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    Hello and Welcome once again to another “GameJam” (We’re using that term loosely this time round I’ll explain below). We start at October 23rd-ish, my time.
    I normally do these at the online cons, but since people wanted to do these every 4 months, this one lands on an odd date. Don’t worry, after the submission period closes, we’ll still have a little livestream we can hang out in and check out the games together! The games will also be archived at pony.games afterwards, so they can live forever.

    For those of you not in the know, here's how it works:
    1. Go to: https://itch.io/jam/mlp-off-con-game-jam-rebirth and join the Jam
    2. Wait for it to start
    3. Maek gaem in any engine you'd like.
    4. Once you finish your game, submit it on the itch page before the time runs out.
    5. When the timer runs out, we’ll check out the games together in a live stream.

    My current plan is to do a stream via cytube for the showcase, possibly on november 15, Sunday at 12 pm EST. Check the anchor for updates in schedule or anything related to the Jam.
    >What the fuck why so early?
    I’ll explain below

    After that wall of text, let me present to you the theme for the Jam: Rebirth!
    This one was suggested by multiple anons last Jam thread, and I think it’s a very cool idea. The gist of it is taking old/unrealized ideas and giving them new life, ergo rebirth. There’s many ways you can do this:
    1. Re-use old ideas that never were
    2. Give life to an old project you never finished
    3. Re-use an aspect of one of your finished projects
    4. Finish an unfinished project
    5. Just go with the prompt “Rebirth” and do what tells you
    Or whatever comes to mind, I’m not the boss of you.

    NOW: Something to note is that we’ll be playing to COMPLETION! That means playing them from beginning to the end! Some of you may be imagining how long that would take. After all, last off-con Jam took around 5 hours and we only played games for about 10 minutes. This is where the next surprise comes in.

    Some of the more observant here will notice that I’ve been saying “we” and “us” a lot, the thing is... I’ll be having some help! Be nice! They’ll help me with the first half of the stream, I’ll try to be present for that but I can’t promise much.

    Our new co-host will play the first half of the games and I’ll do the second half. I’m expecting this stream to take 6-8 hours, This is why we start so early (check anchor for any changes). We’ll probably post the order in which we’ll play the games. So you can plan around that and not miss when your game is being shown off if you can’t make it to the whole thing. Check the anchor in case of any updates. (Cont.)
    >>
    One more thing, you see that cute little filly in the OP? That’s Overscope! Time Crunch’s sister! She's coming over to visit and won't stay long. Time Crunch is not to be trusted with looking after children.
    Overscope is an overeager little filly full of great ideas! Though her enthusiasm often misleads her into letting her bite more than she can chew. She’s easily frustrated and very emotional when things don’t go her way. She tends to move from unfinished project to project and leaves her plans halfway done, if started at all, as she’s prone to burnout.
    Again, I claim no ownership of her. Do what you wish with these two.
    I wouldn't consider her a permanent thread mascot, I might just use her in the off-con Jams so Time Crunch won't be so alone

    Any and all of this may be subject to change, so take a look into the anchor to see updates. Though once the starting date for the jam comes, most things will be set in stone.

    Links:
    Jam: https://itch.io/jam/mlp-off-con-game-jam-rebirth
    Stream: mlpgamejam
    Email: [email protected]

    Art and character design by wapamario63. Go check him out!

    Goddamn all my posts are spam apparently
    >>
    Anchor
    >>
    FAQ:
    >Can I work with others to make a game?
    Yeah that's fully allowed. You can do it solo or in a team.
    >Can I submit multiple games to the Jam?
    Yes
    >Can I submit unfinished games from previous Jams?
    Yes, but specify on your description
    >Can I use AI?
    Responsibly.
    You can use it as an advanced google search.
    You can’t use it to make your game by, for example, linking it to unity and having it write the code for you, or anything like that. Make your game as humanly crafted as possible.
    >Does my game have to have ponies?
    Yes. Your game has to have ponies for it to qualify, not just an obligatory pony either. Don't worry, most people don't have to worry about this rule.
    >What if I send the game in an email or upload it in a google drive folder?
    If you don't want to make an itch account, then you can. Give me instructions on how to run your game and we'll be golden.
    >Fuck you and fuck this I'm doing my own thing
    Yeah, I guess you can, and we'll still check it out on stream if you decide to share it with us. But I recommend sticking to the restrictions. People find they're more creative when there are limitations
    >>
    >>43612370
    but why is she painting Time Crunch orange?
    >>
    Well what if instead of rebirth it was birth and we all made games about pregnant mares giving birth I think it'd work out!
    >>
    File: 1772869658054018.png (313 KB, 760x683)
    313 KB PNG
    >>43612370
    Nice! I'm very excited, been looking for motivation to keep working on an old project and this might finally convince me to work on it properly. Been constantly putting it off due to procrastination.
    >>
    >>43612774
    She's painting her as a Phoenix for the rebirth theme. But they didn't finish in time.
    You can see what Overscope wants it to look like based on the drawing on the wall
    >>
    >>43612397
    >Goddamn all my posts are spam apparently
    remove the https:// from links it usually helps
    >>
    Slightly unrelated, but someone made a character card of Time Crunch.
    https://mlpchag.neocities.org/view?card=Anonymous/Time%20Crunch.png

