I want to add a loopcut but I don't want the cut to extend all the way upward. Is there some wizardry I can do so it only applies from hip down? thanks :)
>>1032745I am mentally illCopy-paste all the verts you want to loopLoop cut the copiesDelete the verts from the original meshRejoin the new cut mesh using snap-to-vertex and merge-by-distance
>>1032745Just temporarily subdivide one of the edges of a quad to make it an ngon and the loop cut will stop there.
>>1032745Learn keyboard shortcuts to hide and unhide geometry (for me it's ctrl+h and ctrl+shift+h) what is hidden is not affected.Hide what you don't want to cut
>>1032987oh that's a good one!
>>1032745In Edit mode: Shift+Space -> K.Put two points on the edges where you want to create new vertices, press Enter.
Select the horizontal edge that is one segment above where you want the loop cut to end. Subdivide the edge [ CTRL-E > Subdivide ]. Loop cut below as wanted. Select the vert that the subdivision created and dissolve it [ DEL > Dissolve Verticies ]. If you haven't unwrapped the UVs yet, you can just merge the vert to another instead of disolving. If the loop cut fel short, select the subdivided vert and the topmost vert the loop cut created and join the [ J ]