. You haven't paid for 2 months. That means you have (-200)(-2)=400 in your account.
    >>
    Multiplying two like signs is what yields a positive number. Why does multiplying two positive numbers give a positive number? Because they have like signs.
    >>
    >>17071519
    It's the only way multiplication make sense.
    >>
    >>17071519
    since in any ring including the real number field
    when a and b are positive
    (-a)*(-b)
    =-((a)*(-b)) (since the sum of the both sides is zero)
    =-(-((a)*(b))) (since the sum of the both sides is zero)
    =a*b (since the inverse element of addition is unique)
    >0 (because of the axion of the real number field)
    >>
    >>17071519
    >(-2) * (-2) = -4
    >2 * (-2) = -4
    >2 = -2
    >negative numbers are positive and the minus doesn't mean anything
    That's why.
    >>
    >>17071522
    Wdym 180°? I multiple on 3D not 2D?
    >>
    >>17071519
    Multiplying your walking speed by 2 means walking twice as fast. Multiplying it by –1 means walking backwards. But if you go backwards relative to an already backwards direction (–1 × –1) you end up going forwards.
    >>
    >>17071750
    Sir, I am wheelchair-bound and I don't understand your answer. I am not going in any direction.
    >>
    Creators of the system decided so.
    >>
    >>17071519
    Forget about negative numbers for a second. Actually, forget about numbers. Let's say you have three possible values: {'a', 'b', 'c'}. Now suppose you want to define multiplication between them. The values in and of themselves don't mean anything (yet), so you can't intuit it. You have to go by the properties of multiplication. You need the zero and identity properties. Let's say 'a' is the zero element and 'b' is the identity element:

    a*X = a
    b*X = X

    For c*X, commutativity gives you:

    c*a = a
    c*b = c

    But what about c*c?
    c*c =/= a because only multiplying by the zero element should produce the zero element.
    c*c =/= c because then c*c = c*b, implying c=b.
    c*c = b is your only option.

    {a, b, c} are analogous to {0, 1, -1}. So without assuming anything, going just by what it means to multiply, you can see (-1)*(-1) = 1 is the only way it can work.
    >>
    >>17071622
    Think, Anon. Think long and hard about what rotating a vector through 180 degrees in R^3 would look like.
    Take your time.
    >>
    >>17071760
    >I am not going in any direction.
    Downhill is a direction.
    >>
    >>17071760
    Multiplying your wheeling speed by 2 means wheeling twice as fast. Multiplying it by –1 means wheeling backwards. But if you wheel backwards relative to an already backwards direction (–1 × –1) you end up wheeling forwards.
    >>
    >>17071982
    I still don't understand what wheelchairs have to do with math and I don't think your reasoning is sound.
    >>
    >>17071519
    I know this is a troll thread but I really wonder where the "joke" is supposed to be with all these shitposts. It's like a competition who can pretend to care the least while still posting.
    To answer the question though: It follows from asserting that distributivity holds for negative numbers, too.
    6*6 = 36, 7*7=49.
    7*7=(6+1)(6+1) = 6*6 + 2*6 +1
    6*6=(7-1)(7-1) = 7*7 - 2*7 +1
    >>
    >>17072421
    Meh. You could have an alien arithmetic that doesn't even HAVE addition and (-)*(-)=(+) would still be the only option, so long as multiplication has the zero, identity, commutativity and cancellation properties.
    >>
    >>17072434
    That's because you think of - from a product group perspective while I describe it as the additive inverse of a field. Technically you can even drop the zero in your case. Take point group symmetries, where you can have different kinds of parities (horizontal and vertical mirror planes). In those cases you have basically two different kinds of minus sign and no sensible definition of + at all.
    >>
    >>17071519
    Any type of math starts with a set of arbitrarily decided-upon axioms. They only need to be internally self consistent. Example: Non-Euclidean geometry as opposed to plane geometry. They do not agree. Things in one are nonsensical in the other. However, both are internally self-consistent, and thus valid.
    By this logic, it may be possible to have a type of math where two negative numbers, multiplied, always have a negative result.
    My own work on this was merely for an audio distortion algorithm: I needed for two negative numbers to have a negative result when multiplied.
    Over time, though, while I have not done a complete nor rigorous analysis, I've yet to find an inconsistency. In fact, having two negative numbers always multiply to be negative means that division has to work in a similar way, which results in the square root of negative one being negative one. This completely removes any perceived need for complex numbers resulting from operations on Real numbers!
    >>
    >>17072444
    Yeah, I understand. All I'm saying is that if you only had "unsigned" numbers and multiplication, but then for some reason you wanted to extend your number system by attaching a "direction" component, you could work out that (-)*(-)=(+) just by requiring that multiplication work the same way on that extra component and your nerfed arithmetic would work just like normal arithmetic for the things it can do.
    >>
    >>17071519
    Let's say I owe you 2 donuts. Then let's say I multiply those 2 donuts I owe you by an owance of 2. If I were to multiply the donuts I owe you by 2, I would owe you 4. But if I multiply it by 2 * the concept of owing you a donut. Well, now you owe ME 4 donuts, of course.
    >>
    ITT: Everyone who fails to carry the units gets the wrong answer and an invalid interpretation. Physics laughs at Maths for their sloppiness.
    >>
    >>17071519
    negative numbers do not even exist.

