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    The mathematically perfected low triangle count rigged for animation male model
    >>
    that looks like blender youtuber tutorial tier garbage
    >>
    This is how easy it is to just extrude out a human figure that looks great with the right texture.
    Instead newbies spend 100 hours setting up super high poly sculpting and another 100 hours sculpting minor anatomical details on a 50,000,000 poly gumby
    >>
    >>1031972
    >easy
    >start animating and it looks like garbage
    >>
    This character wear no clothes
    >>
    >>1031967
    Can I save this image? It's really nicely made.
    >>
    >>1032455
    Sure but can you find the model? Is it really any good?
    >>
    >>1032783
    I can probably make the model if you give me time in terms of being lazy. The proportions are why the model is very good, it meets stylization standards like Fortnite or Overwatch, and is a good base for sculpting.
    >>
    >>1032896
    The proportions are good? His thorax is too long and arms too long. The thighs are too big and the chest join the shoulder way too low.

    But yeah if you can make one for me that would be very kind.
    >>
    >>1032961
    At some point one must consider it being good enough and move on, as that is how we make all action distilled to the essence, an approximate perception to the relative at hand.
    >>
    >>1032006
    this. Every single joint looks like it'd take a 7 layer nightmare of custom rigging to not look like shit when deformed. And if you're too lazy to model correctly there's a 99% chance you're too lazy to rig correctly
    >>
    >>1032992
    would it really tho
    >>
    >>1031967
    finger topology is unusable for animation, except maybe the first knuckle on each finger

    armpits are too low

    rest is fine
    >>
    >>1031967
    How do I make Japanese game models like Radiata Stories or Kingdom Hearts?
    >>
    >>1033086
    Those models require very good 2D skills to make
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