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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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    File: HVygnTXbIAAwmwq.png (21 KB, 846x438)
    21 KB PNG
    pixelart edition

    >Demo Days
    Next: https://itch.io/jam/agdg-demo-day-71
    Previous: https://itch.io/jam/agdg-demo-day-70

    >AGDG Resources
    https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

    >Progress Posting Guide
    https://pastebin.com/0xEt5atn

    >Helpful Links
    New Threads:
    >>>/bant/agdg
    >>>/vg/agdg
    >>>/g/gedg

    Archives:
    https://archive.palanq.win/bant/search/subject/agdg/
    https://arch.b4k.dev/vg/search/subject/agdg/
    https://desuarchive.org/g/search/subject/gedg/

    /agdg/ Steam Games: https://made-by-agdg.vercel.app/

    >How to WebM
    https://obsproject.com
    https://github.com/argorar/WebMConverter
    size limit too small? >>>/wsg/other+boards

    >Previous Thread
    https://archive.palanq.win/bant/thread/25149304/
    >>
    proggy anchor
    >>
    >>25256165
    Source on the pixel art?
    >>
    >>25256515
    https://x.com/_738294/status/2115742618898604282
    >>
    File: hurry up.jpg (176 KB, 1280x725)
    176 KB JPG
    >>25256167
    In engine WIP. Still missing lighting.

    What do you think she's asking him to hurry up with?
    >>
    >>25256167
    Making choking animations for special enemies and players.
    >>
    File: mine.png (160 KB, 943x693)
    160 KB PNG
    >>25256167
    I should quantise lighting
    >>
    How do you feel about enemies reacting to player actions and combat style? Have you seen it implemented well (unlike the Elder Ring bow one)?
    I added enemies having more spacing for a few seconds when player uses melee a lot to prevent spam and encourage switching between options, but I can already see it being controversial as it breaks the flow. At least it's better than random reaction dodges.
    >>
    >>25258112
    I'm not saying it's bad, I'm just adding my thoughts. But I'm also not sure what you mean. Do enemies learn while fighting the player, or do they learn from the player fighting other enemies and then all enemies update to counter the players style?

    I'm thinking another possible feature is what if enemies just acted differently to each other. As in, maybe some skeleton warriors have different timing, different preferences between offense/defense compared to other skeleton warriors. It would force me to actually watch the enemy to see what they are like. But I haven't actually made a game like this, so idk what is more fun, I'm just thinking about it.
    >>
    >>25256165
    Dev music

    https://cytu DOT be/r/agdg-muse
    https://cytu DOT be/r/agdg-muse
    https://cytu DOT be/r/agdg-muse
    >>
    >>25261891
    >I'm not saying it's bad, I'm just adding my thoughts. But I'm also not sure what you mean. Do enemies learn while fighting the player, or do they learn from the player fighting other enemies and then all enemies update to counter the players style?
    In this case it's all enemies update to counter players style, but it's more complicated than that - the reaction only has a few seconds duration and it's custom to each enemy type.
    In my specific case I don't want player to fall into spamming the same melee moves playstyle. So what I did is I added custom reactions to it for some enemy types (usually distancing themselves more). However the game's movement is linked with connecting your attacks, so suddenly changing combat flow in an arbitrary way might feel jarring.
    I might need to telegraph that somehow with visuals, but the logic is arbitrary and inconsistent so I need a compromise.

    >But I haven't actually made a game like this, so idk what is more fun, I'm just thinking about it.
    That one wouldn't work for me, having too chaotic enemy behaviors would be too much to handle for players.
    >>
    File: mine2.png (756 KB, 3613x2034)
    756 KB PNG
    >>25257787
    Now to fix the lamp, cause holy shit these both suck
    >>
    File: HVLcoy6WoAA_KQp.mp4 (81 KB, 1080x1080)
    81 KB
    81 KB MP4
    bump
    >>
    File: Buncărul .jpg (376 KB, 1080x1226)
    376 KB JPG
    Soon. :D
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