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    File: 1776814851435926.jpg (153 KB, 1024x1448)
    153 KB JPG
    I made a huge mistake!

    The walls of the wormhole stretches without end. All four sides twist in unimaginable colors surrounding my freefall. Completely offbalance my knees knit themselves over each other all helterskelter ; there's no solid surface to stand on in a portal to god knows where. Falling minute after minute headlong and upside down messes up the mind till mind mistakes upside down for upright up. After this I don't think I could ever go on a carnival ride ever again.

    The infinite tube of ethereal energy flows ahead without an end in sight. Gravity exercises its supremacy in all space and time and dashes my body in a direction that can't be anything other than down.

    Like waiting for a trainstop that doesn't exist, I flounder in the air. Argh! That villainess! Because of that evil villain Niello Gnieza, I'm put into this crisis. When I get back I'll give her some knuckles that'll make her dizzier than I am! Her face still sticks to my mind.

    "Ohohohoho! All alone, are you? Well you're too late. With this ancient wand in my hands every knee shall bow before me!"

    "Versa Verda and Azura Zelta are safe where they are! This final battle is all or nothing... Here and now, I'll defeat you!"

    "Fool! This museum is invested on every corner. You have come far to make it here and you had your chance to escape ; fighting a war alone will be your undoing. The power in this artifact already courses through me. Before I defeat you with this newfound potency, tell me the (ir)rationale behind your craven arrogance : I'll be sure to tell your friends once I have dealt with you. Ardena Dura."

    [] "I can handle you all by myself. I'm the only one strong enough to protect everyone." (POW: 5, TEC:7, ART: 9)
    [] "I realized now that this fight is fatal. I'd rather sacrifice myself for my friends to live." (POW: 7, TEC: 5, ART: 9)
    [] "Only a hero can fight the villain. It's my responsibility to finish you myself." (POW: 9, TEC: 7, ART: 5)

    (Welcome, barons bold and cavaliers (surely every one of you must be such peers). This is Magical Girl in a Medieval Court Quest. About the dice : We will use a 1d12, Bo3. Most actions will be categorized as either POW, TEC, or ART. If an action needs a roll, I'll try to figure the best fitting stat and have you guys roll. Ex : Bash down a ponderous door that could break your hand = Roll POW Stat = Roll equal to or greater than the value of your POW stat.

    Seeing as this is a weekend and that I'm completely unemployed, I'll be present to potentially give a few more updates today.)
    >>
    >>6478806
    >>6478806
    >"I realized now that this fight is fatal. I'd rather sacrifice myself for my friends to live." (POW: 7, TEC: 5, ART: 9)
    >>
    >>6478806
    >"I realized now that this fight is fatal. I'd rather sacrifice myself for my friends to live." (POW: 7, TEC: 5, ART: 9)
    >>
    >>6478806
    >[X] "I realized now that this fight is fatal. I'd rather sacrifice myself for my friends to live." (POW: 7, TEC: 5, ART: 9)
    >>
    "I realized now that this fight is fatal. I'd rather sacrifice myself for my friends to live."

    >Ardena Dura. Stat Line: POW: 7, TEC: 5, ART: 9.
    (Quick guiding definitions!)
    >POW = Feats of physical prowess and constitution, destructive capacity, and bodily gravitas.
    >TEC = Dexterity, technical skill such as weapon finesse, or technical knowledge such as depth in legalism or rhetoric.
    >ART = Scholarly depth in humanities, skill in medicine/poison, mastery in magic and the arcane.

    And you know what she did? She went and cackled. What I had said must have landed myself the first punch in that fight. She had started to tear up in her eyes.

    "Courageous as always, practicing self-sacrifice for your dear companions. But your temerity tonight spells the end of you. At the tip of this ultimate staff your shortsightedness will be your downfall."

    At that hour Niello Gnieza had poured out dark magic magnitudes stronger than what I had fought before. Sprinklers went off, alarms blared, sirens pealed-- the whole building I swore could have kneeled. The tempo was high, our magic sticks whirled, and to catch her awry was as easy as farming pearls.

    My hands played a lance that looked at its enemies askance. New sorceriers Niello conjured and before long I had the short end.

    I lost... While she made that infuriating face of hers absorbed in gloating. The best my magic's blade could do is make her break a sweat.

