[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
4chan
/aco/ - Adult Cartoons

Name
Options
Comment
Options


Gimmicks


PEE text
My Bans
Verification
File

    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
    [Hide] [Show All]




    File: 05.webm (1.84 MB, 1280x720)
    1.84 MB
    1.84 MB WEBM
    Thread about 3D Animation, creation, WIPs, advice and tips.
    This thread is to encourage the making of one's own content.
    Note: for any beast content, upload to Catbox and link to it here.

    Tutorials:
    >General Blender course for noobs
    https://www.youtube.com/playlist?list=PL3GeP3YLZn5gZhJhyIQPKoz9Yrs9oKU9R
    >Quick Tips & Tricks
    https://www.youtube.com/playlist?list=PLZpDYt0cyiuuIU6iLZXex0BN7MdyK-TJJ
    >Quick Animation
    https://www.youtube.com/playlist?list=PLZpDYt0cyiut1oZv6zyWgDnyBJu4U1jwJ
    >Quick Rigging
    https://www.youtube.com/playlist?list=PLZpDYt0cyiusytIPAOTPRzsa4GK6LgY3_
    >Various NSFW tutorials for rigging, lighting, animation, etc.
    https://rule34video.com/tags/66334/
    https://smutba.se/tutorials/
    https://drive.google.com/drive/folders/1BkXOBk0yyhApFJANP4x0AL2mAQ1f5UHA
    https://archive.org/search?query=creator%3A"Anime+Nyan"
    >How to animate a sex loop (demonstration)
    https://rule34.xxx/index.php?page=post&s=view&id=10537089
    >A helpful Anon's tutorial on porting from Daz to Blender
    https://files.catbox.moe/mapfyi.mp4

    Last thread: >>9127196
    >>
    File: 06.webm (1.7 MB, 1920x1080)
    1.7 MB
    1.7 MB WEBM
    Gifdoozer's tuts
    >Part 1:
    01. Introduction & porting
    02. Rigging
    https://mega.nz/folder/eFkzzYaR#lF-HfmQNzHF7egPKe71Ncw
    >Part 2:
    02. Rigging - Cont. 01
    https://mega.nz/folder/aYEyRaRJ#y0HDInTBDBp4OL30g75rmQ
    >Part 3:
    02. Rigging - Cont. 02
    https://mega.nz/folder/SBFBgKaS#bbT-6GfdbebGTtoj9GnvAA
    >Part 4:
    03. Animation
    04. Tips & tricks
    05. Lighting
    https://mega.nz/folder/jIszGY5Z#f900JkqBsx_LSjLVKDw08A
    >Part 5:
    06. Textures & shaders
    07. VFX Fluids etc.
    08. Clothing & Outfits
    09. Body Modifications
    https://mega.nz/folder/DlAQ3SYR#NBOAmzuXtATCI_LUdn4WLg
    >Part 6:
    10. Tentacles
    11. Re-targeting Animations
    12. Daz to Blender
    https://mega.nz/folder/mYlzkbBT#qvuP8SuSZNX76mPBWdVCig
    >Part 7:
    13. Physics
    https://mega.nz/folder/0RQG2CZS#F40pz9nxung9vCrcxKnDjA
    >>
    File: 04.webm (1.33 MB, 1280x720)
    1.33 MB
    1.33 MB WEBM
    Resources:
    >NSFW models, scripts, and tools
    https://smutba.se/
    >SFW models, maps/sets, and tools
    https://open3dlab.com/
    >Build-a-Harness (procedural body harness maker)
    https://smutba.se/project/e5d0eca2-6e1e-4143-84b1-914dacafc4db/
    >Practice models
    https://files.catbox.moe/gffh2m.zip

