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    Previous: >>1027530
    Daz youtuber's and general guides:
    https://www.daz3d.com/help/help-daz-3d-video-tutorials
    Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
    (Pruned some long inactive suggestions from past OP)

    Bridges: https://www.daz3d.com/daz-bridges
    Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
    Use this if you are an AMD or Intel pleb.

    News: Daz content now on Unreal's Fab marketplace
    https://x.com/daz3d/status/2041910820612010085
    Daz 5.0 this year for reals!

    Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

    We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/

    Other links:
    https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/
    >>
    >>1032010
    What Emma is this?
    >>
    New Gobbo thing https://www.daz3d.com/fn-gribble-goblin-hd-for-genesis-9
    >>
    File: Future Torta.jpg (150 KB, 675x1200)
    150 KB JPG
    Who's the next big celeb clone?
    >>
    >>1032079
    sadie sink
    >>
    Best way to do squishing, i.e. boobs pressed against a surface, or a squished face, or a butt sitting on a surface, etc.?
    I tried to use MeshGrabber but it turned out awful, do I just need to get better at it or is there some easier way? I can't really find any good premade morphs
    >>
    File: 1787257057215785.jpg (1.29 MB, 2048x2048)
    1.29 MB JPG
    >>1032083
    Cant beat Rhenderart's so far
    >>
    >>1032010
    Man, why did you pick the ugliest face for the OP. That mug is going to litter the catalog for months.
    >>
    File: file.png (1.73 MB, 843x859)
    1.73 MB PNG
    how to get smooth skin? i already set base bump to 0, but the issue still remains. picture related
    >>
    >>1032119
    Lotion.
    >>
    >>1032120
    ...or it gets the hose again?
    >>
    >>1032119
    call another bump map in the surface tab.
    >>
    >>1032123
    thanks, it fixed the issue
    >>
    File: Big Mama.png (1.42 MB, 1174x1080)
    1.42 MB PNG
    Does anyone know if someone has made Eva (specifically old Eva from MGS4) for Daz?
    >>
    >>1032174
    I feel like one of the game porters like dazwraps or innmodels may have
    >>
    Someone finish that anya taylor joy x Centaur the last guy was working on please.
    >>
    File: ForVee2.png (1.63 MB, 1280x720)
    1.63 MB PNG
    >>1032010
    Better OP image. Can we replace it?
    >>
    what's the point of daz in 2026
    >>
    >>1032194
    rendering characters
    >>
    I feel like I've reached a point where my DAZ renders actually look good and don't look like the usual DAZ slop that you see everywhere. Should I still learn Blender or export it and and render my DAZ stuff in Blender? Any upsides that I'm missing?
    Anyone here use both or use DAZ and then Blender for lighting/rendering?
    >>
    Anyone able to help identify the outfit in this? Think it might be a mix of G3 clothing but i have been unable to track them down.
    >>
    DAFUQ YOU LOOKN AT WYTEBOI
    >>
    >>1032224
    It's Vega outfit for G3F
    >>
    >>1032269
    based knower of archaic figure accessories anon.
    >>
    File: rs3d-li-mei-for-g8f-01.jpg (105 KB, 910x1500)
    105 KB JPG
    >>
    File: abby 3.png (2.74 MB, 2160x2160)
    2.74 MB PNG
    think i asked this in last thread, but what are some fitting morphes for khazar milkers?
    >>
    >>1032288
    Depends on realistic vs stylized. Given the hips, I'd suggest GC's other breast presets and anime breast presets.
    >>
    What do we think about using DLSS5 on DAZ3D renders?
    >>
    >>1032307
    >>
    File: DLSS5_6.jpg (1.08 MB, 2437x2720)
    1.08 MB JPG
    >>1032308
    >>
    >>1032307
    >>1032308
    >>1032309
    Yuck.
    >>
    >>1032194
    Still one of the best character customization software. Better than CC4 and MetaHuman. Especially for nsfw, since those other software restrict you from adding genitalia.
    >>
    >>1032307
    >>1032308
    >>1032309
    How is this different from any other comfyui AI slop? Source style in these examples is pretty shit to begin with though.
    >>
    Genesis 10 when??
    >>
    >>1032336
    New Emma when??
    >>
    >>1032336
    They're prompting with GPT Astra right this moment
    >>
    >toto gets paid hundreds of burger bucks for this stuff
    Anon, I believe in you. You can do better and get paid more!
    >>
    >>1032288
    Breast helper for g8
    try simulating after that for better effect.
    >>
    >>1032321
    It's the same shit. Just put into a 0.15 denoise SD.
    >>
    is render-state giving anyone a link not available as in the picture?
    i switched off ublock incase that was the issue but all i got with that was a million pop up sites but if other people are getting the same thing i will just leave it for some days. if it is just me i'll try to find out if some extension is causing it.
    >>
    >>1032365
    use 3dload
    >>
    >>1032367
    thanks, a great alternative.
    >>
    >>1032365
    I'm getting it too. 3dload has less stuff, but easier D/L.
    >>
    File: 1776528441572792.jpg (401 KB, 1407x1500)
    401 KB JPG
    >>1032194
    having fun, same as always
    >>
    >>1032365
    Got a knock on the door? No updates since 9th and still the same error.
    >>
    >>1032398
    which chun model is that?
    >>
    >>1032425
    yes
    >>
    File: 1761129769784351.jpg (231 KB, 1600x1600)
    231 KB JPG
    >>1032425
    this model is from Sonne
    >>
    >>1032433
    me too
    >>
    >>1032415
    Weird there are updates now but the error is still there
    >>
    So I downloaded and used this new program. It doesn't quite do what it says, there is some detail loss. Though, maybe an eye for detail doesn't matter when it is rendered 20% of the time.