    Even if I was prepared to give my life, I had severely underestimated her insane scale up. A crazy cheat! Niello could then withstand my wand's feats!

    "Your final hour is here. What, oh, what did I tell you, Ardena-Du? I will be sure to relate your vain attempt to your two comrades for you."

    Weaving a new spell she blasted the wormhole at me. Maybe as a joke she was comfortable sending me to the strange and unknown. Now I fall through space without a stop.

    I first feared that the infinite dive would be the most terrifying. But after a long time it's the boredom that'll kill me first than starving here ; and the alone time is inviting way too many bad thoughts in, getting all intrusive without the ultimate villainess to bother me. With me gone... My city is at stake. I left Aoi and Midori alone with that annoying witch.

    It hit me. My throat choked on pebbles. Was my sacrifice worth it?

    I didn't want my brain to keep sentience when it dawned on me. In the middle of the undefined ride my head was bound to go on a deep, dark path of brooding.

    Thankfully : a light at the end of the tunnel. It grew. I was getting ou--
    >>
    1000 A.D.

    The taste of ozone punches my face as I was jetted out the end of the wormhole. Falling with a destination in sight I smash through smoky clouds. My joints grew numb inside that subspace ; the air friction revived my senses and I instantly resorted to flailing like a pigeon.

    Crud! The fight with Niello sapped tons of my magical energy. It's hard to fly! My combat dress looked a blazing red birthday streamer foundering in the atmosphere.

    The earth below, menacing my accelerating missile body with a collision, opened in view. A big splotch of... red... on the land, right where my skull's aiming at?

    Akane, what did you get yourself into?

    [] Brace for impact and hit the earth head on. (QM will call for a POW roll.)
    [] Create as much surface area with your body and try to glide. (QM will call for a TEC roll.)
    [] Gather as much focus and repair some semblance of flight. (QM will call for a ART roll.)

    (This the last update for the night. I shall check up in the morn. May these two blocks lighten the mood of ye, barons be.)
    >>
    >>6478945
    >[] Brace for impact and hit the earth head on. (QM will call for a POW roll.)
    >>
    >>6478945
    [] Gather as much focus and repair some semblance of flight. (QM will call for a ART roll.)


    QM, how historically accurate is gonna be your 1000 A.D.? I`m personally not against anything from "completely based on absurd clichés and stereotipical caricatures" to "as historically accurate as consievably possible in the quest about magical girl" but its better to establish expectaitions beforehand.
    >>
    >>6478958
    (Yes! It's not accurate as you guys will see in the future! This will be a quest of historical fiction that will make use of many fantasy elements such as magic and supernatural action, not meant to accurately reflect historical fidelity and will represent the time in a way that's more cliche. When I do refer to or incorporate anything historical, I WILL manipulate the detail so that it'll fit into this timeframe I've picked and what I have in mind.)
    >>
    >>6478975
    So not be autistic about how "Hungary wasn`t a kingdom until the end of a year, and Poland wasn`t a kingdom a couple decades into future", got it. Then, if we are talking cliche, we actually SHOULD worry about potential witch hunt or something.
    Consequently, changing >>6478955
    to support
    >>6478958
    >>
    >>6478978
    >>6478945
    Sorry, meant the other way around.
    >>6478958
    to >>6478955
    >>
    >>6478945
    >[X] Brace for impact and hit the earth head on. (QM will call for a POW roll.)

    We're dry, brace!
    >>
    >>6478945
    >Brace for impact and hit the earth head on. (QM will call for a POW roll.)
    I don't care that this isn't oir main stat, the ground ain't got shit on us. Fuck you, dirt!
    >>
    >>6478945
    >Gather as much focus and repair some semblance of flight. (QM will call for a ART roll.)
    pls don’t hurt us too badly Mr ground
    >>
    Princes of lofty principles and wise gentlemen here, Salvete! they say in an erstwhile year. If only Icarus knew that maidens could zoom, in the future and with ease, fighting for pacific peace. But as it stands, our mahou shoujo has got bad mojo to be falling headlong in the breeze.

    >Brace for impact and hit the earth head on.
    has won your council. I now call for a POW roll.