    Free addons
    >Mustard Simplify (boost viewport performance)
    https://extensions.blender.org/add-ons/mustardsimplify/
    >DuBlast (make playblasts easily)
    https://rxlaboratorio.org/rx-tool/dublast-for-blender/
    >Playblast, Animation Layers, & more! (Simple, yet powerful tools)
    https://github.com/evilmushroom/blender-tools-collection
    >Offline Texture Upscaler inside Blender
    https://github.com/haseebahmed295/Texture_Upscaler
    >Jiggle Physics
    https://extensions.blender.org/add-ons/jiggle-physics/
    >Camera Rig
    https://extensions.blender.org/add-ons/add-camera-rigs/

    Paid addons
    >Proxify+ (massively boost viewport performance)
    https://superhivemarket.com/products/proxifyplus
    >Animation Layers
    https://superhivemarket.com/products/animation-layers

    Make your own customizable models to use and share:
    >Tool similar to Make Human, works directly inside Blender
    https://github.com/Upliner/CharMorph
    >Tutorial
    https://youtu.be/2uF7j2VULjM
    >How to make a base model for CharMorph
    https://charmorph-docs.readthedocs.io/en/main/Custom%20Characters.html
    https://charmorph-docs.readthedocs.io/en/main/Character%20editing.html
    >>
    Thank you for baking
    Any advice/recommendations on DAZ studio tutorials?
    >>
    File: piano.png (102 KB, 512x288)
    102 KB PNG
    Decided to work on this some more. Still fumbling around with the assets but I'm slowly fixing things I didn't like about it.
    >>
    Gifdoozers new tutorial on liquid simulation he posted on twitter
    >https://xcancel.com/gifdoozer/status/2075088983596417402#m
    >https://xcancel.com/gifdoozer/status/2075446255824544135#m

    >>9277215
    My recommendation would be to create the character you want and set up an environment in Daz then port the whole thing over to Blender to animate.
    Animating in Daz is a bad time
    >>
    Help bros, i'm burned out i have like 4 projects going but i dont find the motivation to work on them.
    >>
    >>9277611
    same except I keep deleting shit because it looks bad and I get frustrated
    >>
    https://files.catbox.moe/ip4li5.mp4
    >>
    >>9276856
    I like 3D stuff.
    >>
    File: Pacifica X Raven.png (3.92 MB, 3342x2430)
    3.92 MB PNG
    Requesting futa Scrag Pacifica receiving a blowjob from Raven.
    >>
    >>9277886
    Finish it even if its shit then post it here so we can tell you youre being a moron whos fucking himself over in pursuit of perfection. Make it good enough and it can be improved later.
    >>
    >>9277611
    i have like 10 projects on the go at once which i chip away at and eventually they get close enough to the end that i can finish them off in one big final push
    it's a terrible way to work :)
    >>
    >>9278255
    Sorry man try the request thread
    >>
    >>9277602
    >Gifdoozers new tutorial on liquid simulation
    cheers mate
    >>
    >>9277602
    looks weird once it settles on the skin, like his fluid settings aren't right and that's why it turns into like a waterfall of cum on her face/body
    >>
    >>9279787
    Yeah, needs to be stickier and less fluid
    >>
    >>9277899
    pretty good, artist?
    the catbox webm is kinda choppy tho
    >>
    >>9279787
    >>9280651
    i think it looks good stylistically even if it's not realistic
    cum running off her body and pooling below her is hotter to me than it being the consistency of glue
    >>
    >>9281406
    It doesn't stick at all is the problem
    >>
    >>9282377
    good
    >>
    >>9282377
    So then fix it instead of bitching
    >>
    File: 02.webm (1.37 MB, 1280x720)
    1.37 MB
    1.37 MB WEBM
    >>
    >>9284115
    Love this
    >>
    Gadabout 2 finally got released and no fanfare?
    >>
    >>9285969
    never heard of it, and those models with big floppy balloon tits guarantee I didn't miss anything
    >>
    File: file.png (165 KB, 3664x325)
    165 KB PNG
    >>9285975
    Wow, if I look for mentions in the archive, the last time was by me 3 years ago .
    5 years to make. No sex until 9:50 seems to end at 33:00 out of 39:00 minutes.
    Uh, thought it would be longer for this much wait.
    >>
    >can't even browse nsfw animator's work now because nitter/xcancel got C&D'd
    can't have shit in 2026 bruh
    >>
    I have upgraded my graphics card from 3060ti to 5080 but my viewport performance is still dogshit
    I've tried fiddling with many settings, increasing pixel size, reducing samples, disabling denoise, using simplify, manually disabling things like subdivision modifier, but it's still not good enough
    How do you set up lights when the preview is choppy
    >>
    >>9287055
    typical cpu bottleneck
    >>
    >>9287055
    >This is written with the assumption you are using Blender.
    For Dummies: Make sure the rendering device is in fact your GPU. Check the System tab in Preferences and make sure your GPU is listed. Shading Methods can also be a factor so if you're using a method (Like OptiX for example) that may be acting slow on your system, try changing it to use a different shader like CUDA.

