[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
4chan
/g/ - Technology


Thread archived.
You cannot reply anymore.




File: 687474~1.jpg (27 KB, 640x605)
27 KB JPG
Snailcat edition

/gedg/ Wiki: https://igwiki.lyci.de/wiki//gedg/_-_Game_and_Engine_Dev_General
IRC: irc.rizon.net #/g/gedg
Progress Day: https://rentry.org/gedg-jams
/gedg/ Compendium: https://rentry.org/gedg
/agdg/: >>>/vg/agdg
Graphics Debugger: https://renderdoc.org/

Requesting Help
-Problem Description: Clearly explain your issue, providing context and relevant background information.
-Relevant Code or Content: If applicable, include relevant code, configuration, or content related to your question. Use code tags.

previous
>>110112905
>>
File: hitler.jpg (5 KB, 150x149)
5 KB JPG
proggy anchor
>>
I think I am just going to write a software renderer and ignore the GPU entirely.
>>
Reminder that raddbg has a linux build now. If you were tethered to windows because gdb is a massive turd you can come home now.
>>
>>110154519
Windows is the "home" of gaming buddy
>>
>>110154531
It doesn’t have to be anymore.
>>
>>110154544
You don't get to decide
>>
>>110154555
You’re wrong.
>>
>>110154565
Gamers are on Windows, gamedev ecosystem is on Windows
>>
>>110154571
It doesn’t matter anymore.
>>
File: (You).png (1.61 MB, 1329x1263)
1.61 MB PNG
>>110154312
Chat, is this real???
>>
this thread has become a barren land once the ai one was made. the only thing here is just 2 autists arguing about agdg-tier bullshit
>>
>>110154320
tried porting my game to godot and i fuckin hate that node system and them forcing you to use their python fork instead of C# by making it worse. i guess i will stick with unity
>>
>>110155107
Hey, have you used AI?
>>
>>110155180
i think you're lost, here's your address >>110152603
>>
File: 1790557476784942.jpg (19 KB, 531x368)
19 KB JPG
>>110154312
More like snailcuck
>>
>>110155079
t. guy who just arrived 2 days ago
>>
>>110155079
The guy who sperged out about babylon.js anon moved on to sperging about ai and three.js anon. Nothing changed.
>>
File: file.jpg (1.68 MB, 3840x2160)
1.68 MB JPG
>>110155079
>this thread has become a barren land once the ai one was made. the only thing here is just 2 autists arguing about agdg-tier bullshit
I'm hand writing an engine in C
>>
>>110155813
is that the candle engine
>>
File: file.png (63 KB, 394x1083)
63 KB PNG
>>110155817
>is that the candle engine
no, it's entirely written from scratch
>>
do we have a good engine yet?
unity is unity
unreal is still a nightmare for agents
surerily someone must be making a good engine??
>>
>>110155443
>>
>>110155835
>>110155839
why the fuck cant you stick to your own thread
>>
File: file.jpg (361 KB, 3840x2160)
361 KB JPG
got the resource importer completely feature complete recently as well, with very sophisticated mesh simplification based on one of the epic game's quadrics-based techniques
>>
>>110155835
>agents
brown hands typed this drivel
>>
>>110155847
see
>>110155839
>>
>>110155813
I am aspiring to do this and working my way there slowly day by day. What's the renderer backend? Vulkan?
>>
>>110155847
>this thread, topic, and even board got too culturally enriched.
i guess i will just stick with the few private discord servers posted here long ago. makes you now understand why good things get gatekept and locked. discord trannies are preferable to the constant baiting from subhumans here.
>>
>>110155965
the shitposting will pass eventually. it isn't going to be like this forever
>>
>>110155962
it's D3D11 via sokol_gfx, but eventually I will port it to D3D12 with bindless, I wrote a Vulkan renderer years ago, if the compatibility was better I'd go with Vulkan this time too, but I actually want to ship a product on this
>>
>>110155965
it's literally a handful of third worlders trying to farm izzat here, only them would think trolling about shitting out code with LLMs is something worth spending time on
>>110155978
>the shitposting will pass eventually. it isn't going to be like this forever
exactly
>>
>>110155965
>i guess i will just stick with the few private discord servers posted here long ago
this never happened
>>
File: menu.webm (3.64 MB, 1920x1080)
3.64 MB
3.64 MB WEBM
Thoughts on my new menu?
>>
>>110156097
Nice. I have an idea. Make the text input Steam colored so the mind associates it with Source era.
>>
>>110156097
Oh just realized this was the dogshit /gedg/ thread, could you post it in /aigdg/ so we can talk about it there?
>>
File: paveikslas (6).png (309 KB, 1124x701)
309 KB PNG
hello debugger cat why are you messing witht the draw call
>>
Do people in here use AI or are they anti AI?
If I use ai to look up information does that make me a slop coder?
