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File: 1720569930218.jpg (332 KB, 487x651)
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Why haven't we applied the agentic workflow philosophy to art yet? We could have multiple agents simultaneously, with computer use and maybe a decision model or two thrown in work to create art, and remove errors (e.g. bad shading, anatomical inaccuracies) with a multi-step sub-workflow. Why has no one tried this?
>>
> no "errors"
if you want hyperrealism by bother with "art" just get a camera
>>
File: 1792795956884624.mp4 (3.97 MB, 1280x720)
3.97 MB
3.97 MB MP4
because no one wants slop
watching it? yes
actually liking and paying it? lol no
>>
>>110206617
You could still have a style with this sort of workflow.
>>
>>110206575
It already exists for 3D modeling/animation.
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