    Give me -1 apple please.
    >>
    >>17072711
    *steals your apple*
    >>
    >initial rules
    [math] \begin{aligned}
    \forall & (a,b,c) \in R_{ing} & a + b & = b + a \\
    \exists 0: 0 & = 0a = a0 & \exists(-a)& :\ 0 = (-a) + a = a + (-a)\\
    a & = 0 + a \\
    (a+b)+c & = a+(b+c) & (ab)c & = a(bc) \\
    a(b+c) & = ab + ac & (a+b)c & = ac + bc \\
    \end{aligned} [/math]

    >play the game
    [math] \begin{array}{c c c c c c}
    0 & = & (-a)0 & = & -a(-b + b) & = & (-a)(-b) + (-a)b \\
    0 & = & 0b & = & (-a + a)b & = & (-a)b + ab \\[10pt]
    \end{array} [/math]

    [math] \Rightarrow\ \begin{aligned}
    (-a)(-b) + (-a)b & = (-a)b + ab = ab + (-a)b\\
    (-a)(-b) + \underline{ (-a)b + (-((-a)b)) } & = ab + \underline{ (-a)b + (-((-a)b)) } \\[5pt]
    (-a)(-b) + 0 & = ab+ 0 \\
    (-a)(-b) & = ab
    \end{aligned} [/math]
    >>
    >>17071519
    >>17072857
    forgot to @ OP
    >>
    >>17071519
    it's a consequence of the field axioms

    >>17071612
    or perhaps the more general ring axioms, but i haven't studied those as much
    >>
    >>17071519
    I've heard it explained a few different ways and none of them clocked for me.
    The only way that made sense was to think of it in terms of cardinal directions.
    >>
    >>17072711
    First, give me 1 apple. Exactly 1 apple, and nothing extra.
    >>
    >>17072857
    interesting
    >>
    >>17072904
    Do the following things make sense to you:
    1) "a times b is the same as adding up a copies of b"
    2) "-1 plus 1 is 0"
    3) "Adding 0 does nothing"
    If -1 times -1 is not 1, at least one of these is false.
    >>
    >>17073003
    >1) "a times b is the same as adding up a copies of b"
    That already doesn't make sense.
    >>
    >>17073005
    so you are saying that b+b=2b makes no sense to you?
    >>
    >>17073007
    I'm saying "add -pi copies of 2" makes no sense to me. You have a kindergarten idea of arithmetic.
    >>
    >>17073011
    >You have a kindergarten idea of arithmetic.
    Not really, it is just you who fails understanding math at the kindergarden level if you struggle with -1*-1 = 0.
    >pi
    Oh you're one of those troglodytes who have hot opinions about the real numbers.
    Christ, you are a complete fucking moron. The reals inherit their arithmetic from the rationals, which inherit most from the integers, which inherit most from the natural numbers. That multiplication with an irrational confuses you is because you don't understand how it is the unique extension of rational arithmetic. Entirely unrelated to the subject of the thread.
    >>
    -1*-1 = 1, too annoyed with your brainletism to even proofread. Christ you smug reddit faggots need to get a grip.
    >>
    >>17073013
    I have no idea what your psychotic breakdown is about. I'm just asking: how do you do something -pi times?
    >>
    >>17073014
    You have to be told 0.999r = 1 or negative numbers become positive when multiplied. You don't reach these conclusion naturally...