    Ardena Dura (Akane)'s POW is 7. Thus the DC is 7 and you must roll greater than or equal to. It is Best of Three, 1d12 ; I shall only reckon the very first three rolls!
    >>
    Rolled 10 (1d12)

    >>6479068
    Eat shit, ground!
    >>
    Rolled 7 (1d12)

    >>6479068
    >>
    Rolled 9 (1d12)

    >>6479068
    >>
    File: 1773340415508782.jpg (6.05 MB, 3814x1572)
    6.05 MB JPG
    The land unfolds as I rush closer to its face. There's no other choice then. I've survived worse! But boy do I hate getting more bruises than what I already have.

    Hands forward-- gotta protect the head! It's time to test the sturdiness of a magically infused girl accelerating at nine-point-eight. Although civilians don't notice, taking huge blows head on still absolutely smarts.

    Here I am, Ardena Dura! Are you another fan? What. A protector of love and justice? No, no... I'm a meteor that falls out of the sky. Even the continent's no match for me!

    There is nowhere else to naturally go but the rapidly expanding red dot. Skirt flounces flap and whip from turbulence. The wind whistles while I'm cutting through its breezes. Ah, I got there faster than I liked!

    Landing complete!

    CRASH.
    >>
    My impact heaps a huge dust cloud into the sky I fled from.

    I survived. It turned out that I had guts to spare.

    My head blanches, reeling from the abrupt stop. Pouncing on the dirt with your full weight leaves your organs and nerves behind; your muscles, ahead. I didn't look pretty, but my kneejerk reaction to start messaging my back trumped my worry over looking cool.

    Over the minute I took recovering from the collision the breeze sweeps away the dust all about. I then stole the view acting a gopher.

    I scrunch the ground under me : wherever I touch, a handful of chain links. And the limb of a man that each suit encases.

    It's a battlefield. The sward buried in swords, and the bleed from the lumps of meat draining into ditches. Horses are limp with riders stuck death underneath them. Shields are shattered wherever there's a coat to show blazon.

    I became hypnotised. Niello Gnieza could never create this much gore. I felt so stupefied that there was no way I can switch to fear. The destruction is so unreal that confusion alone is elicted and amazement in one twinkling of a glance captures me.

    The crown to the baffling stage is the level of energy seething from the mounds of soldiers. Love energy. My wand glows, thirsty from being run ragged. With this, I can refuel a good amount of mana besides loafing around for a recharge.

    I should take a look too-- I need to stretch. I don't think the guy under me will like his corpse as a seat any longer (sorry!).

    [] Absorb the love energy into the wand + Inspect the emblems for information (TEC roll)
    [] Absorb the love energy into the wand + Inspect the source and reason of the love energy (ART roll)
    [] Absorb the love energy into the wand + Spend more time absorbing AS MUCH as possible for tip top shape (+1 bonus for the NEXT POW or ART roll)
    >>
    >>6479135
    [X] Absorb the love energy into the wand + Inspect the emblems for information (TEC roll)
    >>
    >>6479135
    >Absorb the love energy into the wand + Inspect the source and reason of the love energy (ART roll)
    >>
    >>6479135
    >[] Absorb the love energy into the wand + Inspect the emblems for information (TEC roll)
    >>
    >>6479135
    >[X] Absorb the love energy into the wand + Inspect the source and reason of the love energy (ART roll)
    >>
    >>6479135
    > Absorb the love energy into the wand + Inspect the source and reason of the love energy (ART roll)
    >>
    >Absorb the love energy into the wand + Inspect the source and reason of the love energy
    has won the vote.

    LIke last time, now, an ART roll. DC is 9, Bo3!
    >>
    Rolled 9 (1d12)

    >>6479367
    >>
    >>6479367
    >>
    Rolled 2 (1d12)

    Failed to actually roll, sorry.
    >>
    Rolled 10 (1d12)

    >>6479367
    >>
    Against the heap of dead so high I raise my rod to resupply, on the mysterious energy called Love. Midori and Aoi have said it moves all things (like their hearts for their dates) ; which I can agree that it makes sense since love in comics causes drama to intense! The magical energy seethes so much I swear it was frothy foam on a sandy front. The sketch of shining streams of magic, flowery however in its splendor, cannot beat the grisly hands and fingers chopped and blended! My wand feeding on the mana is a picture pretty in its glitter--funneling the ethereal channels into itself -- but gosh the sight of casualties gives me a grimace. Blegh!

    Absorbing magic such as love connects user to the base. Niello's sorcery feeds on pride and hate. So it's the aquifer that she prefers, connecting her as pipe and plumber. Drawing from the channel now from the hill of dead I can prod at the essence of the seethe : and it really was love.

