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    File: Untitled2.png (1.31 MB, 1920x1080)
    1.31 MB PNG
    so i put together my own assets, and decided to try and make a scene, its my first time so idk how good or bad it is, i dont have time to texture it, as i am a wage slave and no time, but as for now id like some feedback regarding my model and its composition and assets, thanks :3
    >>
    >>1032671
    https://youtu.be/GGl7DGpggKA
    >>
    >>1032671
    Texture it
    >>
    >>1032671
    The room (walls, floor, window) needs a lot more detail.
    First stage the space as a normal, livable room, then find a photogenic view within the room, and then do one pass of improving the object composition in the view frame.
    Make the room as small as possible while fitting all of the objects. Take a lesson form typography and start by composing the content ( objects) relative to each other, and place the limits of the room last.
    center -> out,
    real -> scenic -> ideal
    >>
    >>1032675
    dont have time
    >>
    >>1032701
    Time is something you take.

    "Here's some obviously unfinished shit give me feedback" well the feedback is finish the shit you start. That's the most important skill you can develop
    >>
    >>1032702
    oh ok
    >>
    >>1032671
    All the things look correct from a glance. If I were to view this scene as part of some production, I couldn't find any jank that screams that this is bad desu, apart from no textures ofc.
    >>
    Seeing as it's untextured, we have zones with lots of busy geometry and zones with almost no detail.
    If you want the geo to do all the work the blank walls need more details. Floor and crown molding are easy ways to add class to walls. The window could use a frame.
    If it's intended to be textured then the texture on the walls could do all the work of adding detail. Then you'd have to make sure the textures kn all the props don't then add so much detail to them that you have the same problem.
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