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    File: damn.jpg (241 KB, 1200x2131)
    241 KB JPG
    how do you even model something like this it's impossible
    >>
    >>1030733
    is it weird I can look at this image and tell it's 3d not real? the machinery has an almost clay-like surface rather than than worn painted metal and the reflection at the base of the wood piece is too sharp for what real scratched metal provides. That's saying nothing about the lighting and shadows feeling completely off, the rounded edges on the top of the cross but not the bottom (the imperfections are TOO intentionally imperfect), it reeks of graphic design from someone who has seen pictures of a wood workshop but never actually been inside one to recognize the lack of wood dust anywhere is a dead giveaway that no real work has been done on that machine. Seriously, I could have started with that and forgone with the rest of the post just to say that. But because I'm wasted I'll continue. The shiny underside of the machine is another giveaway. Why would the piece MOST exposed to wood dust particles be the shiniest?

    is it safe to assume this is some redditor and you find it impressive anon? Embarassing that you didn't make it AND that you find it impressive but that's what you get with no real world experience
    >>
    WOah, so hard, what is like being clinically retarded op?


    https://www.youtube.com/watch?v=IY3nH3_RiDU
    >>
    >>1030734
    actually trolling, or just delusional?
    >>
    >>1030733
    I asked my uncle who did subdivision modelling on Concord on how you'd make this and he just started crying and saying they can't, they don't know how to do it anymore
    >>
    >>1030733
    which part?
    >>
    >>1030733
    1. use a reference
    2. model it
    3. does the match the reference? probably not.
    4. use a reference
    5. model it
    6. does the match the reference? no.
    7. use a reference
    8. model it
    9. does the match the reference? no.
    .
    .
    .
    .
    69. does the match the reference? kinda. it's good enough.
    >>
    >>1030835
    The tucked penis.
    >>
    >>1030733
    Takes like 3 minutes, mostly with the inset tool
    >>
    >>1030733
    Okay 8 minutes
    >>
    >>1030734
    have you ever seen a bandsaw in real life anon? the machine is fine, possibly owned and operated by a semi-autist or ocder, but nothing less than what's in my workshop.
    maybe you're looking at the overall picture and confusing the conflicting shadows with surface textures?
    >>
    File: Objection.gif (236 KB, 498x333)
    236 KB GIF
    >>1030953
    The scratches are perpendicular to the blade. If the bandsaw was real, the scratches would be parallel because that's the direction you feed material.
    >>
    >>1030961
    Okay, so the guy (Pierre luc gauthier) ai generates images of wooden chess pieces on this bandsaw (with consistent dings and scratches on the saw) but then spends time actually making the very same chess pieces in reality anyway, to sell them in his shop for 9 bucks?
    It's amazing what you can find out doing reverse image search
    >>
    >>1030963
    Ediz: Sorry he only sells the plans. But he makes tiktok videos of making them
    >>
    lol things are hard halp
    >>
    File: file.png (237 KB, 349x740)
    237 KB PNG
    >>1030733
    >how do you even model something like this it's impossible
    very simple.

    I was expecting something difficult like a round one.

    Uff made it was harder then I expected fucked up some while making it.

    Thanks for the exercise OP I learned a lot from modeling it..
    >>
    >>1030733
    I know that zbrush has a mode where I can draw in how I material removed, and I can do that for x, y, and z accesses, for this you just need x and y, don't know the terms other programs would use to describe this.
    >>
    >>1033149
    >I was expecting something difficult like a round one.
    Anything radially symmetrical can be made by just drawing its profile and rotating it about the center.
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