    Love for their country and patriots to the death. While I could hurl at the gorey puddles, the shimmer of their furor betrays their mass grave's dour. The bounty of magic I'm taking for myself was fed on the heart and hope of warriors in love. This could've been unknown if I hadn't tapped in well into the well. Divining the rhyme and reason for a magic's character is, to put it simply, threading a needle without a cheap needlethreader.

    "Love once again you prick me sore! I want her. No, I'll have her. I take what I want."

    A baritone voice boomed where I wasn't looking. "What?!" I said. Was I hearing that right?!
    >>
    It's a giant of a man with a red and round dango nose. Chainmail hangs off his posture. The rings are belted on with a buckle as thick as tank plating and it's straight up a manhole cover covering his belly.

    Besides wearing iron boots he swaggers his moves like one of those uncles that only wear tropical button-ups with a gold chain too. Other than that I take him for a dude that likes to wear nothing else.

    "I want her too!" the enormous man spoke. "No, we have no more room!" said his companion. Next him, the girl looked tiny against his magnificent size.

    "What! Why not?"

    "Our cells are filled at Donna Triste. Even the biggest castles in Narbonne can't hold anymore than whom we've taken-- Need I remind you why we traded slaughter for capture? And open your eyes! Can't you see? She must be some princess that's gotten lost. Where are you going to put her? Your room? Yeah right!"

    "Aurora would die to have quarters like mine to closet up her shriveled Tithonus from light. Silks, cashmere, and the finest carpets she can lay on ; while, well do I say, I lay lovely on her. Lanfusa, you needs to understand. When a man finds a pearl in a plot of land, he'll sell everything he has to buy that plot! So does a man whipped up with love and all afire-- Look! She looks as me with desire, her face contorting and twisting because of how Venus tortures her heart!"

    "Tch. Idiot. That's because she found something gross."
    >>
    The amorous warrior puts it at a stop there : no matter what he wants me there, alongside him, if not hogtied or under his arm.

    The two bickered. So plainly the girl's advice fails to prevail when she obviously hated doing more work than she had to. The more he pours over himself poring on my looks, the more she clicks her tongue and acts like an irritated girlfriend thinking, So this is what he likes? She fiddles with iron chains as she would her hair.

    Thunder then rolls over. The weather wasn't moody as far as I can tell, but I realize it was the ground falling not the sky. A stray knight was coursing over on a courser to where we are and stops at a distance from us. He wears green and his horse is restless. From helmet to toe his plating glitters, bouncing off light as he turns his head left and right to assess the corpses and our contention. "Not one inch closer!" he contested!

    He speaks. "To heap another atrocity on top the other, you would dare to act shamelessly upon a woman? She dresses glamorously, a princess from a foreign country I bet. It'd be a disservice to leave her undefended from a mortal enemy."

    " "Oh, hard-ass four-eyes is here." " The two (villains???) said simultaneously.

    Four-eyes apparently, although he wore a helmet. He fixes himself between me and the pair. "Stand back. I shall submit my valor to your succor. If my might doesn't avail me today then flee fugitive!"

    [ ] Leave the combat to the green knight.
    [ ] Fight alongside the green knight. (If you pick this option, specify whether it's the Amorous Knight or Lanfusa you're fighting)
    [ ] Write-in option

    >Green Knight. POW:7, TEC:5, ART:9.
    >Amorous Knight. POW:5. TEC:10. ART:10.
    >Lanfusa. POW:10. TEC:5. ART:7.
    >>
    >>6479447
    >[X] Fight alongside the green knight. (Lanfusa)

    We strike the earth like the meteor that wiped out the dinosaurs and not even a minute later two French mercenaries (???) are trying to abduct us. Fuck you Niello Gnieza!
    >>
    >>6479447
    Okay, this is all weird and we know nothing...Mabe some kind of fantasy world? But those guys look like villains. So, guess we should start with beating them and forcing to explaing how they connected with Niello...And if they aren`t and she just thrown us whenever, well, at least we would know - where exactly.

