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Anonymous "safe for work" thread(...) 01/06/26(Tue)15:20:55 No. 1024300 trying to get a npr rig of a "doughnut" and "biscotti" working im using a cloth sim to simulate "doughnut jiggle" and im struggling to get the "biscotti" to penetrate through the donut hole and then have the hole return to its regular shape,also trying to simulate "coffee liquid and bubbles" to spill out of the donut hole,since its npr so it dosent have to be realistic and the less intense it is on my pc the better any suggestions or tutorials you can recomend? >>
Anonymous 01/06/26(Tue)15:28:29 No. 1024301 >>1024300 >>
Anonymous 01/06/26(Tue)15:44:35 No. 1024302 >>1024300 here is the simulation https://www.youtube.com/watch?v=I1cNctgGmhE >>
Anonymous 01/06/26(Tue)15:57:55 No. 1024303 Just like getting a real biscotti through a real dounut, friction is your enemy. Set it to 0. Animate that parameter if you need it in other parts of the simulation, but you probably wont. Heres the real deal though. You will spend the rest of your life fine tuning the parameters of the dynamics and never get it right. You want save yourself work as opposed to animating the thing with bones and blendshapes. I would strongly siggest a hybrib approach. Make a static doughnut you animaye by hand. Broad strokes animations. That mesh drives a dynamic mesh which is trying to copy the static mesh which is also sensitive to momentum and collisions. Ive been researching biscotti doughnut rigs for awhile and what i keep coming back to is that the solution is blend shapes and bones. >>
Anonymous 01/06/26(Tue)16:10:37 No. 1024305 Here's one i made to test. Also a cloth sim with vomume conservation. >>
Anonymous 01/06/26(Tue)17:21:05 No. 1024308 >>
Anonymous 01/06/26(Tue)17:22:06 No. 1024309 >>1024308 tried adding bones actually helped alot thanks anon!ill keep posting as i go along currently trying to add shapekeys>>
Anonymous 01/06/26(Tue)18:32:17 No. 1024313 >>1024300 This tutorial is of course a classic, referenced to do the thing on the left: https://www.youtube.com/watch?v=bLps8bgIeJ4 the general idea is the shrinkwrap on the eight guide bones will keep the donut hole wrapped around the biscotti, but only if the biscotti is between them and the hole is smaller, apart from that it just follows whatever motion you animate >>
Anonymous 01/06/26(Tue)20:58:03 No. 1024320 >>1024313 this is incredibly usefull thank you!>>
Anonymous 01/09/26(Fri)20:22:59 No. 1024439 adding bones helped a ton do any of you know how to get shapekeys to activate the closer bone the further away bone A pushes bone B?(limit distance bone constraint) https://youtu.be/je-aajBigrg >>
Anonymous 01/10/26(Sat)18:36:53 No. 1024471 Thought of this thread after making this>>>/h/8813050 >>1024439 One way is to make a bone stretching to bone B then use a driver based on (stretching bone's length -1)/expected max length, on the shape key's weight >>
Anonymous 01/10/26(Sat)18:50:17 No. 1024472 >>1024471 whoops, meant scale factor -1>>
Anonymous 01/25/26(Sun)18:34:11 No. 1024982 Updates? >>
Anonymous 01/27/26(Tue)20:13:08 No. 1025061 >>1024982 my bad man i forgot i set it up so that each bone streches the donut in a different direction when the biscotti gets to close and added a cloth modifier to give the donut "donut physics" its too jiggly and dosent maintain its shape as well as it should but i have a good feel on what to tweak to get where i want to heres the progress and the modifiers and simply wrap pro settings i used to get the effect,still trying to figure out how to make "coffee" splash out of the hole or have bubbles come out of it thats where im at https://youtu.be/KDK21asHuVc>>