    I will say this, and this is probably the deal breaker. To my knowledge, it doesn't support Transparency or Alpha channels.

    I was gonna wait a little bit to see if the DLSS5 addon will get a free trial. I personally think it makes the skin on faces look terrible, but seeing the clothing and environment details get a touch up seems like it could be worth it.
    >>
    >>1032444
    share it on catbox
    >>
    >>1032444
    >I personally think it makes the skin on faces look terrible, but seeing the clothing and environment details get a touch up seems like it could be worth it.
    you can just render characters separate from environment?
    >>
    At last!
    >>
    >>1032449
    its free on rhub
    >>
    after lots of trial and error i finally have made an ass that looks actually good and realistic. if you look at day renders, the asses look terrible because people only use 1 morph and set it to 100
    >>
    >>1032471
    show us please?
    >>
    >>1032458
    >At last!
    who the fuck is that, bro?
    >>
    File: chunkk.jpg (157 KB, 1611x1302)
    157 KB JPG
    >>1032471
    >>1032471
    Yeah that is my goal too, but for realistic bunda bunda booty. There is an AVN called Away from Home where the asses look perfect IMO, a lot of good chunk. Anyone have any tips? Attached example.
    >>
    File: file.png (138 KB, 473x430)
    138 KB PNG
    >>1032473
    pic related

    >>1032483
    just get tons of ass morphs and play around with them until it looks good. might take a while
    >>
    >>1032321
    You don't have to do any kind of prompting or any other fluff. send the picture or video through the DLSS node and you are done.
    >>
    >>1032484
    Share OBJ please? Preferably only with the ass modified. That is stellar.
    >>
    >>1032484
    That's a nice one indeed. OC asses thread perhaps?
    >>
    File: 1763652016041898.png (1.11 MB, 1000x1000)
    1.11 MB PNG
    >>1032490
    >OC asses thread
    I can get behind that.
    The joke is sex.
    >>
    >>1032458
    Would render, her breasts are way too low or is it the whole rib cage?
    >>
    >>1032501
    both i think. typical daz garbage, scanned some ugly frumpy woman as the basis so now every model either has to push the ribs/tits way up or they look like this
    >>
    >>1032502
    So unlucky I wasn't there, I know the very counter-morph that would have saved her.

