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    File: file.png (395 KB, 1410x940)
    395 KB PNG
    I'm pretty new to blender, how should I approach modeling the "bangs" for this guy? I feel that they should taper into the face at the top middle
    should it be all one piece or a boolean maybe? modeled pre or post subd modifier?
    any tips appreciated
    >>
    File: GGST_A.B.A_2S.png (268 KB, 484x870)
    268 KB PNG
    >>1031270
    Analyze the character design. They're horns treated like floppy ears, model them as such
    >>
    File: file.png (371 KB, 822x1038)
    371 KB PNG
    >>1031274
    well the end goal is to 3d print it as a solid piece and im struggling to think of the proper technique to make them taper into the main face.
    maybe just manually extruding edges to match the reference would be the best way

    also i feel bad you for guys in here i had no idea cris spammed this board so much.
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