    Why? Fake money rules/cheating/conspiracy.
    >>
    >>17073016
    Math is even scarred with 'Pi'- a pseudo infinite string- apparently you can know an infinite directly
    >>
    >>17073017
    It's just some guys feel. You feel more 'Pi' into existence. There's a normal way to do this, non-invasive of maths.
    >>
    Most/if not all but me, on this planet, are super dumb to some degree.

    If you check my thread- on head/brain- that's why I stick out above the rest.
    >>
    >>17073011
    kek. bodied that freak

    >>17073013
    holy seethe, imagine getting this mad about being wrong
    >>
    >>17073015
    >psychotic break
    it wasn't difficult to understand what I said, it is just that you are an inbred who thinks real numbers have something to do with integer arithmetic.
    Let me try again for the mouth breathers:
    1) multiplying in the domain of integers should uphold that a times b is adding a copies of b.
    2) How this is generalized to rationals is that "a/b times c/d should be (ac)/(bd)", which is the only way to generalize the integer products to fractions.
    3) Generalizing this to reals is done with limits (for example cauchy completion) and it turns out that because the product in the rationals is unique this is unique too. But 2-3 are not necessary to understand OP's question
    >>
    >>17073034
    >have a provable true statement (in the integers)
    >somehow "wrong"
    of course I am annoyed, dysgenic vermin annoy me
    >>
    >>17073154
    >multiplying in the domain of integers
    -pi is not in the domain of integers.

    >Generalizing this to reals is done with limits (for example cauchy completion)
    So why don't you show me how you "generalize" to doing something a negative, irrational number of times? You can start from the "negative number of times" part.
    >>
    >>17073155
    >have a provable true statement (in the toddler playpen)
    >>
    >>17072711
    *kicks you in the crotch*
    >>
    >>17071519
    Because it has the same effect as multiplying by the imaginary number i 4 times.
    >>
    >>17072857
    (0 = 0a = a0) is a redundant rule since distribution is already a rule

    a0 = a(0 + 0) = a0 + a0
    a0 + [-(a0] = a0 + a0 + [-(a0)] = a0 + 0
    0 = a0

    and you can do the same for 0a

    Associative multiplication also isn't used here either so it isn't needed for (-a)(-b) = ab
    >>
    >>17071538
    Just warning, you might actually be mentally retarded, so try to be safe while learning to drive or cook etc. Anyway, probably you play a lot of games, and the coordinate system that is used is encoded by vector coordinates, and transformations to these vector coordinates very often involves multiplication of two negative numbers, so for people who aren't mentally retarded, you learn that multiplication of negative numbers is used in actual applications that you learn when you're in early highschool.
    >>
    >>17075138
    didn't read
    >>
    >>17075165
    haha I love that, thanks for sharing!
    >>
    >>17075138
    >its totally useful bro, video game developers (which everyone is of course) uses it to [jargon] and [jargon] in their video games. Bro EVERYONE does this, youd have to mentally retarded to have missed this
    Not as convincing of an argument as it probably sounded in your head
    >>
    >>17075426
    You realize that the fundamental building blocks of our universe is very similar to code, right?
    >>
    >>17075426
    Imagine thinking negative number multiplication isn't real when it is used in every game you've ever played, you'd have to be literally retarded (sub 70 iq)
    >>
    >mfw I skipped highschool mathematics when they explained reflection matrices
    >mfw ignored any circuit diagram modules in highschool physics
    >mfw actually retarded for life
    >>
    >>17071519
    can you give a definition of negative and positive and multiplying? This seems interesting. I'll provide my own
    a positve number is an abstraction of a discrete quantity, e.g. 5 sheep and 5 dolphins
    taking: if every time we kill a sheep we kill the same quantity of dolphin til none remain then we can be sure after killing a sheep 5 times then the dolphines are gone too.
    times: I used that word in the definition of taking and I will make it more abstract. we will say that a positive number a times another positive number b is b summed a times where sum is the opposite of take.
    a negative number is that positive number which is taken from 0