    I think it fits the character fairly well, but you're all free to imprint whatever personality you want into her
    >>
    >>43612370
    Pequiñito
    >>
    File: file.png (139 KB, 1756x787)
    139 KB PNG
    Does anyone want to form a jam team with me? I'm stuck on the game design part mostly. I am using Claude Code and Godot 4.7. Not sure what to do with the theme yet, my original idea was you start off with a limited resource to spawn ponies, lose them in battle and summon more with unique traits and equip them with items and stuff as the nightly battles get more difficult.
    >>
    Let's make a game where you play as Rainbow Dash and your objective is beat cancer.
    >>
    >>43613683
    Too soon Anon, too soon.

    ...

    Make is a two player game with Applejack.
    >>
    >>43612397
    >>43612400
    sex with overscope also really looking forward to the jam. hope I can make something good this time.
    >>
    cute sisters!
    >>
    >>43612370
    Would anyone like to make a game like Keine's Expanding Class but with ponies?
    https://store.steampowered.com/app/3894520/Keines_Expanding_Class/

    >What is this?
    A fetish game where you play hangman. The words you have to guess are based on Touhou series, but you can disable the games or media you don't know a thing about, in turn you can end up with just classic hangman using plain English words.
    >Fetish?
    It's breast expansion, however for ponies I think it could also work with teats growing for each correct answer, butts, or maybe just the mare shifting her position with every correct answer, implying you're going to get lucky tonight.
    >Characters?
    Cheerilee, obviously, however Keine's Class allows for modding, so here I'd probably also give this possibility. This way you can have other characters give you the class, hell, you could even cater to people who like stallions.
    >Too much work
    I do realize that, and it's unfortunate, but I'm hoping to catch attention of someone who would be willing to give this endeavour a go, even if it's not for a game jam. At least to me, this game idea seems cool.
    >>
    By the by, if you guys have any holdups about anything, we can talk it over. Nothing's really set in stone yet. At least until the atart date
    >>
    >>43612422
    This left me thinking... How do you guys feel about using AI to code? I don't know fully what the general sentiment for that is around here.
    >>
    >>43618073
    I think AI coding is lame as hell and there shouldn't be an exception to the no-AI rule for coding. Even if someone doesn't know coding very well, there are so many engines and plugins out there that let you make games without coding, so I don't know what the excuse is. Plus, this is just a game jam, so it shouldn't require the most insane level of coding anyway.
    >>
    >>43617876
    I just started early cause I'll be traveling on the 29th-3rd. I might pack my laptop and see if I can get a little work done, Maybe.

    I got an enemy roster with terrible art now and little circle menus for the battle menu now.

    >>43618073
    I'm using it, but it's not flex on other people or something, I'm just trying to personally find something I find fun and put it together and using the jam as a goal to get something accomplished instead of just imagining what it could be like and never getting anything down. I know there's no guarantee anyone else will like it. I've coded by hand in the past.

    >>43618541
    That's a valid response. Should we disclose coding assistance on jam entries and what we used?
    >>
    >>43618575
    >I just started early
    That's fine, just make sure to stick around a similar timeframe to keep the spirit of sportsmanship (there is no reward for the Jam, it's all in good fun)

    >I know there's no guarantee anyone else will like it
    Think positively! I'm sure someone will!
    I consider ponies to be an enjoyment multiplier.