    In terms of quick scene setup, Material Preview is your friend. If you are running your renders through Cycles, Utilize the Material Preview for the General placement of lights you can set it to use scene lighting. Once you get your lights in the right spots, then you can switch to Rendered view to double check it and make additional adjustments.

    If you're using Cycles in the Viewport, Up your noise threshold in the VIEWPORT to such that the approximated render looks good enough without committing to extra time to make it polished. A setting of ".1" can work fine with most graphics cards, but i've heard of people using as high as ".25" for really low-end systems.

    You could also try changing your light path settings, If you're in cycles and are using "Full Global illumination", it will tank your Performance in terms of approximating lights. "Fast Global illumination" works relatively well in a fraction of the render time, you could also use the "Direct Light" preset is performance stats are dire.

    Other things to mention is that scene density does play a huge role in render times. Make sure you're rendering all the right objects.

    If you have a Viewport Preview of the scene, I can take a look for you. Ultimately, it's largely dependent on your render subject and your Hardware.
    >>
    >>9287006
    Anyone can send a Cease and Desist for anything.
    It is not necessary for a suit.

    You regular people are pathetic pushovers.
    Someone sends you a letter and you comply.
    That is pathetic.

    You even remove your opensource project because someone sent a Cease and Desist letter.
    It is PATHETIC.


    >Yes I am a Lawyer.
    >No not your lawyer.
    >Yes I know you won't believe me.

    nitter: noooo someone might sssuuuueee meeeeeeeeeeeee
    THey said TO STOP, I MUST OOOOBEEEYYYY
    JAAYYYSSUUUSS SAYS IN ROMANS 13 TO OBEY ALL EARTHLY RULERS
    I MUST OOOBBEEEEYYYYYY

    THEY MIGHT TAKE MY HOUSE!! IF THEY WIN THE SUIT THEY ARE THREATENING AND GET A MONEY JUDGEMENT
    >Why is it not in a non revocable trust, or some other holding aparatus such as an S-Corp or LLC depending on juristiction?

    YOU DONT UNDERSTAND
    THEY MIGHT TAKE MY HOUSE
    >If someone comes to physically throw you out of your land: why don't you physically kill them then?
    >That's what property ownership is: the exclusion of all others and their claims
    >No you white people in the USA do NOT own land
    >You pay property tax to the town under penatly of forcible seizure by their police
    >and you never fight them you always comply
    >>
    What sort of names should I be searching for to get models like those in the OP's pic? I want to use Blender to set up poses and lighting to practice my drawing skills, but I don't know what sort of thing to be searching for.
    >>
    >>9287505
    please take your meds, schizo
    it was twitter themselves
    >>
    >>9287560
    >>9276863
    >>Practice models
    >https://files.catbox.moe/gffh2m.zip
    >>
    >>9287812
    Completely overlooked that, thanks anon.
    >>
    >>9287419
    >Material Preview for the General placement of lights
    this is actually massive, I've never realized that you can do that
    >>
    File: 5d6.jpg (14 KB, 250x250)
    14 KB JPG
    >>9287625
    SAY IT TO MY FUCKING FACE.
    A Cease and Desist is not a legal document, moron. You do not need to send a C&D before you initiate a lawsuit.