    Since negative numbers are just positive numbers but being taken from the origin rather than summed it stands to reason that a double negative gives the positive.
    >>
    >>17077500
    Said more succinctly, there is no new information provided by negatives, they are just the positives with another relation. So if you apply that relation in a way that cancels out you will be left with the positives.
    >>
    >>17071519
    I'd like to multiply with Bocchi s numbers
    >>
    >>17077500
    What the fuck is this retard attempt at philosophy?
    >>
    >>17071534
    >>I multiply by -2 and walk away
    Do you mean -1 times 2?
    >>
    I mean why would multiplying two numbers equal a negative number?
    >>
    >>17077632
    That’ll fly when the number is *i*.
    We all cry, “Complexifly!!!”
    —
    Please buy my demo tape. 0% AI Promise.
    >>
    >>17073159
    Assuming you understand multiplying negative numbers from the integers and rational numbers (where it follows from the unique generalization of the natural numbers), then the hard part is showing how real multiplication relates to rational.
    When defining reals you necessarily deal with infinite sequences of rational numbers, but assuming you understand equivalence classes you can explicitly construct the real number multiplication by defining a product on sequences:

    [eqn]
    \odot : \mathbb{Q}^{\mathbb{N}}\times\mathbb{Q}^{\mathbb{N}}\to \mathbb{Q}^{\mathbb{N}}\\
    (a_n)\odot(b_n) = (a_n\cdot b_n)
    [/eqn]
    Where the product on the right side is the multiplication defined on the rationals.
    Real number multiplication arises from the fact that his product of sequences is well-behaved. So in other words you would represent -pi as a rational sequence converging to -pi, and whatever other real as a rational sequence converging to that number. Since for these sequences the product of their limits equals the limit of their products, this is the complete definition. The rest is just writing down the details in your preferred number of real number representation. But you can choose a representation such that you can bootstrap it uniquely and constructively from natural numbers.
    >>
    >>17071519
    Let (G,+), (H,+) be two commutative groups and f: G^2 -> H a bilinear map (i.e. f(x+y,z) = f(x,y)+ f(x,z) and f (x,y+z) = f(x,y)+f(x,z) for every x,y,z in G). Then for every t in G, f(0,t) = 0 = f(t,0) and for every x,y, f(x,y) = f(-x, -y).
    Indeed, (i) for any t in G, 0 = f(0,t) - f(0,t) = f(0+0,t) - f(0,t) = f(0,t) + f(0,t) - f(0,t) = f(0,t); the equality f(t,0) = 0 is proven in a similar fashion.
    (ii) let x,y in G; by (i) w have 0 = f(0,y) = f(-x+x,y) = f(-x,y) + f(x,y), hence f(-x,y) = - f(x,y) (*). Also, we have 0 = f(x,0) = f(x,-y+y) = f(x,-y) + f(x,y) hence f(x,-y) = -f(x,y) (**).
    From (*) and (**) we get for every x,y, f(-x,-y) = -f(x, - y) = - (- f(x,y)) = f(x,y) (rules of sign).
    >>
    >>17076394
    video games are not real, retard. Arbitrary abstractions in code compiling to be interpreted in a computer is not tangible.
    >>
    >>17077712
    That's nice. However, nothing is being done an irrational number of times anywhere in your post.
    >>
    By trichotomy, a*b < 0, a*b = 0 or a*b > 0. (Exactly one of these occurs.)