    >Should we disclose coding assistance on jam entries and what we used?
    If you guys wanna you can mention it. I don't think it should be a rule as it's gonna lead to witch hunting
    >>
    >>43618073
    The coding part of the few hackathons I've seen in the last year was almost entirely AI. Some brave teams still wrote all of their code by hand, but the focus of those events seemed to be more on showcasing your idea rather than what you can code in a 24h marathon.
    For me, it felt a little disheartening to watch, though I can see no way around it, so maybe that's how it has to be.
    >>
    >>43619472
    >I can see no way around it, so maybe that's how it has to be.
    The way around it is to just continue writing code by hand like God intended. No one is forcing us to bring more sloppa into the world, at least when we're just making things for fun.
    >>
    >>43618073
    People who use AI don't know how to program, that's why they use it.

    And like >>43618541 said I wouldn't even have an exception in the rule. A game jam is supposed to be about what people create and having just a bunch of AI generated stuff is not really in the spirit of it.
    It'd be like having a drawing event and just having half the submissions be generated ones when everyone else spent time drawing stuff themselves.
    >>
    >>43612899
    I thought it was a turkey.
    >>
    >>43613069
    Heh. I made this. I hope it didn't offend you.
    >>
    >>43618073
    I don't even know how to use AI to code.
    >>
    >>43618073
    I think it's fine as long as it's something you could already code yourself
    >>
    >>43618073
    Just don't say anything desu
    >>
    >>43612370
    >2. Give life to an old project you never finished
    One of the previous jams I had to stop after a couple days and pull out because of work.
    I guess this is a good enough reason to revisit the idea.
    >>
    >>43620336
    Not at all! I don't see how it would've. It's nice to see people like the character
    >>
    >>43613678
    That's an interesting idea. Is it an uto battler or does the fighting happen off-screen? Are you only on the management screen?
    >>
    >>43625329
    The fighting is turn-based, there are different tabs for different tasks.
    >>
    >>43613678
    That sounds pretty cool.
    But I can tell from that screenshot alone that you're so far above my level that I have nothing to contribute. Good luck though.
    >>
    Just gonna keep working on FNAP and hope I can maybe get it into a mostly playable state. :P
    And considering I've already worked on it outside of previous jam time, there's no real reason to wait until Friday to work on it more...
    >>
    Anyone who's an NEET will smoke the competition out of the water cause he's got the actual 21-30 days to work on it instead of just 4-6 days during weekends.
    Fortunately/unfortunately there's no more NEETs on /mlp/.
    >>
    >>43630729
    Don't worry, the neets have no motivation to work on it that hard so everything balances out.
    >>
    I have game dev experience. But I am in way too many hobbies these days, and I've left programming behind to work on fanfictions instead. So I will not be joining
    >>
    >>43631162
    It's okay.
    Hope you'll find time to look at the games though!
    >>
    So are (you) gonna work on a old project or start a new one with the theme?
    >>
    I remember that 1 anon who asked if anyone would like to work on a
    >lewd sfw sex hacker game
    https://desuarchive.org/mlp/thread/43492298/#43538076
    https://pastes.io/KJVSMmia

    Pretty sure he was way into alicorns.
    >>43625311

    https://www.forumwarz.com/
    https://gamejolt.com/games/USC/862689
    https://globalgamejam.org/games/2024/shitpost-tycoon-5
    https://store.steampowered.com/app/348270/Social_Justice_Warriors/

    I'm pretty sure he's gone now since he is a perfectionist and he never figured out the design for the exact forum wars to make it enjoyable to play.
    He probably wouldn't accept programmer sketch art and poorly done renditions of the alicorn body and he'd probably disagree about the rule34?? He was weird that he said lewd SFW sex game, never thought I'd hear that combination of words together.
    > we are not punishing a real human to draw over 100 animations
    Kek. I remember someone saying cringe at the daring do lovecraft game cause it didn't have any finished illustrations. We can totally do nothing but unfinished sketches and moans taken directly from the show. Or even easier we take the heads from the show with different expressions and add some blush over it and done.