    It's the equivelant of a verbal warning,
    a threat of a suit.
    A request for person A to stop doing whatever from person B
    It is pathetic that you white fucking morons cave to that.

    Old opensource projects did not.
    They didn't even cave to won-court cases.
    They obeyed no law.

    You people are spineless eunich faggots.
    Worthless woman-respecting anti-loli anti-anime pieces of shit.
    In a word: Zoomers.
    ((Toropets was Nuclear btw (btw))
    >>
    >>9288271
    that's cool
    let me know what nitter/xcancel alternative you're using since the main one was shut down due to ongoing legalisms
    >>
    does anyone here have the bonedynamics blender addon or a link for it?
    there's supposed to be a free version but superhivemarket and gumroad only have the paid pro version for 15 bucks. i don't really wanna buy it before testing it
    >>
    >>9287812
    There seems to be an issue with unzipping this file? It just won't do it, giving a generic error?
    >>
    >>9289334
    Works for me
    >>
    Anyone got a recommendation for models for Mei and Zarya from Overwatch? I'm spoilt by how good the ones that Dzoo and AlexaVL do. Would also like to hear any for any of the men.
    >>
    >>9291036
    Just grab some off smutbase
    >>
    is dr. driggs head-hacking tutorial any good? i mean as an general entry point since its 2 years old already
    >>
    >>9285976
    The wait was entirely some drama thing with the original audio guy. Haven't paid too much attention to that myself, but it was essentially fully animated 2 years ago, give or take some quality editing to finish up.

    Hell, a couple years before that he had a different version entirely he scrapped to start over.
    >>
    New Tutorial from Rigid3D's twitter
    https://files.catbox.moe/ww4ld0.mp4
    >>
    >>9293773
    Getting a corruption issue with the video around 1:24 that copying with ffmpeg doesn't fix
    >>
    >>9294028
    No clue why it fucked up the file but its on his twitter anyway like I said
    >https://video-s.twimg.com/amplify_video/2095928519108775940/vid/avc1/1920x1080/_14iDscQ0mxnEh11.mp4
    Hopefully this link works for people
    >>
    >>
    >>9294339
    That's not an animation anon
    >>
    >>9295038
    It soon will be muahahahah. But this one too and others.
    >>
    just starting out animation after only making renders for a while, and i looked up a bunch of stuff on how to adjust the models for animation, like adding physics etc.
    from what i've seen, some people (like rigid3d) just use jiggle bones for the tiddy while others (like wildeer / singularity etc.) add a proxy mesh with cloth sim.
    now i have no clue which method is better for which workflow, but i'd assume a jiggle bone setup is the laziest quick method, the proxy mesh takes slightly longer to set up but has better results out of the box, and if you want more control for insane shit you'd use jiggle bones + tons of custom shapekeys?
    >>
    >>9295345
    that sounds correct
    >>
    >>9295039
    That's AI, not 3D animation.
    >>
    >>9296964
    AI 3D
    >>
    >>9297563
    That's an oxymoron.
    >>
    >>9297704
    I'll oxy her moron.
    >>
    >>9276859
    The videos about cumshots are just a small test video file, does anyone have the tutorial version? I have been looking for how to do that for a while..

