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    File: retopoapp.webm (3.84 MB, 1264x956)
    3.84 MB
    3.84 MB WEBM
    I'm coding my own retopo app.

    Hopefully I can make something that isn't ltieral dogshit.
    >>
    File: retopoapp.webm (830 KB, 1264x956)
    830 KB
    830 KB WEBM
    This is magic.
    >>
    cool
    >>
    File: retopoapp.webm (2.77 MB, 1264x956)
    2.77 MB
    2.77 MB WEBM
    30 seconds to retopo a panty.
    >>
    >I'm coding
    You're using free codex, Cris
    >>
    File: Mimicpower.png (336 KB, 640x357)
    336 KB PNG
    >>1032595
    Maya had this for years, you’re just late at building one.
    >>
    >>1032613
    maya doesn't run on linux.
    >>
    >>1032618
    Blender does
    >>
    File: IMG_1042.jpg (57 KB, 1142x997)
    57 KB JPG
    >>1032618
    It runs on Mac, the Mac is certified Linux kernel. It runs on Linux.
    >>
    File: 1615134139524.gif (311 KB, 493x342)
    311 KB GIF
    >>1032621
    >Retard doesn't know the diference between Unix and GNU/Linux
    >>
    >>1032624
    https://techdepot.blog/is-macos-unix-based

    Better than fake ass Linux Operating Systems that aren’t certified and contained proprietary software to run thus breaking the open source standard.
    >>
    >>1032632
    >He willingly uses an apple operative walled garden
    >>
    Is it worth it to slop together your own app? What's the advantage? Adding custom feature that aren't already in blender or something?
    >>
    I can't be bothered to build this but someone should so:
    Character retopo should largely be modular and preset-able
    Download some base meshes
    Split them up into leg torso arm
    I should then just be able to, like an auto rigger just specific angle knee hip connection and the mesh should conform to the target - and I should be able to select from base mesh options
    Theres no reason to not do this
    >>
    >>1032986
    >>1032989
    Professional 3D software had already created these features. Blender is behind by 10 years. It’s why you see Autodesk, SideFX and Maxon try AI to farther understand the market.
    >>
    >>1032990
    no they haven't. like if you're a dumbass that considers Daz3D and Poser "professional" then technically you're correct but neither of those are good.
    >>
    >>1032999
    I know what you speak but that tech was from 90s and it was flawed. Main problem was programming the software to deform into the correct looking animation. This is why many taught in full body to reduce animation work. Just watch guy explain how it’s not easy: https://www.youtube.com/watch?v=LsDG38kHFfk

    FF7 original is best example of why no one uses it, just have a look: https://www.youtube.com/watch?v=7O6X94Pzl9g
    >>
    >>1032595
    Grande Maestro!
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