    The details he talked about with the audio and the kind of horror story and context he wants to go with are questionable to say the least bit.
    Would anyone find it fun to work on this by himself or as a competition where we try to do the same game to see who does it more fun? one could go in a Scary Movie kinda way and the other in a more straight way. It's going to be much easier than what it sounds like since you don't have a director or supervisor breathing down your neck.
    >>
    >>43637309
    Anon I don't think I understand what it is you're talking about
    >>
    >>43637309
    I think the concept is too good and too high brow for a game jam.
    Imagine... if somebody here was insane enough to dump money into a game jam by hiring voice actors, veteran artists and the whole shebang. I hope nobody is insane enough to do that.
    I think the whole point of a game jam is to make everything yourself from the ground up including the vectors, as opposed to using the show's FLA files for your assets.
    Otherwise a polished project really does not belong being limited by a game jam and should stand on its own since it's no longer a fun project for the sake of challenge, it then turns into a full blown demo you can show to an investor.
    >>
    I hate that I'm traveling during the game jam and I'll completely lose that week of work
    >>
    9
    >>
    >we liv
    So what did you get done during the downtime?
    Surely you didn't just sit around not planning for the jam, right? 1 day until it starts.
    >>
    >>43644028
    Figured out the story a little bit. It's kinda rough but I think it's enough for me to leap off of.
    >>
    GAME JAM!
    >>
    File: 1757260934794.png (709 KB, 1000x799)
    709 KB PNG
    >>43618073
    >How do you guys feel about using AI to code?
    I think it's fine because banning things is gay
    But we need to know who is using AI so we can bully them on stream.
    >>
    I don't have any ideas...
    >>
    >>43645342
    We never do.
    >>
    >>43645342
    You have an idea.
    >>
    >>43643744
    >>
    File: MathToHard.png (541 KB, 1080x912)
    541 KB PNG
    >>43612370
    First of all, Thank you Szaifer for the 30 days, Was planning to make a 3D game but Gamemakers 3D System looks llke black magic ill probably still do it, depends if its even possible to learn, was also struggling with the idea of making a potion factory game or farming game.
    >>
    >10 minutes until it starts
    >already starting my project
    Absolutely devilish
    >>
    >>43647315
    That's cheating Anon! Stop!
    >>
    Any games done yet? you guys are taking too long.
    >>
    >>43647014
    Sorry, did a fucky wucky. It's supposed to be 3 weeks as it specifies in the OP. Still plenty of time!
    >>
    It's over...
    >>
    >>43647643
    fuck, I missed it
    >>
    >>43647643
    >>43647722
    It's not! It's fixed! Everything's fine!
    >>
    >>
    >>43648022
    >>
    >>43612400
    Also to clarify! If your game is "stay still and watch paint dry for 12 hours", we may tae some liberties and end it before finishing it, Currently there's around 3 people (counting me) willing to tag in and out during stream, so I believe we can go for quite a bit. Expect the streaming day to go for a good chunk of time.
    >>
    >>43648022
    >>
    Any progress pictures? Lets get the hype flowing.
    >>
    >>43649852
    Don't be silly anon, don't you know we're all going to start the day before the jam ends?
    >>
    >>43649852
    How do I send a pic of me procrastinating?
    >>
    File: big phoenix.png (87 KB, 2000x1337)
    87 KB PNG
    >>43649852
    My entire progress so far is downloading some references so I can edit them for my assets.
    >>
    One of my biggest issues with brainstorming for this jam is that most of my ideas are slapstick and edgy, or just outright combbat, but I also have a massive mental block against polluting the wholesome and collaborative pony world with some of these ideas.