    I'm awaiting for it to drop on renderstate.
    >>
    What do you guys use for environment mode in your render settings?
    Dome and Scene or Sun Sky?
    >>
    >>1032515
    Case by case scenario: Clair Obscure lighting work best in dark environments obviously.
    >>
    >>1032516
    >Clair Obscure lighting
    like an HDRI from the game?
    >>
    Whatever happened to MetaMixer?
    >>
    >>1032518
    It refers to a lighting technique.
    Here an average example, it's popular in WEGS.
    >>
    >>1032521
    >clair obscure
    >chiaroscuro
    kek im dumb i didnt make the connection
    >>
    >>1032522
    My fault, should have used the right word.
    >>
    >>1032519
    nothing? they came out with MMG9 recently
    >>
    Render-State is back to being functional, hell yea
    >>
    >>1032545
    I reported a link yesterday and put the actual problem in the name field so maybe that worked.
    >>
    File: 1763240592124671.jpg (777 KB, 2667x2000)
    777 KB JPG
    >>1032490
    >>
    >>1032554
    >nipple
    uh oh...
    >>
    >>1032012
    Emma Downson, obvs
    >>1032521
    >popular in WEGS.
    Is it? All I ever see are Dutch angles and flat lighting.
    >>
    File: butt.jpg (2.71 MB, 2000x2000)
    2.71 MB JPG
    >>1032490
    >>
    >>1032569
    I can't be 100% certain from this angle but there appears to be a depth problem. Specifically, the thighs do not appear to have enough backwards depth. I'm 95% sure that a side profile of this character would look highly dysmorphic in that regard and also possibly in regard to the shape (namely angle) of the glutes themselves.
    >>
    >>1032590
    good eye, i did pump up the glutes a little bit on that shot
    there might be some camera distortion too, i played around with the lens shift settings in the camera settings pane
    sideview: https://files.catbox.moe/xfis8t.jpg
    >>
    >>1032598
    chicken legs
    >>
    >>1032569
    >>1032598
    G8 has pretty sorry hamstrings without third-party morphs honestly.
    >>
    anyone know if goldencrown on rhub get nuked during the purges? His stuffs all new and looks like something Id seen from someone else, unsure who, but the account is old. posercontent has nothing but the new stuff
    >>
    >>
    File: file.png (321 KB, 428x509)
    321 KB PNG
    How do I do this type of lighting in DAZ? Nothing I've tried so far works. I mean the shape of the light
    >>
    >>1032793
    Point a projector at the ground and move it towards the wall. Adjust cone to your liking.
    >>
    >>1032748

    Sup Cucky, why don't you take a seat in the corner while I take a look in yo poorly indexed content folder.
    Shit niggah, you live like this? You wait 16 minutes for two fine ass bitches to load?
    >>
    Yes, Ada. I have set your height slider to 400%. You have correctly assessed the situation.
    Now go get my waffle iron, please. It's on the top shelf.
    >>
    >>1032797
    kek
    >>
    >>1032799
    Fucking MIDGE
    >>
    Anyone knows the name of her outfit?
    >>
    >>1032797
    >poorly indexed
    Content creators follows no rules. They would drop the files in "/windows/system32" if they could.
    >>
    Anyone have any tips for finding pirated assets in Daz that don’t come as DIM installation files? I correctly drop everything into My Library and can only see maybe half of it when I look into the Content browser in Daz (not smart content).

    Where do all these things go? I 100% have the directories selected in the content management part of preferences. Checked poser dropdown too for older asset types.

    It’s like a lot of the G8 assets go into the ether and are completely unsearchable in the software. Any tools out there or addons that can help?
    >>
    >>1032826

    DIM is only going to reliably work with items that you have bought from the Daz store, it has not been reliably hacked.
    There are 3rd party file management things out there, they work well, try them.

    Preform a bit of 'data triage' before you dump files into your content folder.

    Unzip new content into a new folder, structure your data like this: Content/People/Characters/Male and /female and /misc. Removing the creators folder structure.
    When you are happy, move the pruned files to your Content folder.
    >>
    >>1032828
    I appreciate the advice here greatly.

    When it comes to content/people/characters/male, can I literally throw everything that applies to a male character into that base folder? all .dufs, etc? Or do I need a substructure for different content types?
    >>
    >>1032834

    No you should always retain the Content/Data & Content/Runtime structure that 99.9% of Daz assets use, you can modify the indexed items (Content/People/Characters or Content/Props etc) however you wish, since the .duf files already have the texture and geometry dependants mapped.

    Folder trees such as Content/People, Content/Environment, Content/Props etc are purely for the user to access asset material. They should not contain assets such as morphs, geometry or textures. But you can rename or rearrange the structure of these folders as you wish.

