[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
4chan
/3/ - 3DCG

Name
Options
Comment
Options


Gimmicks


PEE text
My Bans
Verification
File

    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
    [Hide] [Show All]


    Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!




    File: 17700638823.gif (3.95 MB, 672x504)
    3.95 MB GIF
    I don't really know anything about 3D graphics but I do have background in animation so I need someone to verify my opinion/observations,
    and also show off your vfx work if you'd like.

    Recently I've developed a habit of just analyzing the visual effects of the games I'm
    playing, and I'm realizing and honestly surprised that so much of 3D visual effects is
    really just putting 2D animations and textures on top of invisible 3D geometry (that may or may not be animated as well).
    >There aren't 6 trillion particles to that create that swirl of dust during a powerful hit, it's a brief 2D animation on top of some double helix geometry.
    >That smoke coming from a chimney is a 2D animation on some kind of billboard plane.
    >That river of water or waterfall is - yet again - just some fancy noise projected on top of some invisible geometry
    >etc...

    The reason this is kind of a big deal to me is I used to really specialize in 2D visual effects.
    Frame by frame using a ton of gradients, shapes, particles, lines, glow effects, blurs, flickers, textures, etc.. and doing all this shit by hand.
    And so when I would try watching tutorials on how to make 3D visual effects, I realized that it's a VERY similar process that I used to do
    with 2D. So much of that shit really is just getting down and dirty with your tool and having a bunch of tricks
    and techniques to make an effect look a certain way. It blew my mind because I just assumed with 3D you have a fucking braindead effects engine
    that you tweak for 30 minutes and boom you've got some really good looking stuff; but no, you really do have to put in the work for every little part
    of your effect... Which is honestly perfect for me, I'll feel right at home, it's just getting used to the tool and jargon associated with 3D graphics.
    >>
    >>1027343
    There's a Diablo 3 presentation, gdc I think, where they explain all the vfx mileage you can get from combining 2 scrolling textures in different ways, well worth a watch
    >>
    >>1027343
    i (a retard) would agree that yeah thats like 85% of 3d effects. but the last 15% is custom shader code and geometry node shennanigans. so it depends on how ambitious you are and how limited you are willing to be
    >>
    >>1027354
    https://www.youtube.com/watch?v=YPy2hytwDLM

    The video was unlisted but thankfully google's ai is a better search engine than youtube's search
    >>
    It all happens on a 2d plane anyway. Its just shortcuts for people who can't draw or paint.
    I'm unironically back on photoshop 5.0, corel draw 8 and kais power tools because the abstraction of rendering is FUCKING MEANINGLESS THERE ARE NO 3D IMAGES ON A SCREEN THEY ARE NOT 3D IMAGES. So the only thing left are logic for rendering and ui. Fidelity just means suspension of disbelief is not broken. Vfx are just drawing on the fell of a film. It's not magic and its only occasionally art.
    BTC
    bc1qtm4rep7kyp2p28hlkfktpnd0j7uew47vnt2mev
    LTC
    ltc1q9xlaysse0mpfwf025esd69kt9zu3md22gh23du
    ETH
    0x6abA18D203520c8F90ca63eE7426a7bC345D98e6
    SOL
    E5ekoiauCR8yiNp451dmuPzhUxo84P5x3m9WJBK5kxZe
    XRP
    r3jYXNdMk2Vz5hXhKCKE9re8uz93JQFG1r
    DOGE
    DSBq5jRWkiwmEh1G7zBwmQDgRkvRr61fmb
    XMR
    85CTwq5wGjWZw5GgzgwZPrHyZxpLXMK5oZSSSk5j4x9w1bpqzisaWAUZYaAPfh6rP2MZJcaFqF1XmEzkw6YCqJSS2Txu6Z8




    Delete Post: [File Only] Style:
    [Disable Mobile View / Use Desktop Site]

    [Enable Mobile View / Use Mobile Site]

    All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.