    I vaguely had an idea to make a Postal like game concept, as well as many shooter like ideas, but can't bring myself to accept it. Either I need to learn to accept my edgy ideas, or I need to come up with nonviolent ideas.
    >>
    I have a 3D Anonfilly, she's not rigged but she might make a good placeholder for 3d shooters or other games that need simple fillies. https://u.pone.rs/viqvzidr.blend
    >>
    >>43649362
    >>
    >>43650082
    Or you simply have to learn to subvert. 1. You're not killing ponies, you're killing changelings.
    2. You're not a pony, you're a phoenix or kirin guiding a pony away from harm's way.
    3. Or you're a very funny looking superhero trying to guide a kirin away from harm's way so it doesn't get pissed off and burn you alive and the entire forest around you. Good luck making escort missions fun though, maybe the point is to get the nirik pissed off so it destroys your enemies and burns down the forest cause you're in griffon territory and need to burn down the griffons.
    https://www.youtube.com/watch?v=0A54bahDGhU
    https://www.youtube.com/watch?v=pNw381iRLao
    >>
    File: walk.gif (83 KB, 530x560)
    83 KB GIF
    She is ready for her adventure
    >>
    >>43651419
    cute!
    >>
    >>43650655
    >>
    >>43651419
    Anon that is the cutest thing I've seen
    >>43648022
    Anon in the infinite confusion dimension
    >>
    It's so over, I don't have any good ideas for mechanics for rebirth
    >>
    >>43652331
    Celestia dies and is reborn in another dimension where Nightmare Moon won. You play as Nightmare Moon and corrupt Celestia and slowly turn her into a goth bimbo slave.
    >>
    >>43652342
    Unf
    >>
    >>43652342
    Do you corrupt her with like evil magic or like NMM's futa dick? I think the jam entries have to safe for work to stream though, haha. I did have an idea of anons trying to mob a portal to equestria and then maybe a flip mode where they're now anonfillies trying to get to you for some reason (help needed for story hook) and it's like a tower defense/survivors kind of gameplay loop
    >>
    >>43652538
    Games don't have to be SFW. If my channel gets banned it'll get banned after the stream, I also have a backup.
    Make your games NSFW if you want but do specify in the game title as to not flashbang anons.
    >>
    >>43652605
    If we do get some, I suggest we use picarto to stream them in their own block of time.
    >>
    >>43652168
    >>
    >>43653494
    >>
    File: progress.png (185 KB, 2531x1425)
    185 KB PNG
    >>43649852
    >trying to make a text based horror game
    wanted to participate in the horror game jam but time is a luxury i could not afford
    >>
    >>43653931
    >>
    >>43655510
    >>
    File deleted.
    >>43617144
    It's funny you mention this, I didn't expect this crossover on /mlp/. I actually drew one of the teachers for the game. To keep it similar to the original, it would be easy to do an anthro version with breasts (NOT EqG style unless we would want to do a version like that, but more true anthro, like I'm thinking 3 on Shepherd's scale), but all of your other ideas could work too. If we keep her a normal pony, I can imagine one where she gets hornier each time, blushing more, sweating and becoming disheveled etc, to go along with the shifting position idea. The game would certainly need to be redone from the ground up to be more related to MLP, with all the questions MLP-related as well as the classroom perhaps being redrawn to be Cheerilee's classroom.
    >>
    >>43656209
    >>
    Okay, I have an innocent question (I swear it's jam-related).
    Did we ever learn who Arimaspi are/were in G4?
    >>
    I’ve been working on a game for a few months now—it’s a restoration of an old game I found on a defunct forum. Would it be okay to submit it to the game jam?
    >>
    >>43657381
    I'm pretty sure the only reference in the show was in the griffonstone episode, and there doesn't seem to be anything from the comics either.
    >>
    >>43657542
    >a few months
    CHEATER! WE GOT A CHEATER OVER HERE!!!!!
    >>
    >>43657672
    Thank you.
    I'm going to use them as a mysterious precursor-ish temple/ruins leaving species nobody is sure on the exact looks of.
    >>
    >>43657008
    >>
    >>43649852
    I have good progress so far but I do all the mechanics and stuff first, everything is just placeholder graphics for now.
    >>
    4 days in and i haven't start yet

    I CAN'T FUCKING DRAW
    >>
    >>43656209
    >>
    Cute anchor
    >>
    >>43648022
    >doppler effect huh
    >>
    >>43659480
    I can't draw either anon, but I'm going to force myself to show my scribbles even if it kills me.
    >>
    Game dev is so fuckin' hard.

    Even with all the engines and tools to make it easier, how do you force yourself to do something? It's so much time and effort spent for so little reward. I keep wanting to do it but end up constantly struggling because it seems so hopeless.
    >>
    >>43661013
    I keep thinking that I can entertain somebody with what I do and make his day lighter.
    >>
    >>43661013
    You gotta want it more. You have to actually really like the idea. Maybe take some stimulants.
    >>
    >>43661013
    Its easiest if you find a mechanic that's really fun, so that you actually enjoy what you're making as you make it. Or if you're retarded like me, make it funny. Imagining the reaction helped get me through the shitty coding part, and I ended up getting some solid chuckles out of it on stream.
    But also, you need to see this for what it is: grinding for xp. Do something for 10 hours and you know the basics, do something for 100 hours and you're okay at it, do something for 1000 hours and you're good at it. Sucking at something is the first step to being sorta good at it.
    >>
    >>43661013
    idk I find it fun
    >>
    >>43661131
    Madness. What is this "fun" you speak of?

    >>43661124
    That's a very mature perspective to have! (Unfortunately you're off by an order of magnitude. It takes around 10,000 hours of practice to be good at something: https://eric.ed.gov/?id=EJ471947 )

    >>43661056
    You're a better person than me.