    .Duf is simply a new Daz scene or a subset of a scene, you could open a duf file stored anywhere on your computer, and it will work fine, as long as the asset particulars are found in the Content/Data and Content/Runtime folders.
    >>
    >>1032836
    Based explainer. There used to be a directory map in the OP years ago.
    >>
    File: ayyyy.jpg (682 KB, 2222x2888)
    682 KB JPG
    >Jacy HD for Genesis 9
    Looks like we've got another Anya Taylor-Joy
    >>
    >>1032847
    or annyeong taylor-joy if she korean
    >>
    File: 1774873702870567.jpg (935 KB, 2000x1500)
    935 KB JPG
    >>1032847
    it's so strange to see how the tides turn in daz goblina manufacturing. once upon a time the official Daz store was chock full of goblinas that were the subject of every incest WEG, and it was independent creators making good looking characters. now the daz store has a small stable of genuinely good characters while independents keep releasing these dysgenic abominations
    >>
    I started using daz early this year. I think I've made decent progress in making stuff that doesn't look terrible. I really like fitting lewd outfits on the characters I put together. G9 lacks many of the clothing options I see in G8 in so I tend to cheat with Marvelous Designer to fit clothing I normally shouldn't be able to. Swimwear is too conservative and usually explodes or falls apart when I use MD so I've been thinking about creating my own with the program. I want to learn how to use dforce correctly as well.
    >>
    File: 1788739866840184.jpg (438 KB, 2553x734)
    438 KB JPG
    >>1032866
    give it some time, G9's library is only going to get bigger in the near future. also have you tried using the built-in autofitter in Daz? i'm a grumpy G8fag so i haven't personally tried it myself, but i imagine putting G8 clothes on G9 morphs shouldn't be hard
    >>
    >>1032868
    If selecting g8 clothes for g9 isnt the auto fitter, I have not tried it. I'll look into it tomorrow.
    >>
    >>1032870
    MMX Genesis 9 Clones for All
    there is sometimes issues with shoes.
    >>
    >Use face transfer, do no post work or adjustments. Ready for release!
    Why is this so common? Do people actually buy this low effort slop?
    >>
    >>1032866
    >visible clit
    some janny is gonna crucify you
    >>
    https://x.com/daz3d/status/2103137989052240082
    Truly a missed OP image opportunity.
    >>
    >>1032891
    Actually, if you look reeeeeally closely you can see an microscopic thong sort of covering her clit. Totally above board. :D
    >>
    >>1032911
    kek now i see it
    well it all depends on how badly the jannies want to earn their paycheck
    >>
    >>1032865
    Remember what they took from you.
    Literally. He's not selling this anymore for some reason.
    >>
    >>1032917
    isnt he emrys now?
    >>
    >>1032920
    No clue. I do see Fred Winkler Art and Emrys both listed as creators in some things.
    >>
    Any experts able to recommend what products work to make a good femboy/trans body for a G8F model?
    >>
    >>1032942
    maybe try some stuff that ports g8m morphs to g8f?
    have you tried g9? it seems pretty easy with the shared morphs
    >>
    >>1032942
    Load a G8M, make it wear a wig and a dress and voila!
    Like in real life!
    >>
    File: 1759196034316252.jpg (344 KB, 1236x2000)
    344 KB JPG
    >>1032942
    the simple way would be to use the actual tranny morph pack from the daz store, but that locks your character(s) into the specific shape they use. the more complicated but more customizable option would be to use various morph packs (like Shape Shift and Genesis 8 Female Body Morphs) to adjust whatever G8F model you use to be more androgynous. it all amounts to how much time you want to spend adjusting various body and facial parts
    >>
    >>1032955
    why are you like this?
    >>
    >>1032973
    Why aren't you?
    >>
    >>1032942
    Yes, but first you will need to remove the morph database so genesis 8 will act more like genesis 9 with morphs or both genders.

