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    File: Screenshot (516).png (833 KB, 1920x1080)
    833 KB PNG
    when i render it it has this diagonal line, why is it?

    Also please rate the model, its fully og i wanted to mess around with an og design, critique anything u want, or if its bad, ik im not the best.
    >>
    File: Screenshot (517).png (592 KB, 1920x1080)
    592 KB PNG
    >>1032461
    the z ray mode, its all quads
    >>
    File: 4.png (1.05 MB, 1920x1080)
    1.05 MB PNG
    >>1032461
    >>
    File: 3.png (861 KB, 1920x1080)
    861 KB PNG
    >>1032463
    >>
    >>1032461
    Check whether the surface is actually flat. You can also try applying a triangulate modifier it with keep normals checked and see if it helps.
    Personally with a mesh like that I wouldn't bother with quads and instead go full retard with bools and ngons unless there's a specific reason for it.
    >>
    >>1032461
    It's not a werid haading issue, that shit is just not flat
    >>
    File: Screenshot (518).png (1.07 MB, 1920x1080)
    1.07 MB PNG
    >>1032465
    looks like i fixed it by aligning vertex, with snap to vertex mode
    >>
    >>1032474
    Anon, I see you fucked up the face in the back in the process. Pay closer attention kek.
    >>
    >>1032476
    yeah but thats cuz idk how to fix these little inconsistencies, so im gonna continue creating and learning from it, and if some blender god has any tips here ill be gratefull and keep evolving
    >>
    every quad gets converted into two triangles that quad is skewed somehow
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