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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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    File: piston.png (584 KB, 2776x1698)
    584 KB PNG
    https://github.com/v3ai/fission
    >>
    Wow even more vibeslop
    >>
    >>1033302
    Why doesn't someone just clone Autodesk Maya or 3DS Max already?
    There are Photoshop clones, video game clones but no 3D modelling clones? WTF?
    >>
    >>1033309
    Yeah I could prolly clone autodesk maya in like two days, but a bit sad to me, not many people seem to care about the fusion thing. If you want to do it you can get something basic working with the free version of claude stuff
    >>
    >>1033310
    Sure man, if you could you would instead of running your mouth. All the vibeslopped clones have been little more than janky twitterbait.that will never progress past being an interesting demo.
    >>
    >>1033309
    https://github.com/v3ai/inca
    I've never used the program you want, so I'm likely not helpful in debugging, but if you try out in the appimage/windows stuff in the releases section and tell me, things can be fixed/added about instantly
    >>
    >>1033325
    This is cool, thanks anon.
    Maybe even create a new thread for this? It should get the attention.
    >>
    >>1033302
    sweet, a vibecoded software that is inferior in literally every way to an already free program
    >>
    >>1033302
    vibeslop is only free if your time is worthless
    >>
    >>1033342
    you are in 4chan, man.
    >>
    >>1033342
    Are you fucking seriously implying that people should decompile machine code manually themselves? The fuck are you even talking about. Maybe we should compile software manually too, using pen and paper? Then any major software release will take 2 years with millions of human work hours of absolutely boring soul crushing job of matching machine codes to source. Wow, so soulful and totally not time-wasting!
    >>
    >>1033364
    try not arguing like a woman. don't get irrationally angry at things I didn't say
    >>
    >>1033310
    >a bit sad to me, not many people seem to care about the fusion thing.
    kek
    the fate of all sloppers
    >>
    >>1033367
    That's literally what you said. Or you are just a retard who thinks that an objectively verifiable 1 to 1 decompilation is a "slop".
    >>
    >>1033373
    why dont you ask claude to explain it to you?
    >>
    Instead of going through the motions of pirating FL Studio again I just told clod to make me a DAW and had it retool it every time I hit friction. Pretty cool but I know nobody wants my fucked up DAW.
    >>
    >>1033374
    >even more deranged schizo babble
    We get it, you are tech illiterate zoomer. No need to embarrass yourself any further.
    >>
    >>1033325
    Pretty cool!
    Can you explain how to achieve something like that? I'd like to do something similar, and reproduce, the now defunct, Softimage|XSI.

    I've been testing Inca, and it's essentially Maya, lol
    There are a few things that are a little bit wonky, though:
    When you click on an object, or on the Channel Box interface, it seems like it's trying to add keyframes to the INPUTS (when a box field is in red, it means that it has a keyframe on the current frame), but no keyframe is set, when you move a cube (for example) the fields flashes.
    Backface Culling, appears to be always ON.
    It even has the ALT+B shortcut to change the viewport color, C R A Z Y!
    >>
    >>1033382
    Yeah basically I used yt-dlp to get a bunch of maya tutorials and a big pdf I found online about maya online. Claude $20 subscription, here's the prompt. Took about four hours. opus 5.5
    >>
    >>1033382
    With regards to the problems, I plugged it in, and it's released https://github.com/v3ai/inca/releases hopefully it's better now, if there are more issues if you put a real issues request in github (it doesn't have to be formal at all) It'll be easier for me to fix it.
    >>
    >>1033403
    Thanks, looks like a fun thing to play around with, I'll try it some day.

    >>1033405
    The "Keyframes" bug is still present.
    Backfaces culling kind of works, but it still displays Edges and the Face Center, when it should be fully transparent.
    I'll set up a GitHub account tomorrow (kind of late now) and submit a proper issue/s form.
    >>
    >>1033310
    >sad to me, not many people seem to care
    this is fucking hilarious
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