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    File: Untitled.png (1.24 MB, 1080x1920)
    1.24 MB PNG
    the models resource isnt the best and imcomplete
    >>
    >>1032594
    Because it's copyright infringement, also it requires enough knowledge and effort that any good ripper will ask to be compensated
    >>
    it is the best and it's incomplete because of the legalities around these types of IP models as well as the difficulties in extracting each different engine's assets, not to mention that you need money for servers to host the downloads (downloads which are 3d models owned by other companies) and realistically this is the classic: 'if you don't like it, start your own' type response I could give you but there's a mountain of work involved in maintaining a site like that and I wouldn't wish it upon my worst enemy
    >>
    >>1032599
    i see, how am i supposed to study textures and models otherwise? and eventually be a 3d pro and get a job?
    >>
    >>1032606
    you talk like a child or 3rd worlder, either way my advice to your question is the same: if you have to ask how to study then you're not a very intelligent student
    >>
    >>1032607
    > meaningless rude interaction

    lol
    >>
    >>1032609
    >meaningless rude thread
    getting what you deserved
    >>
    >>1032606
    You can look at them in-game, or fire up renderdoc or ninjaripper
    >>
    >>1032612
    not really but do go make your mental illness everyone else's issue lol
    >>
    >>1032594
    The models resource is one of the most violently autistic no-fun-allowed communities I've ever dealt with, you do not want to get involved. Unfortunately it is the biggest repository of ripped models next to P3DM which mostly caters to vehicle people and Sketchfab which isn't so bad but you need a special tool to rip models from there if they won't let you download the models by default.

    If you want ripped 3D models from games, you're going to have to pay 3rd worlders on reddit, download a unique tool for whatever engine you're trying to rip from (inconsistent, some are easier than others), brute force it with something like NinjaRipper or Nvidia Nsight Graphics (would not recommend), or finally upload the game files to your AI coding chatbot of choice and have it do the work for you.

    For engines with no known ripping/viewers tools, AI truly is the best option but it often takes several tries to get it to do what you want.

    >pic related the training map from the first Call of Duty I ripped with ChatGPT just to see if it could

    I've been ripping models for fun for quite a while, if you have any questions about it I can try to answer.
    >>
    >>1032616
    >wah wah it's so hard and frustrating and don't get involved with the community
    this thread is beyond glowing at this point
    >>1032615
    it sounds like it's your issue if you're already on damage control
    >>
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    >>1032617
    you caught me im the CIA here to stop people from ripping anime girl models for the benefit of... somebody I'm sure, probably israel.

    Point is OP if you want ripped models you're gonna have to do it yourself.

    >>1032614
    I have a very specific use case for something like RenderDoc right now but haven't used it, how complex is the exporting process for it?
    >>
    >>1032594
    >garry's mod and sfm workshop
    >convert model to fbx
    ezpz
    >>
    >>1032609
    You are retarded my brother
    >>
    >>1032594
    You can download a ton of 3D models from Chinese gacha games, you just have to find them (which is easy via google). Here is one example:
    https://gf2exilium.sunborngame.com/main/art
    The only downside is they release them in mmd format so you have to install an addon for Blender (and use an older version of Blender for the addon to work).
    However these are perfect for reverse engineering and learning from.
    Pic related, something I cooked up after studying the models of Girls Frontline 2.
    >>
    >>1032599
    It's not like studying ripped models was very useful anyways. It doesn't tell you anything about the process of making the models, or anything about the game's rendering pipeline. At this point AI can create better study material, which says a lot, since it makes more sense to study chicken intestines.
    >>
    >>1032594
    I find models resource to be good enough desu, but sketchfab is a good backup if the former doesnt have what youre looking for, a lot of people just dump the assets they rip in there
    >>
    >>1032684
    >at this point AI can create better study material, which says a lot
    It certainly says a lot about you and how much your advice should be trusted.
    >>
    >>1032693
    Are you fucking retarded?
    >>
    >>1032684
    >At this point AI can create better study material
    Sure it can
    >>
    >>1032616
    i don't know anything about chatgpt. how do you get it to rip or convert 3d models like that? there are so many games i'd like to extract models from but the old xentax forums have been gone for a while along with all the extraction and conversion tools.
    >>
    >>1032757
    >how do you get it to rip or convert 3d models like that?
    That's the neat thing, you don't
    >>
    >>1032757
    It's surprisingly easy, you simply tell it what you want it to do and it does it. It's not something like UE Viewer where you open up a file and scroll through all the models until you find then one you want, you simply ask the AI what you want in particular and it will search through all the files looking for references to it. You can think of it like asking a relatively competent person to do a task for you.

    First off if you want to do this you will need the $20 subscription, the free version will timeout before it completes any task. Secondly you will need the desktop ChartGPT app so you can feed it files from your computer.

    Since I intended to rip some models today anyway, I'll walk through what I do.

    >download/install game
    >right click on folder containing all of the game files and select "Open project in ChatGPT"
    This creates a new chat where the AI has access to all of the game's files. In this case I will be using "Stalin's Subway 2 Red Veil"
    >give the AI some information about what it's working with and what you want.
    So your very first prompt should be something that helps the AI with it's extraction. Things like the game title, the year it was released, who developed it, what engine it runs on, and what exactly you intend to do with the files. Want to just look at them in blender? Use them in a game engine? Do you only want the weapons models or perhaps a rip of an entire game map? Do you want the models to be in a certain file format? Specifying all of this greatly helps with the speed and accuracy as well as how happy you'll be with the final product.
    >>
    >>1032766
    So all I want are the character models from the game, so my first prompt will be:
    >Here is a folder containing the files to the 2006 game "The Stalin Subway Red Veil" developed by Orion Games running on their proprietary game engine "Orion Engine". I would like you to extract all of the character models in their original poses and save them as .GLB files so that I may open and view them in Blender.