Anonymous 01/27/26(Tue)20:19:25 No. 1025063 >>1025061 didnt think the quality would be so bad here are the current settings>>
Anonymous 01/27/26(Tue)20:46:18 No. 1025064 >>1025061 Needs more dampening. That'll settle it down quicker.>>
Anonymous 03/04/26(Wed)23:00:55 No. 1026344 >>1024300 >>1024302 >>1024305 why are you making an animation of a dog vulva being penetrated>>
Anonymous 03/05/26(Thu)12:23:01 No. 1026366 >>1026344 How do you know what a dog vulva looks like?>>
Anonymous 03/09/26(Mon)01:59:54 No. 1026477 >>1024300 How would you do a hotdog sliding between two large buns roughly D size?>>
Anonymous 03/09/26(Mon)03:10:47 No. 1026479 >>1026366 You say that like dogs normally wear pants.>>
Anonymous 03/09/26(Mon)08:41:51 No. 1026482 >>1026477 Conserve volume cloth simulations>>
Anonymous 06/07/26(Sun)07:38:32 No. 1029366 >>1026477 You can to that with a shrinkwrap constraint>>
Anonymous 07/26/26(Sun)17:05:19 No. 1030813 >>1024300 Is there an indepth tutorial on this i need to do a door from halo 3 in blender>>
Anonymous 07/27/26(Mon)00:57:29 No. 1030834 >>1030813 You gonna need to elaborate>>
Anonymous 07/29/26(Wed)02:45:05 No. 1030873 >>1030834 Guys asking how to rig asshole asked what kind? Fuck me>>
Anonymous 07/29/26(Wed)14:10:28 No. 1030902 >>1030834 It's pretty clear what he is asking>>
Anonymous 07/29/26(Wed)14:26:21 No. 1030903 >>1030902 I couldn't hell, I haven't played Halo 3>>
Anonymous 07/29/26(Wed)16:30:15 No. 1030906 >>1030902 >>1030903 Me looking at the thread topic wondering how you wouldn't know It is a mysterious in way your ignorance>>
Anonymous 07/29/26(Wed)16:53:40 No. 1030908 >>1030906 The topic is about baked goods, not videogames>>
Anonymous 07/30/26(Thu)02:57:45 No. 1030919 >>1030908 So how do you do baked good Rigging my dude>>
Anonymous 07/30/26(Thu)05:11:27 No. 1030922 >>1030919 The donut rigging tutorial was posted earlier in the thread, is as relevant as ever>>
Anonymous 07/31/26(Fri)23:10:22 No. 1030997 trying to give my character harry "nottapussy" gashberg a hairstyle with greasepencil but it dosent look as realistic as id like it to,any advice on giving the GP a very small outline,changing the colors of each hair randomly just enough to make out the shape of the hairs or advice on making the hairstyle itself look more realistic? also do any of you know if theres a way to make greasepencil react to a deformation cage?or make a hair sim in geo nodes and have each hair go from mesh to greasepencil+greasepencil modifiers? >>
Anonymous 08/01/26(Sat)00:02:02 No. 1030998 >>1024300 any advice on armature-weightpainting setup for buns?how do i set them up for twerking and spreading(butter)?how do i make the raspberry reveal itself when the ripped loafs move back and foward without having it be out all the time?>>
Anonymous 08/01/26(Sat)01:15:36 No. 1030999 >>1030997 >make greasepencil react to a deformation cage Just look through the deform modifiers you have for grease pencil and choose one>>
Anonymous 08/02/26(Sun)10:32:16 No. 1031035 >>1030998 Any idea how i would animate something like this cherry blossoms.>>
Anonymous 08/02/26(Sun)17:28:57 No. 1031046 >>1031035 Just look up tutorials on mouth and lip rigging, exact same principles>>
Anonymous 08/02/26(Sun)23:00:53 No. 1031057 So I have this female body model, and I want to tweak her donut to make a bit fatter but I can't seem be able to get the shape right. >>
Anonymous 08/03/26(Mon)06:38:21 No. 1031069 >>1031057 If it's spmething you can't explain without picture just do it in the /aco/ thread. You know, the one that has links and tutorials for that kind of stuff.>>
Anonymous 08/03/26(Mon)09:06:34 No. 1031073 >>1031069 I completely forgot that /aco/ existed, thanks you I'll go there.
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