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Anonymous Crocotile 3D 07/26/26(Sun)17:37:50 No. 1030816 Thoughts on Crocotile 3D? At the first glance you might think "stop fucking around and learn a real 3D software, retard", but then I saw some of the things people posted on the steam workshop and it seems pretty ideal for low poly style game assets. >>
Anonymous 07/26/26(Sun)17:38:55 No. 1030817 one such steam workshop post >>
Anonymous 07/26/26(Sun)17:40:26 No. 1030818 >>
Anonymous 07/26/26(Sun)17:51:06 No. 1030820 >>1030816 It's fine for the hyperspecific thing it needs to to>>
Anonymous 07/26/26(Sun)18:05:11 No. 1030821 >>1030816 You could do this in any 3d program. Milkshape could do this.>>
Anonymous 07/26/26(Sun)19:56:16 No. 1030825 >>1030816 Why waste time learning the ins and outs of some esoteric toy just to make something you could make easily in an actual 3d software? It's only impressive to people who know how difficult it is to make something GOOD outside the specific way the program is supposed to be used. To everyone else it's just alright. I think Crocotile leans closer to the tool side of things than toy, but I feel like for a lot of similar programs the workflow they introduce is just another way to obscure and circumvent the process of actually learning how to do it "properly" (for lack of a better word). People see 3d as "hard and difficult", so they flock to all these "comfy" softwares that give you a walled-off garden with their own rules to make it easy to digest. Then you get the people who latch onto it to the point of pushing against the barriers of what the software is capable of and making things that are neat and mind-blowing within the confines of those walled gardens, but average and even mediocre when it comes to the "real world". It's all the same processes that you do normally, but everything is rounded off and softened so people think they're not "Editing UVs" and instead doing something retarded like "editing stickers!" and "moving shape nodes!" Maybe I'm being too cynical and hard on it. At least people are learning 3d in some capacity I guess.>>
Anonymous 07/26/26(Sun)23:09:40 No. 1030832 >>1030825 No, youre absolutely right. Trying to get my wife to use maya instead of pico cad is like trying to stop the op from sucking cock>>
Anonymous 07/30/26(Thu)17:57:07 No. 1030942 >>1030825 To be fair, UV editors in most modern "standard" programs suck massive fucking cock, especially if you're doing lowpoly work and have to deal with everything being overcomplicated and geared towards highpoly all the time.>>
Anonymous 07/30/26(Thu)18:23:34 No. 1030944 >>1030942 That is fair. I'll give you that one. I just did the "editing UVs" as an off the top of my head thing and not a strict example. I will say though that having a UV editor geared towards the style you're going for out the gate would be beneficial, but since 3d editors are meant to be a catch-all for any kind of style it's kind of obvious why they generally aren't.>>
Anonymous 07/30/26(Thu)19:04:13 No. 1030946 Blender had spryrile, but it was janky and not as polished as Crocotile. Also can someone upload crocotile for free? I need a tilemap 3d workflow and everything in blender is way too complicated for something very simple. >>
Anonymous 07/31/26(Fri)12:08:24 No. 1030971 >>1030946 It's on sale... I'm kinda curious but at the same time I'm afraid I'm just fooling myself and getting into Crocotile would just end up being a fancy form of procrastination (from just getting good at proper 3d)
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