    The AI will then look through all of the game files and do its very best. It may ask you for permission to do things or ask to download something from github every so often, but after a few minutes it should deliver something.
    >>
    >>1032766
    >you will need the $20 subscription
    Lol
    Lmao even
    >>
    >>1032767
    After 16 minutes, I now have every character model in the game, neatly cataloged.
    Depending on the engine the game uses, some models might appear black or maybe even come out with fucked up geometry. If you find yourself in that position, you can always take a screenshot of the problem, upload it to your current chat and be like "Hey this model is black and full of holes, please fix it." and it usually will. I've only had a single instance of it not fixing the problem after a few attempts but in general if you see a problem with the extracted models, simply telling the AI about it will result in a fixed version.
    >>
    >>1032766
    interesting. i'll give this a shot, thank you!
    >>
    >>1032616
    Can you tell me which tool is for download that not-default avariable models?
    >>
    >>1032597
    >>1032599
    every single person or company who makes a game should upload their models for me to use
    >solves the "copyright" problem
    >that would be cool
    b-but then the IP holders will--
    they hold the IP
    they can give me the models under a non-commercial creative commons license if they want or whatever so I can do whatever I want as long as it isn't infringing on their product

    >>1032767
    >>1032770
    you're retarded
    >open game files yourself
    >find models
    >convert them yourself with a file converter
    takes less than your 16 minutes to think about

    listen to me
    you already have the files
    changing a file format is not an "ask someone else" type of job
    you can just do it
    any model being converted incorrectly is the application's fault since you chose it to think for you and it chose to convert the file wrong
    you should research file formats while you work because you're using a computer to do a computer job
    you do have to gain the skills to fix stuff like textures because AI usually won't do things accurately
    if you have to tell something to fix itself, it doesn't work
    use a file converter to convert files
    this will save you from having to clean up for chatGPT's messes
    >but chatgpt put them in folders for me
    they were already in folders

    you may have to search the internet for "convert orion .msh to .glb" like your agent did for you
    and you may have to actually open the folder with the game files yourself
    but this method doesn't cost $20
    >>1032757
    chatgpt looks for a program to do it and runs the program, I assume

    glad i could help
    >>
    ripping models is not fucking hard
    the only hard part is cleaning up triangles after which is like caveman work
    can't believe the shit I just witnessed
    >>
    >>1032935
    >>convert them yourself with a file converter
    >takes less than your 16 minutes to think about
    why do people who hate ai just make shit up

    >yeah bro, in 16 minutes, you a person who knows nothing, will figure out how to identify how the data is packed, unpacked and discover a converter (that doesn't actually exist) that will convert it all to the format of your choice

    just embarrassing dogshit coming out of people's mouths these days
    >>
    >>1032937
    it took you 16 minutes and $20 to convert a file buddy
    >>
    File: judy.png (1.29 MB, 1920x1080)
    1.29 MB PNG
    >>1032700
    >>1032684
    >'just use AI to study'
    >'I don't trust you're giving sound advice'
    >'ARE YOU FUCKING RETARDED??'
    >>1032937
    took me about 60 minutes before I had fully ported a Palworld model into blender, but that was UE and I knew nothing about the process. Also used existing tools. If I wanted to do it again for any other pal in the game it might take about 15 minutes total to get it all finished but this is why I'm making this reply: If you had to dissect the packed data and convert it yourself it would take significantly longer. Add 10x longer if you had no idea about coding or the process of converting packets of data into usable formats. An AI *might* be able to knock it out in a weekend? Maybe? but without coding literacy to diagnose bugs and troubleshoot I can't imagine it going well. UE, Unity, Godot, etc big game engines it would be easy, because of the existing tools. Any proprietary engine like No Man's Sky would be a fucking nightmare
    >>
    >>1032941
    >An AI *might* be able to knock it out in a weekend?
    more like 30 minutes and it could just build you an end to end converter so you could just export everything out.
    it's not mid-2025 anymore, bro
    >>
    >>1032944
    I'll give you two hours. Extract one of the expedition exclusive ship models from No Man's Sky.
    >oh but I'm not interested in...
    it's not mid-2025 anymore bro you can't just be talking out your ass
    >>
    >>1032945
    i don't work for free, negro and neither does my clanker
    >>
    >>1032946
    so you can't do it then
    >>
    >>1032947
    me? no.
    my clanker? yes.
    >>
    >>1032948
    okay then do it, clock's ticking bro deadline is sunday
    >>
    >>1032949
    i'll do it $2k
    >>
    >>1032950
    you signed the contract. You made a claim and now you've got all weekend to do it. No backing out of the deal now, no haggling the price now kumar
    >>
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    >>1032951
    you appear to be hallucinating
    >>
    >>1032952
    >beg for money
    DO NOT REDEEM SIR DO NOT REDEEEEEEEEM THE CARRRRDD
    >>
    File: images.jpg (27 KB, 500x567)
    27 KB JPG
    >replying within a minute or two
    >gets called out
    >leaves thread
    the funniest part was that NMS was bait and there's already existing tools to do this and they could have easily got this done if they weren't retarded
    >>
    i was busy making money, anon
    you should try doing it some time
    >>
    >>1032956
    so did you get that model extracted yet? the deadline is coming up soon
    >>
    >>1032599
    Who's going to sue them and how will they know if an obj file is uploaded on the internet?
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