    In your Windows Folder you will need to find the Daz 3d propitiatory installation file, Daz uses Win32, so hold shift + delete.
    >>
    I finally figured out how to do Domes properly after 3 years of using DAZ
    >>
    Why is it so hard to do good indoor lighting? Outdoor is easy for me, no problem, but indoor is a headache. Most of all it's annoyingly hard to even navigate the scene because everything is always being blocked by the walls, and even if i hide the walls, then i have to unhide them again when I want to test it. and then when I move just a tiny little thing in the scene the whole lighting needs to be readjusted as well
    Am I doing something wrong or is it just hard?
    >>
    >>1033052
    Check Iray Section Plane
    Or just por the scene to Blender
    >>
    >>1033072
    >Check Iray Section Plane
    that just fucks up the lightning
    >>
    >>1033075
    https://www.youtube.com/watch?v=IPjGLWs9A_w&t=82s
    >>
    >>1033091
    Oh! man.... Do I love you...
    >>
    I have an annoying dilemma where I have crafted perfect perky breasts on my gen 8 female model, but the lower half of her body (her ass basically) is kind of weirdly shaped and I can't for the life of me get it to look good. I wish there was a way to port the top half of the body (face included) to a new model with a fresh lower half
    >>
    >>1033100
    try this
    https://www.daz3d.com/forums/discussion/79816/a-way-to-save-just-one-body-part-as-a-morph
    >>
    >>1033100
    show bobs
    >>
    File: vni46lvd03th1.jpg (298 KB, 2520x1262)
    298 KB JPG
    They're going to fuck those illegal aliens, aren't they?
    >>
    Hmm... anyone know the go to porters for character like marvel rivals or overwatch?
    >>
    >>1033160
    dazwraps and shinteo come to mind but I havent checked them out recently perhaps they are inactive. There isnt much of a shortage though. Check deviantart
    >>
    >>1033092
    Now pay with some hot bitches
    >>
    >>1033100
    pretty sure that's possible

    >>1033160
    fadeam for marvel rivals
    >>
    >>1033161
    Dazzworks and Princegribble both do pretty great ports of them. Fadeam also has a whole bunch of them at pretty good quality.

    I like Shitneo but hes moved to G9 for anything that isn't a commission and its pretty annoying. I also think his quality has dropped a little bit lately.
    >>
    Any idea which character was used in this promo? at least the material.
    https://www.daz3d.com/dforce-fe-sleek-tapered-short-strand-based-hair-for-genesis-9-8-and-81
    >>
    What are some russian goth-slag-core figures?
    >>
    >>1033308
    Harlow 9
    >>
    One of you with premier membership should use the ai decompile thing on daz to get a thing that can handle the morphs and export them.
    >>
    >>1033346
    >get a thing that can handle the morphs and export them.
    Diffeomorphic already exports morphs fine
    >>
    >>1033351
    It can handle the premier exclusives that are encrypted? It any different to the normal process? I am now assuming you ahve done it yourself.
    >>
    >>1033353
    Oh those! Not sure, I'll check when I get home.
    >>
    >Photocraft
    I dont care about ai art, but is it finally possible to make a better daz for offline use? Makehuman is worse and character creator makes daz's ui look competent
    >>
    >>1033408
    daz is already offline?
    >>
    >>1033408
    My DAZ is cut off from the internet for years now. I never hallow remote anything.
    I get my shit from renderstate and drop into the "Mylybrary" folder: Done and done.
    >>
    >>1033225
    >I also think his quality has dropped a little bit lately.
    His quality was never good to begin with
    >>
    Is there a fast and easy way to port a scene (large environment) from blender or other formats to DAZ while keeping all the material maps, lighting etc? Or do I have to go do all of it manually
    >>
    >>1033412
    allow*
    >>
    >>1033429
    afaik the material stuff is always lost in the transfer. Probably better to just liberate your characters from daz into blender or wherever.q
    >>
    What are your favorite breast morphs? I like Guhzcoituz presets but would like to branch out.
    >>
    >>1033435
    breastacular has lots of options you can mix and match
    on g8f you don't have to use the graft to use them
    >>
    >>1033409
    >>1033412
    I dont know why I said offline. I meant a potentially more stable and lighter version of studio which would make it like makehuman but not shit. Acutally testing it out, photocraft is alot less resource intensive than shop, but it's alsomore unstable at the moment.
    >>
    >>1033435
    I just use tons of breast morphs and combine them
    for example breast width, height, top slope and so on, until it looks good. If you just use one slider it's going to look very generic
    >>
    File: 1783305641936668.jpg (479 KB, 1440x1920)
    479 KB JPG
    Which version of Daz should I be using?

    I'm on a 5070 Ti. It sounds like Daz6 is better for compatibility with 50XX cards, but people also seem to say it breaks a lot of useful plugins and scripts that work fine in Daz4, and generally fucks the user around with premium subscriptions for things that used to be free.