    Also thank you for providing these guides! Amazing stuff
    >>
    >>9298758
    part1
    https://litter.catbox.moe/b8yjpr34oah5bc5h.mp4
    part2
    https://litter.catbox.moe/y8bt76wkcfjjiuhd.mp4
    >>
    >>9300351
    Thank you!
    >>
    >>9297563
    E=Mc^2 + AI3d
    >>
    >>9277602
    >>9279787
    Hes managed to get it sticky now
    https://files.catbox.moe/ni04jt.mp4
    >>
    The fucking madlad Radeong3d has been making a Lara Croft x futAmazonians animation since like 2025 from what I can see.
    AFAIK, it's finally completed and it's a whopping 50min voiced animation:
    >https://rule34video.com/video/4606959/amazonian-mist-1080p/
    Show some support for the dude if you are able.
    >>
    >>9302544
    >futa
    >"Show some support"
    No; buy an ad
    >>
    >>9301794
    damn that is a nice looking cumshot. thanks for the tutorial anon
    >>
    >>9302801
    Do you know where to get the cum texture?
    >>
    >>9302823
    He mentions on his twitter that the cum material is from Rigid3D cum pack on smutbase
    >>
    >>9302866
    Ah found it here for anyone else looking

    https://smutba.se/project/623b84b7-7fe0-4a74-92b1-e28b1695fbbc/
    >>
    >>9301794
    Nice
    >>
    >>9302544
    futa is not really my cup of tea, but damn i commend the skill and effort that went into this
    >>
    >>9301794
    very nice
    >>
    Alright gang I'm grinding the bouncing ball exercise to eventually join you all wish me luck
    >>
    if I wanted to see a man fuck a woman, I'd watch regular porn
    >>
    >>9307594
    The what? I started with a handjob anim, but godspeed anon.
    >>
    >>9307677
    I just started some animation tutorial and the guy said it's a good idea to try and get a bouncing ball to animate correctly before moving to more complex stuff.. so that's where I'm at right now.

    Surprisingly difficult
    >>
    >>9308246
    That sounds reasonnable, my approach is that i mainly learn blender to make wallpaper and porn animations of my favorite character, so why should i focus on anything else beside how to make her look as good as i can.
    >>
    >>9277602
    Weird affect on that cum...
    >>
    >>9309169
    If you can bounce a ball correctly you can bounce a girl on someone's dick, and it'll look better than people who didn't practice
    >>
    A new tutorial from Gifdoozer covering procedural belly animation
    For purely academic tentacle purposes of course
    https://files.catbox.moe/pgcqdl.mp4
    >>
    What happened to StudioFOW?
    >>
    >>9313260
    last thing they made was that coomer game "Subverse"
    >>
    >>9313169
    good stuff, thanks.
    >>
    >>9313265
    Ah yeah that rings a bell
    >>
    >>9289334
    It might be using a newer compression method and whatever you're using to unzip it is out of date.
    I've had the same issue before and updating usually fixes it.
    >>
    >>9302544
    That's pretty impressive
    >>
    I really want to talk with 3D NSFW artists and get their genuine opinions because I always assumed they do this stuff for money and don't enjoy it which always made me feel bad for doing so.

    Do you guys enjoy your work? Do you like what you do or do you hate it and hate the people that view your work and see them as dumb worthless disgusting degenerates, and are only doing this because it pays money and wish you did something else? Do you genuinely enjoy pornography and enjoy creating it? How do you feel about others getting aroused to your work?
    >>
    >>9316883
    most people who do these things do it because they like it first, and for money second (if at all)
    Disgusting commissions notwithstanding
    >>
    >>9316883
    >do this stuff for money and don't enjoy it
    That's my normie database dev job, it'd be a pity if I extended that mindset to smut
    >>
    >>9316883
    I like what i do and it makes me happy when others like it too.
    >>
    >>9285969
    >no fanfare for an animation still using SFM
    huh, wonder why.
    >>
    >>9320006
    that's not it imo, i think there's no fanfare because it's demoralizing and niche
    >>
    >>9285969
    Where can I watch it
    >>
    >>9276856
    >Thread about 3D Animation, creation, WIPs, advice and tips.