    >[X ] Fight alongside the green knight. (If you pick this option, specify whether it's the Amorous Knight or Lanfusa you're fighting)
    >Fight Lanfusa

    Amorous Knight looks kinda dumb, probably doesn`t have a lot of tricks, so if we are to leave one opponent to the untested ally, it shouldn`t be a complete mystery box. (From the protagonists standpoint).
    >>
    >>6479447
    >>6479466
    +1
    >>
    "Wait. I can fight too!" I speak. The green knight knocks his head in disbelief ; he has talked and motioned as to endow relief-- to a maid he had never ever seen. But I have magic to appropriate and the mana I gathered bristles to lay not sedate! Knights brandish blades, magical girls brandish staves : full on love the wand in my hand revives, restoring its lancehead at its very top side. And when he glances at my magic lance the cavalier was not askance to refuse my part in the duel. In fact, his mood soars to acknowledge a companion's courage shining t'wards the fore.

    The green knight has no complaints about my participation. Then the bluto bruto immediately quips a minute quarrel : "My horse died a long time ago. We're both knights (if you can suspend your disbelief!) so abide by chivalric code and alight from your destrier bold. I want a fracas fair and square. (And when I get the best of you, that steed will be the prize.)"

    "You say well. It'll be dishonorable!" and the cavalier verdant deigns to oblige, next saying, "Ferranto, friend, stay here! I'll show that Saracen some cheer."

    The two men stand stock straight and hawk each other over the field. The sun makes their hauberks glow and turns them into the tallest candles. The green knight's helmet twinkles ; the amorous knight, his beltbuckle.

    And in they dash!

    A headlong clash, clearing the field in a single flash! They draw their spades-- amazing, glittering blades-- and went to town one upon the other, beating and buffetting cuirass and casque!
    >>
    And while they whorl and twirl both arm and arms, the chick the big brute left with no hitch blocks my way before I could get into the fray. "Hey, we don't have all day," the girl, Lanfusa, articulates. She jangles her chains and susses me up with a one-two glance, probably thinking that there's no chance a prissy princess can outdo her with a lance.

    She wraps the iron links around her white hands and straightens the rings out shoulderlength apart! Clink! "Just my luck. Wasn't expecting to sweat in a new foray. That stupid bum, dense doofus. What a rude rufus! Him getting me roped into trouble wherever he goes-- God knows how hard I got it following him around.

    Chick, put two braincells together and go down nicely. My chains are unbeatable. Catenarian power can resist the tension of metric tons, and these shackles were obtained from great Ctesiphon! The very ones the ancients used to design their domes and now here to make your pretty shoes run."

    [ ] Overpower her in an instant! (Attacking with POW. Will cause a POW roll.)
    [ ] Maneuver and strike deftly and focus on footwork! (Attacking with TEC. Will cause a TEC roll.)
    [ ] Unleash a projectile of magic and blow her away! (Attacking with ART. Will cause an ART roll.)
    [ ] Write-in option! Make sure to attach a Stat that's relevant.

    Combat Rules!

    When attacking, the opponent will have to roll the same check (If you attack with POW Stat in mind, then : you'll roll a POW check, and the opponent will roll POW as well to figure how they receive it).

    You will have to pass the Stat roll AND be higher than the opponent's results to succeed. On ties : nothing happens and both contestants are equally matched.

    If you, or the enemy, fails to pass the Stat check or be higher than the oppponent, a -1 penalty (maximum, -2 penalty) is received. Penalties are erased when the "scene of the battle" ends. As a rule, battles/fights won't go over 3 rounds (if they ever reach that long).

    I've been figuring out how to operate this quest for a couple of months beforehand so quite honestly anxious to see how this particular mechanics turns out. Tell me if you guys jive with it or not if it ever comes to it!
    >>
    >>6479802
    >[X] Overpower her in an instant! (Attacking with POW. Will cause a POW roll.)

    Seems for the best, our POW rating is better than hers, while our best stats are equal.
    >>
    >>6479802
    >[X ] Maneuver and strike deftly and focus on footwork!
    I`m thinking, that is probably what she expects in general but no way she expects us to be as nimble as her.
    Now, why I`m ACTUALLY want to try this course of actions - she smart(er then Amorous Knight) so at the very least she should consider the possibility of us just punching her in the face. As such, I don`t see her losing in one round that easily. Now, if we are to either win or tie first round on TEC, then "sudden full power punch in the face" can become fully unexpected and as such win us this battle.

    Then again, it is heavily dependent on mechanics, if this is "3 rounds, win 2 to achieve full victory" then we should just go with punching all the way.