    I think I probably want to be making characters in Daz then exporting to Blender with Diffeomorphic anyway. Any advice on which version would be better?
    >>
    >>1033579
    Daz 4 can't render at all with 50XX cards. So you'll have to use 6.
    You can set up a scene 90% with 4 and render in 6.
    >>
    No wonder this wasn't ripped yet, it poses like shit...
    It's a dumb unique style that I've wanted so I don't want to refund though.
    >>
    >>1033588
    this would be a good middle part without the mullet
    >>
    DAZ would actually be a decent 3 program if it weren't so poorly coded and had millions of bugs, crashed all the time and makes your life difficult for no reason. That being said it is pretty powerful if you really go into it
    >>
    >>1033634
    Time for the AI slop recompile
    >>
    >>1033641
    already happening poster studio is being made by the renderhub dude
    >>
    >>1033408
    Man when can we get an AI process to automate porting characters from Blender to daz.
    >>
    >>1033652
    any links on his progress?
    >>
    >>1033657
    you could try it yourself just give it the task and maybe diffeomorphic so it knows half the conversion process and throw it at daz itself so it knows whats needed for import

    >>1033658
    thread on rhub forums
    https://github.com/PoseStudio/PoseStudio
    >>
    >>1033659
    >https://posestudio.org/
    Neat!
    >>
    >>1033659
    >>1033661
    tl;dr any linux support?
    >>
    >>1033666
    control + f github: planned
    >>
    >>1033667
    based spoon feeder
    >>
    if you've manually installed content, is there an easy way to delete it? what i mean is, you copy folders and data to the people, data, runtime folders, but how do you delete that if you no longer want it? it's impossible, right? or is there some way?
    >>
    >>1033683
    Vibecode a script that will extract file list from product's archive and delete appropriate files in you libraries, or use something like Big Bat library manager.
    >>
    does anyone know of a good dakota johnson model for g8 or 8.1?
    >>
    >>1033693
    Yes of course.
    >>
    >>1033693
    >dakota johnson
    I've only seen two and they are from pretty shitty creators.
    https://www.deviantart.com/adamthwaites/art/Celebrity-Series-36-792579371
    https://www.renderhub.com/al5929/dakota-star-for-genesis-9
    >>
    >>1033694
    link?
    >>1033700
    i saw those two in the forum thread but was hoping there might be some newer/better ones

    guess there's no other choice but to use the one from adamthwaites in the meantime and adjust materials and the sculpt
    >>
    File: 1761881926711.jpg (1.05 MB, 1438x1440)
    1.05 MB JPG
    I'm trying to learn how to animate a small part of the set I'm working on. Is it better to reduce the resolution for a quicker turnaround during rendering?
    >>
    i don't dazlet anymore, but tried out the keentools keenface shit and if you lads want to crank out likenesses it's worth a shot
    take a bit of prep - getting a good ref and generating turn arounds etc (probably automateable with a comfy setup) and you get an okay model on the other side
    textures are bit shit but setting up a wrap pipeline is easy and you only have to do it once
    they give you free creds right now on sign up (just email), gives you three attempts. i wouldn't pay for it because it's not good enough + too expensive, but it's worth abusing while they give it away, just use burner emails
    >>
    >>1033744
    What did he meme by this?
    >>
    >>1033747
    i mean you can make you celeb lookalikes for free
    >>
    >>1033748
    >keentools keenface
    Time for another Emma Watson!
    >>
    >>1033744
    Post thy work with the software if you are going to shill it.
    >>
    >>1033744
    yeah post some results so we can judge if it's worth the time and effort
    >>
    >>1033761
    >>1033784
    i can really post the ref for male cause it's reverse image searchable and work related, but the likeness works
    i had a front photo, generated 3/4 and profiles and this was the first result

    the anya taylor joy was a lot less successful because i didn't give too much of a shit when generating references. the head lines up to the refs, but because the refs are from gpt image it ends up distorting focal length and proportions

    and like i said textures aren't great. normal only, no height, and the normal map is shit
    also you can't re-roll for free if you don't like the gen which is why i'm saying just spam burner accounts if you want to mess around - don't pay for this shit
    the one from 3dscanstore that's coming next year will likely be better
    ideally we get an open chink model because training something like this would be relatively cheap
    >>
    >>1033785
    also left is quick render in houdini - right is just a screencap from the browser
    >>
    >>1033785
    do you convert them into useable models or do u just work with the bust?
    >>
    >>1033787
    this was the first time and it was just a test to see if it works - the head isn't even getting used on the project, just throwaway slop.

