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deal with it

https://www.engadget.com/2302431/brandon-stirrup-xbox-manager-says-ai-used-game-development/

Brandon Stirrup, a strategy manager at Xbox, claims Xbox is already using AI. And he also says that people in gaming industry who say they aren't using, are merely "pretending."

His outburst is igniting conversations about what role generative AI actually has or should have in game development. In some ways, it would be unsurprising to learn that Xbox is using AI to the extent that Stirrup implies.

Xbox recently announced the formation of Xbox Labs at least in part as a response to a rising trend of AI-coded game ports; the announcement heavily implied that the new team would use AI as well but didn't say it outright. Xbox owner Microsoft is also a major player in AI development...

Developers including Capcom, Square Enix, Sega, Nexon and Activision have all either used AI in their games or pledged to do so. Fortnite developer Epic Games has been particularly up-front about its AI use, and CEO Tim Sweeney has aggressively promoted it on social media...

On the other hand, there are large pockets of the game industry vocally opposed to generative AI. Notably, these tend to be smaller, independent studios without shareholders to impress by touting the cost-savings of AI.

These studios include Tunic publisher Finji, Stardew Valley developer ConcernedApe and Clickolding developer Strange Scaffold, among many more. Due to the sheer number and variety of game studios, it's impossible to say just how much of the industry actually uses AI at this point,

>but claims that "everyone" is using it are clearly false.

While some simply accept AI as part of games going forward, others have pledged to avoid games that use the technology outright due to its environmental concern.

"Gaming is the only industry slow-walking the transition," Xbox's Stirrup allegedly said, "because users have negative sentiment. Everyone else accepts reality."
>>
>These studios include Pixelshit publisher Literally Who, Farmslop Simulator developer Indie Hack, and Spookyshit developer Somefag, among many more (no talent losers you've never heard of)
There has never been a good solodev game. Anything worth your time took at least 10 people to produce.
>>
>>545295649
wat about minecraft
>>
>>545295667
>>545295649
minecraft is owned by Microsoft

but it indeed was a one hit wonder of independent Swedish developer (not a big company)
>>
>>545295649
Factorio was developed by 3 guys. Manor Lords by one guy. Binding of Isaac was one guy. Undertale was one guy.
>>
>>545295732
binding of isaac is not that great

it copes from an old SNES game except the role playing elements and adventure of that SNES game have been diminished and isaac is almost pure combat
>>
Who cares. Modern gaming is nothing but clickfests with flashing shit everywhere anyway. Just get scummvm and a dos collection and you're set for life
>>
>>545295773
Everything is derivative
If there is something you think is unique, you just haven't found the source and should quiet your uncultured tongue
If you let that bither you, you’re a pleb
>>
>>545295428
>begging for acceptance
Still not buying new games, faggots. You think the AI can help you out of that pit you dug?
>>
>>545295732
>Manor Lords
not finished after 8 years

> Binding of Isaac
gross-out toiletslop and it's not even a good game

> Fagdoritos
yeah and as soon as it got slightly popular, wube hired like 20 people so that they could actually finish it

> Undertale
tranniest game of all time (and also not good)

and mind you, you're picking the (alleged) greatest indie games of all time. most single dev games are not even worth the time it took you to search for them on Steam
>>
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>>545295885
>>545295939
>>545295952
this game, altough in the year 1992, was made largely by just two guys

times were of course different then.
but there was no huge number of people behind it

>music was made by 5 different people, one of them Finnish, from Oulu city, those two guys who made the actual game had other things to do

>I guess a third man who contributed hugely was the computer graphic artist

however, being a release from a big game studio (because a big game studio bought this half made game as they saw potential) in the end there was a group of actually world renowned artists but those werent especially computer oriented people so they draw things by hand and gave the designs to computer guys

>George Barr man who draws aliens
>Erol Otus man who draws all kinds of medieval and role play stuff mostly
>Kyle Bald, an animation specialist
>>
>>545296090
Make a blog faggot
>>
>>545295649
Banished was a solo dev. Kenshi was a solo dev. Starsector started with a solo dev, now its four guys making it in their spare time.
>>
>>545295649
Fuck off pajeet. You aint shit, you cant ship and no clanker is going to save you.
Git gud or die, nigger.
>>
It's almost as hard to get AI right because of constant corrections in the prompt then to code "the female has 5 straight fingers with fingernails of the same length and color and a smaller thumb that faces inward toward the palm with the thumb on the top of the hand"
>>
>>545295649
Bodycam btfo your entire premise
2 french zoomers iirc both were 20 or 22 when they made it
Get rekt nigger
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