    But does anybody know how to set up Blender's Cycles or EEVEE to accurately mimic Source Filmmaker's rendered look when done right?
    Source 2 Filmmaker's rendering look is also good too.
    >t. AMD Ryzen 9 7900X CPU, AMD Radeon RX 7800 XT, CachyOS KDE plasma

    I am pretty sure that SFM (when rendered properly) is a good equilibrium between being high definition enough and also not being too hard on one's hardware.
    >>
    File: MakraSmutbasePrev.jpg (1.95 MB, 2560x1440)
    1.95 MB JPG
    fuck me yobo makes some ugly ass models
    >>
    >>9320563
    just use old eevee (4.1 and earlier) if you want low hardware impact but you'll never get it to look exactly like sfm, you're better off just using sfm if you want that
    >>
    >>9320730
    Fair enough. It was worth a shot in the dark.
    >old eevee
    Is there no way to make sure that current eevee renders remain looking like the old? Or is that more so Cycles' thing of ensuring a consistent render "style" throughout Blender editions?
    I'm fairly new to Blender.
    >>
    >>9321139
    old eevee is basically unreal engine 4 but new eevee is unreal engine 5 and has raytracing and shit
    no idea why they didn't keep it as an option, there's apparently only one guy in charge of eevee development and he's an idiot clearly
    you can't make new eevee look like old eevee because several key features are gone (screenspace reflections, totally different lighting, different shadows, etc)
    >>
    >>9301794
    this is way better. nice and sticky
    >>
    >>9320563
    >>9320730
    I know people like noname55 who've used SFM for years and are doing everything to make it NOT look like SFM, striving for the opposite with Blender is quite puzzling to me
    But on the other hand I recently saw this tutorial on how to achieve old 90's CGI look, similar to how Bryce2 renderer looked like:
    https://www.youtube.com/watch?v=LGVUtCEoQR4
    Maybe research into that, but I think getting the shaders right to replicate SFM would require a bit more experience
    >>
    >>9321319
    >there's apparently only one guy in charge of eevee development
    That isn't a good sign.
    >you can't make new eevee look like old eevee because several key features are gone (screenspace reflections, totally different lighting, different shadows, etc)
    Now I know why he's an idiot.
    >>9321343
    >make it NOT look like SFM
    When I say "SFM" I mean SFM done really well. SFM just seems to have a rendering "style" that I can't quite articulate but it is there if that makes sense. I want that.
    >that link
    Man I needed one of those. Maybe I'll emulate the Fallout 1/2 CGI cutscenes instead.
    >striving for the opposite with Blender is quite puzzling to me
    It is to be less harsh on my AMD gaming rig I have when I was getting into Linux around W10 ending and "somewhat" before graphics card prices shot up like a rocket to the moon. I read that AMD just works in Linux so I went with those. The prices were also lower.
    Is it gonna suck for Blender though?
    GPU is a AMD Radeon RX 7800 XT.
    CPU is AMD Ryzen 9 7900X
    >>
    >>9321373
    i have a 2070 which is drastically shitter than your gpu and i render stuff with cycles and eevee (new and old) just fine
    >>
    >>9321379
    I guess I was overthinking things and getting worried a bit.
    Can we see some of your renders, please? If not NSFW maybe a catbox png link then to not take up image space on this thread?
    >>
    >>9321319
    Screenspace reflections are still there though
    >>
    >>9321414 (me)
    I remember installing Blender on my CachyOS build and it had a lot of extra things to download on the "shelly function."
    Let's say I installed something I should not have. Is that going to cause problems or is it okay?
    I somewhat remember some of the functions being support for Intel and AMD and Nvidia hardware. I selected the ones for AMD if I recall correctly.

    I've recovered from a computer problem where I thought my hardware was failing but it turned out it was a failing surge protector. So I am a tad bit paranoid of messing up my PC.
    >>
    deadazz
    >>
    tutorials on how to make undressing animations?
    >>
    >>9276856
    sexooo
    >>
    >>9324148
    hide as much of it as you can with clever cuts and camera angles because it's really hard
    >>
    >>9324148
    this >>9324766
    >>
    >>9276863
    >>9276859
    >>9276856