    topology that's output is standard metahuman, so it would be pretty easy to integrate into a pipeline. personally i'd be wrapping better textures on from texturingxyz / 3dscanstore and possibly doing a sculpt pass if it was needed. transferring head onto genesis 8/9 should be easy enough as well - wrap set up is one time and every head should move over fine after that.

    that said, i've become mostly uninterested in realistic human stuff because i don't do realtime/vidya work and for vfx the ai models are already better imo
    >>
    >>1033785
    Is this something cloud based?
    >>
    >>1033797
    anything can be cloud based given enough effort and resources
    >>
    >>1033798
    Just curious because I'd prefer local
    >>
    >>1033799
    its all cloud senpai
    >>
    what do you guys use for lighting a scene? sun light, emissive surfaces, lights, domes? combination of any of them?
    what do you think is best?
    >>
    File: 1770372583081.jpg (413 KB, 1440x1420)
    413 KB JPG
    >>1033826
    The scenes I use have inbuilt lighting but I also use ghostlights to "enhance" the scene. I still suck at lighting though, so I have a lot to learn. The lighting I've seen from other artists astounds me.
    >>
    >>1033826
    I'm a daz to blender enjoyer and I have to preach that setting up lighting in blender is not only way easier but it instantly escapes you from the "daz" look that plagues like 90% of all daz renders. pic related, daz girlie rendered in blender with two lights: one big spotlight to the left, and a soft fill light to the right
    >>
    >>1033835
    This reminds me, time to prepare the christmas cuckold render
    >>
    >>1033826
    HDRI and ghost lights if something needs a little extra. But I haven't done a lot of indoor full scenes.

    >>1033836
    You can get lighting like that in DAZ easy. The 'daz' look is just amateurs not even trying and more to do with subject matter.
    >>
    >>1033836
    How painful is to port a scene into blender nowadays? I remember that even with difeophorphic it was not that quick
    >>
    Happy anniversary, lads
    >>
    >>1033919
    >>538145
    >>
    File: 1700696111529199.png (1.04 MB, 2386x1326)
    1.04 MB PNG
    >But when the world needed him most, he vanished.
    >>
    >>1033836
    There is some stuff that I haven't figured out in order to make the complete Blender transition. Maybe you or some other anon can give me a hand. First, I can't get skins to look quite right in Blender, the hue and saturation always changes for me, some regular looking characters look like grey zombies when ported to Blender.. I also think posing in Blender is better if I use MHX but the Daz pose library is really useful if I don't want to start a pose from scratch. Also dForce is really useful, not sure if there's something like that in Blender that doesn't require a lot of effort to set up. And finally, it's really easy to click on a clothing item and it instantly fits my characters. In Blender, unless I import the model with every single clothing item I might want to use then I don't have that option but the file becomes huge. And constantly importing the model with different outfits seems like a hassle. Any tips?
    >>
    File: 1789446524897299.jpg (771 KB, 2560x1440)
    771 KB JPG
    >>
    I started using daz studio 6 and can no longer see anything when i use texture shaded, any ideas why
    >>
    File: file.png (49 KB, 790x832)
    49 KB PNG
    How do I get rid of these red blue and green lines? I've been seeing them since I upgraded to DAZ studio 6
    >>
    >>1033960
    are you using any followers on that figure/object?
    if so, hide them
    >>
    >>1033954
    windows key + L
    >>1033960
    Those are "empty" entities in the outlier/scene list?
    >>
    >>1033978
    >windows key
    actually its CTRL + L
    >>
    https://www.daz3d.com/stonemason-prop
    >>
    >>1033953
    Cute!
    >>
    File: 1777567274356365.jpg (1.15 MB, 3840x2160)
    1.15 MB JPG
    >>1034000
    thank you anon
    >>
    File: NiggersTongueMyAnus.jpg (332 KB, 2450x1379)
    332 KB JPG
    >>
    https://m.youtube.com/watch?v=3d8u3fJJrMg&ra=m

    Just got this in my feed, what do you guys think.. some new AI slop?

    Looks good from the video at least..
    >>
    >>1034071
    Its going to be vibe coded slop, I posted about it in the blender thread when it dropped. 0 info on who worked on it, a single 2 min video, no workflow vids, discord is dead and im pretty sure its a one man band.

    He has claimed since day one that its pending superhive approval, so either superhive creator review is backed up or its ai shit. We'll find out soon enough.
    >>
    Anyone know which model this is?
    >>
    >>1034082
    >yoink
    it's mine now
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