    >If you, or the enemy, fails to pass the Stat check or be higher than the oppponent, a -1 penalty (maximum, -2 penalty) is received. Penalties are erased when the "scene of the battle" ends. As a rule, battles/fights won't go over 3 rounds (if they ever reach that long).

    Okay, question. Let us assume Green Knight fight Amorouus Knight on TEC.
    Green Knight rolls 6, Amorous Knight rolls 8.
    Then, 5<6<8<10.
    Acording to the sentence above, both failed (Green Knight rolled less then opponent, Amorous Knight less then stat). Do voth of them receive -1 penalty? And, more importantly, is it a tie or an Amorous Knight success? If it is a second, then, honestly I have a problem - it makes stats almost completely irrelevant. Regardless of stats, any side of any conflict would have around 40-45% (I`m too lazy to properly calculate it right now) to win any contest with anybody. Potentially, earning a penalty, but this is not enough to matter. All in all, in ths case someone with 12 in a stat have nearly 20% chance to beat someone with 1 in stat TWICE IN A ROW on that stat alone. And that feels extremely wrong.
    If in the example above Amorous Knight and Green Knight are actually tie, then I don`t see any problems.
    >>
    File: 1790336329958750.jpg (106 KB, 750x1059)
    106 KB JPG
    >>6479822
    Great question. I made pic related to visualize the process. If the odds are that egregious then I don't mind immediately scrapping this combat element and making do with the base resolution system we have.
    >>
    >>6479870
    Nah, now looking at the scheme, everything is fine. It just wasn`t clear to me that this is is how it works after first description.
    >>
    >>6479802
    > Maneuver and strike deftly and focus on footwork! (Attacking with TEC. Will cause a TEC roll.)
    I’d write in to ask why everyone talks so weird but we’re doing it too.
    >>
    >>6479822
    +1
    >>
    >>6479998
    Oh, gotcha! Honestly, I shouldn't be nowhere near about making a rulebook cause of how bad I can get explaining things.

    Additionally, Hey, guys! Before I ask for a roll, I wanted to know if it'll be alright for this to be Bo1? Because I'll be asking for 4 rolls corresponding to our 4 contestants. And for brevity's sake, this'll only be 1 round as the first instance of combat in this quest.

    If not : I'll have one person roll a 3d12 for our MC to maintain the Bo3 we've held since ; 1d12 for the rest.

    Asking this, I'll also extend this vote for a while longer for any changed decisions. Thank you all for your time!
    >>
    >>6480133
    Okay, if this is 1 round only, changing
    >>6479822
    to support >>6479813

    Overall, In my opinion one side rolling BO3 agains the other has absolutely insane advantage. Both sides rolling BO3 are also not that good, since at this point difference in winrate between skill level 6 and skill level 3 would be really miniscule, while common sence says it should be quite noticeble.

    So, I fully support Bo1 against Bo1. Maybe, if we fighting schmucks we could Bo2/Bo3 "to awesome", or maybe while fighting some impressive boss we could fight with Bo1 AGAINST Bo2, but if this isn`t supposed to be an easy beatdown nor a very hard strugle, Bo1 against Bo1 feels optimal.
    >>
    >>6480133
    I'm fine with bo1.
    >>
    >>6480133
    >>6480145
    Is totally right in that analysis, I’m cool with bo1
    >>
    >Overpower her in an instant! (Attacking with POW. Will cause a POW roll.)
    >>6479813
    >>6480145
    >>6480354

    >Maneuver and strike deftly and focus on footwork! (Attacking with TEC. Will cause a TEC roll.)
    >>6480110
    >>6480115

    Thank you for your input on the Bo3 v. Bo1 question! It'll be Bo1 then.
    >Overpower her in an instant! (Attacking with POW. Will cause a POW roll.)
    has won. I need 4 separate rolls from you anons : Akane (MC) and Lanfusa ; and then for GK and AK.
    >>
    >>6480420
    Oh, right, almost forgot to do this for my own purposes. Nothing suspicious here.
    >>
    Rolled 1 (1d3)

    >>6480423
    >>
    Rolled 6 (1d12)

    >>6480420
    Okay, rolling for Akane.
    >>
    Rolled 7 (1d12)

    >>6480420
    Lanfusa.
    >>
    Rolled 12 (1d12)

    >>6480420
    GK my man, this rolls for you
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