    Since a<0 and b<0, -a>0 and -b>0. It can be proved that (-a)*(-b)=a*b. The product of two positives is positive. Thus, a*b>0.
    >>
    File: Connie.png (340 KB, 704x712)
    340 KB PNG
    >why does rotating by π twice in a plane equal rotating by 2π radians
    It's a mystery
    >>
    >>17079399
    It seems you do not understand what a real number is in this construction. We will first define [math] \mathcal{C}_\mathbb{Q}\subset\mathbb{Q}^\mathbb{N}[/math] using [math] \mathbb{Q}^+ = \{x\in\mathbb{Q}|x>0\} [/math] specifically
    [eqn]
    \mathcal{C}_\mathbb{Q} = \left\{(a_n)\in\mathbb{Q}^\mathbb{N}\middle| \forall\varepsilon\in\mathbb{Q}^+\exists N(\varepsilon):\forall n,k>N(\varepsilon):|a_n-a_k|<\varepsilon\right\}
    [/eqn]
    This is the set of rational Cauchy sequences.
    The set of rational Null sequences is:
    [eqn]
    \mathcal{N}_\mathbb{Q} = \left\{(a_n)\in\mathbb{Q}^\mathbb{N}\middle| \forall\varepsilon\in\mathbb{Q}^+:\exists N(\varepsilon):\forall n>N(\varepsilon):|a_n|<\varepsilon\right\}
    [/eqn]
    With that, [math] \mathbb{R} = \mathcal{C}_\mathbb{Q}/\mathcal{N}_\mathbb{Q} [/math]. This is true up to isomorphism, if you don't like that definition of the reals, you can easily create an isomorphism to this definition. In this definition irrational numbers are equivalence classes of sequences of rational numbers and all arithmetic on reals simplifies to rational, element-wise arithmetic. Yes, pi for example is a an equivalence class in this definition.. which I also explained previously. This is just the long version for slow learners. Any question?
    >>
    >>17079413
    >Any question?
    Can you quote the specific part of your post that implies doing something an irrational number of times? Maybe you're just confused wrt. what the disagreement you stumbled into was actually about?
    >>
    >>17079422
    Your explicit example was -pi. Pick any rational sequence that converges to pi (see https://en.wikipedia.org/wiki/Pi), call it [math] (a_n) [/math]. Take any other real numner of your choosing. Let [math] (b_n) [/math] be a rational sequence that converges to it. Given the above definitions
    [math] \pi\cdot x := [(a_n)\odot(b_n)] = [(a_n\cdot b_n)] [/math]. That is what it means to multiply two real numbers. For rational numbers this can be simplified (mapping to a constant sequence), for irrationals it cannot.
    >>
    >>17079429
    >That is what it means to multiply two real numbers
    So you agree with me that what is meant is not repeating addition -pi times.
    >>
    >>17079462
    that concept is true for integers and uniquely generalizes from integers to all other numbers. You can write it down in arbitrarily many ways, but because of reals and rationals are ultimately equivalence classes of integer vectors (one finite, one countable) and their respective multiplication is just element-wise integer multiplication, the picture holds at its core. It's why distributivity holds for all of them.
    >>
    >>17079522
    >that concept is true for integers and uniquely generalizes
    At this point I'm forced to conclude you're very, very severely retarded and don't understand what the words you use actually mean. Like a chatbot.
    >>
    >>17072726
    How does this work if you have no apples?
    >>
    >>17071519
    1=2-1
    (1)(1)=1
    (2-1)(2-1)= (2)(2-1)+(-1)(2-1)= 2+ (-1)(2)+ (-1)(-1)=(-1)(-1)
    (-1)(-1)=(1)(1)=1
    >>
    >>17071519
    the result is not a combination of both but rather the representation of what both would be. you cannot have a negative amount of the multiplicative of two numbers, thats divide by zero territory
    >>
    >>17071519
    You better learn about planets and their rings.
    https://youtu.be/X63okDg6xcE?t=150
    >>
    i already replied but i cant find it so it must be in the previous thread
    >>
    >>17073159
    >So why don't you show me how you "generalize" to doing something a negative
    4*3 = move right 4 units 3 times = move right 12 units = 12
    4*-3 = move left 4 units 3 times = move left 12 units = -12
    >>
    OP was never a non-faggot
    >>
    >>17076347
    the "universe" isn't made of "fundamental building blocks" whatever that means. mathematic platonism is a mental illness and now please proceed to ingest your schizo meds
    >>
    >>17071519
    LLMs are awful at explaining this. Take the simplest example -1 * +1. Multiply by -1 is flipping the sign. So take -1 and flip the sign and that's... So the simplest example is -1*+1 is +1 why would any other negative numbers not multiply the same way? Did I mention LLMs suck at this?
    >>
    >>17071519
    If my sister asked this, I would say
    >It's like how a negative divided by a negative has to be positive. If it weren't, -10/-10 wouldn't equal 1.
    and she'd be satisfied.
    BTC
    bc1qtm4rep7kyp2p28hlkfktpnd0j7uew47vnt2mev
    LTC
    ltc1q9xlaysse0mpfwf025esd69kt9zu3md22gh23du
    ETH
    0x6abA18D203520c8F90ca63eE7426a7bC345D98e6
    SOL
    E5ekoiauCR8yiNp451dmuPzhUxo84P5x3m9WJBK5kxZe
    XRP
    r3jYXNdMk2Vz5hXhKCKE9re8uz93JQFG1r
    DOGE
    DSBq5jRWkiwmEh1G7zBwmQDgRkvRr61fmb
    XMR
    85CTwq5wGjWZw5GgzgwZPrHyZxpLXMK5oZSSSk5j4x9w1bpqzisaWAUZYaAPfh6rP2MZJcaFqF1XmEzkw6YCqJSS2Txu6Z8




    Delete Post: [File Only] Style:
    [Disable Mobile View / Use Desktop Site]

    [Enable Mobile View / Use Mobile Site]

    All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.