>>
>>110157451
who is this AI
is with us in the room right now?
>>
>>110157451
I don't use AI but I don't have a melty if other people do, if you're just using AI to throw together a game and you have no technical knowledge then what you're doing does not belong in this thread
>>
File: mediatab.jpg (68 KB, 680x563)
68 KB JPG
>>110156019
one can only hope, but i know public spaces nowadays are a cesspool from izzat farmers and doomposting chuds alike.
>>
>>110159018
we literally need to cut cables to india like yesterday, especially since they are a glaring security risk for the entire internet, not only a nuisance
>>
>>110155107
Why not just use C# in godot? I know it's like a second class citizen but it's there and usable. You could also try Flax or Stride. Flax has a better license agreement than Unity and more features than Godot. For C# I don't see a reason to use Unity over it really.
>>
File: KANO_all_01.png (123 KB, 1260x2022)
123 KB PNG
Any good AI for sprite generation?
>>
>>110157451
I use AI how I'd use google+stack overflow a few years ago. Also sometimes Ill post snippets to see if it finds anything worth flagging or talking about
>>
File: HF-pICNasAA33Hf.jpg (67 KB, 1080x428)
67 KB JPG
>>110155965
goodluck anon, i mostly just use twitter now and lurk here from time to time. too many browns and brainlet chuds.
>>
>>110154312
So the snailcat represents the homosexual fans of AI correct?
>>
File: HTlvuw_bUAAtSga.jpg (1010 KB, 3000x3000)
1010 KB JPG
>>110161948
it represents my snail in your mom's cat
>>
Vibe Chads won. Three.js won. You lost trannies!
>>
>>110160803
>I use AI how I'd use google+stack overflow a few years ago
this is pretty much the most productive way, looking up documentation, generating API use boilerplate and so on
>>
>>110154312
7
>>
>>110162487
>this is pretty much the most productive way
It's the best way to learn if your goal is to understand things, if your goal is to just ship something fast the most productive way is a couple of max AI subscriptions, a bunch of agents running in parallel using a harness and having you as overseer.
>>
>>110162585
>It's the best way to learn if your goal is to understand things, if your goal is to just ship something fast the most productive way is a couple of max AI subscriptions, a bunch of agents running in parallel using a harness and having you as overseer.
this is fine to certain project size, even the frontier model agent is going to absolutely shit itself past 50k or so LOC and then you are shit out of luck because it's too large and usually too broken to fix by hand as well. you can't really just let the LLM go without micromanaging
>>
>page 10
>>
Pathfinding is working, but my new challenge is dealing with many units walking and bumping into each other. They are all kinematic, so it is all on me to solve this shit.
>>
>>110164567
did you do recast/detour or something custom? I'll probably just integrate recast at least for first version, I know wicked engine uses voxel path method which is also interesting, because voxel grid can be used for other spatial queries in AI systems
>>
File: file.jpg (258 KB, 3840x2160)
258 KB JPG
Working on the level editor
>>
why do you guys spend years discussing
>use C#
>not using C++
>use C++
>not using C
>use C
>not using assembly
>use assembly
>not using raw machine code
>use raw machine code
>not using punch card automation
see you nerds on garbage-collection wednesday
>>
How do I start contributing to drivers and things like Mesa? All my life I have read a bunch of books, but I have no idea how to even start contributing to these things.
>>
>>110167004
how is that game related
>>
>>110167004
learn how each individual hardware works and probably need some idea of how to work in assembly.
>>
>>110161948
forced meme by the /qa/ site
>>
>>110167004
>>110167009
the answer is to make a game with both a hardware and software renderer, then you'll know how to contribute to mesa
>>
>>110168692
writing a software rendered game is unironically interesting, fun and you can make a viable product, plus it will be super compatible, you can for instance make a raycasting boomer shooter or FPS RPG game. software rasterized, especially if it's written in purely scalar code is tiny as well
BTC
bc1qtm4rep7kyp2p28hlkfktpnd0j7uew47vnt2mev
LTC
ltc1q9xlaysse0mpfwf025esd69kt9zu3md22gh23du
ETH
0x6abA18D203520c8F90ca63eE7426a7bC345D98e6
SOL
E5ekoiauCR8yiNp451dmuPzhUxo84P5x3m9WJBK5kxZe
XRP
r3jYXNdMk2Vz5hXhKCKE9re8uz93JQFG1r
DOGE
DSBq5jRWkiwmEh1G7zBwmQDgRkvRr61fmb
XMR
85CTwq5wGjWZw5GgzgwZPrHyZxpLXMK5oZSSSk5j4x9w1bpqzisaWAUZYaAPfh6rP2MZJcaFqF1XmEzkw6YCqJSS2Txu6Z8




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.