    What are these models called or where can I download them? Looks like a perfect model to practice on
    >>
    >>9326098
    They are called "practice models" and the download link is in the OP
    >>
    >>9321373
    >SFM just seems to have a rendering "style" that I can't quite articulate
    I think a big part of the distinct look SFM has is the harsh black/gray ambient occlusion that desaturates everything slightly
    >>
    My PC is weak, so I've had to use Source Filmmaker instead of Blender. I've only watched a few videos from the official tutorial, but I can't help but think that SFM is a very weird animation tool.
    By the way, I only sporadically read this thread, so I apologize in advance if my question is too stupid, but can we talk about NSFW animations and animators here?
    >>
    >>9328375
    SFM *is* a weird animation tool
    >can we talk about NSFW animations and animators here?
    Absolutely
    >>
    >>9326164
    >>9326098
    Alternately, the official and still free source is there: https://www.p2design-academy.com/p/free-rigs
    >>
    >>9324148
    State of the art in that domain is Beadschain's rigs but it's a lot of work so as anon said, unless you wanna flex it specifically, keep it out of frame

    https://www.youtube.com/shorts/CXHi_NUdbzk
    >>
    >>9328375
    I can use Blender with my 2016 pc, so probably there's some setting you're cranking up too high
    >>
    >>9313169
    This looks freaky as heck
    >>
    >>9320726
    Some meat there
    >>
    File: Harley_Loop_10001-0030.gif (831 KB, 400x225)
    831 KB GIF
    Been working on this.
    >>
    >>9330292
    Really? Which version of Blender are you using? Could you share your render configurations? It takes me around half an hour to render an image, which means it would take me days to render a simple animation. Just in case, these are my PC specs:
    >Intel Core i5-3470 3.20 GHz
    >8 GB RAM
    >GeForce GT 710
    >>
    >>9292620
    nice tits
    >>
    >>9333369
    you have a 12 year old 2gb vram video card i don't think you're realistically going to be using blender unless you upgrade
    >>
    >>9333369
    Use eevee
    >>
    >>9322154
    Things seem to be working just fine after I switched the power surge protector out.
    Now I just need to figure out what the settings in cycles are to set things right.
    Are there other alternative rendering systems that work in Blender besides Eevee and Cycles?
    Someone mentioned here that the Eevee maintainer(s) have autism so bad decisions are being made. I'm not sure about Cycles, but I want to know if there are other rendering engines (free because I'm poor) out there for the job.
    Lastly. Oddly enough I felt inspiration when I saw that an SFM animator going by "sodaz" made SFM animations (not nsfw in the lewd way but in violence) switched to Blender and his Stalker blender animations looked a bit like SFM. Maybe it is that the models are tailored to be video game assets that sells the look or he wrangled Cycles to mimic the look of his SFM animations.

    Besides Open3Dlab and smutbase what other spots are there to get 3D stuff for free and not have to worry about royalty autism? To get started of course. I've also pondered porting GMOD and SFM workshop assets to Blender for reuse as well.
    >>
    >>9277508
    No kissing? No waking up cuddling in bed with the dark night and rain outside?
    BTC
    bc1qtm4rep7kyp2p28hlkfktpnd0j7uew47vnt2mev
    LTC
    ltc1q9xlaysse0mpfwf025esd69kt9zu3md22gh23du
    ETH
    0x6abA18D203520c8F90ca63eE7426a7bC345D98e6
    SOL
    E5ekoiauCR8yiNp451dmuPzhUxo84P5x3m9WJBK5kxZe
    XRP
    r3jYXNdMk2Vz5hXhKCKE9re8uz93JQFG1r
    DOGE
    DSBq5jRWkiwmEh1G7zBwmQDgRkvRr61fmb
    XMR
    85CTwq5wGjWZw5GgzgwZPrHyZxpLXMK5oZSSSk5j4x9w1bpqzisaWAUZYaAPfh6rP2MZJcaFqF1XmEzkw6YCqJSS2Txu6Z8




    Delete Post: [File Only] Style:
    [Disable Mobile View / Use Desktop Site]

    [Enable Mobile View / Use Mobile Site]

    All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.