    The official assets used by the show got leaked, but they're all .fla files. Are there any open source game assets like pony sprites and such that could be used? I can't draw worth a damn.
    >>
    10
    >>
    File: 1489818019390.png (301 KB, 543x555)
    301 KB PNG
    >>43661228
    >Unfortunately you're off by an order of magnitude. It takes around 10,000 hours of practice to be good at something
    Ok, so you may as well kill yourself and never do anything.
    >>
    Hopefully the gameplay will make up for the lack of visuals cuz holy shit there's no way I can get both done. Untextured default assets will have to do.
    >>
    >>43661982
    >>
    >>43662720
    Make it handrawn anon. Ultimate soul
    >>
    >>43662973
    8
    >>
    >>
    >>43663981
    >>
    >>43664021
    Cute rolling rock mares!
    Go, rock roll mares!
    >>
    >>43664518
    >>
    >>43666119
    >>
    >>
    >>43667365
    I know it's halloween anon but this is a little too scary even for me.
    >>
    >>43667365
    thanks i hate it
    >>
    >>43667365
    Perfect. Hyped to see what kind of stuff you come up with guys! I can't code but I hope everyone has fun
    >>
    >>43666274
    >>
    File: SpiderMareget.png (375 KB, 1080x1080)
    375 KB PNG
    >>43667365
    Spidermare, Spidermare
    Does spider things without a care
    Walks on legs; huge in size, walks 'tween buildings like she flies
    Look out! Here comes the Spidermare!

    Is she kind? Listen bud. She's got snowpity in her blood
    Can she swing, from a thread? Not really; she's just a head
    Hey theeere, there goes the Spidermare!
    In the beams of sun, never showing a frown
    Like a tangle of fun, she arrives to your town!

    Spidermare, Spidermare
    Friendly neigh-bourhood Spidermare
    Strife and pain: she's ignored
    Fun and play is her reward
    To her; life is a great big smile-up
    Wherever there's a pile-up
    You'll find the SpiderMAAAAARE!
    >>
    File: Lyraz.gif (154 KB, 250x220)
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    >>43668931
    Hype!
    >>
    So what's everyone working on? Any progress updates or sneak peeks? It's been strangely quiet Share what you've got, Inspire some other anons even if you think its bad. Come, build some hype.
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    File: ddatms.png (676 KB, 1441x1070)
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    >>43670166
    I'm working on an in-universe tabletop game about Daring Do.
    I'm pen and papering the rules with an LLM right now and having tons of fun.
    My plan is once I have a fairly playable build is to upload it to itch and see if anybody wants to join in on the fun. Not comfortable to just "hey, I need sprites and music and playtesting" before I have anything for you to actually play.
    Currently my plan is to make a reasonably fun and small solo/coop game that you can play by yourself, but then hopefully be able to expand it as if you're playing it with some of the ponies we know in the treebrary, trading literal horses with them and them commenting on the play.
    Picrelated, right now I have Daring Do, Berry Cobbler and South Point pinned by a dragon after some crit fails and thinking what to do.
    >>
    >>43670166
    I'm working on a VN about Apple Bloom and Anon Filly goes to private school with scholarship and get bullied for being a poorfag and lesbian.

    Kinda feel sad about myself when i saw other anons making game in godot or engine that isn't renpy or rpgmaker because I can't code.
    >>
    >>43670166
    Honestly, I'm still really happy H:E exists, but I feel like it's pretty much given me everything I'd want from a pony game that now I don't have any ideas I feel good about working on.
    >>
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    Does anyone have the Gameloft 3d models and skins? I could use them for a low-poly project I'm working on.
    >>
    File: screen_1.png (1.54 MB, 1920x1080)
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    >>43670166
    I didn't try to come up with anything too unusual, so I'm just making something like an RPG. I have a lot of plans for this game and I'm afraid I won't have time to implement all of them. Today I worked on a sky shader and the quest system. The shader didn't come out perfect, but I think it'll do.
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    >>43668725
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    >>43670722
    Lost in the unending twilight plains of the Twilight Plane.
    >>
    >>43671354
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    >>43672562
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    >>43673061
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    >>43674000
    >>
    HOLY FUCK I just started really using AI for coding and I'm never going back to writing code from scratch again. Still glad to have my CS degree and experience because having the knowledge is still valuable, same thing as artists for image gens, but I had no idea how far the tech had gotten and I'm absolutely amazed.

    Working on a pony game project but won't submit it for the jam, but best of luck to all the devs!
    >>
    >>43670166
    I'm going to have to drop out for personal reasons. Just too much stuff going on right now for me to get this done in time.
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