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    08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
    05/04/17New trial board added: /bant/ - International/Random
    10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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    File: wagie wagie.png (204 KB, 1856x1374)
    204 KB PNG
    all that knowledge and skill you need to accumulate, just to get pennies on the dollar? WTF?
    >>
    Good. fire and financially kill all artists from /3/ and India. They should go do welding instead, and the art industry will heal with less people saturating it.
    >>
    Most of those are the cucks who want to work in the video game industry and take pennies for it.
    >>
    i make 100k as a fucking graphic designer with barely any 3d experience lmaoooo
    >>
    >>1022284
    I'm not surprised, you don't get into the arts and expect to be rich. Unless you're extremely retarded.
    What are the $100k+ doing though? Senior positions where they don't actually do any 3D anymore?
    >>
    >>1022284
    This is a job for having fun, not for making bank. Doing art for money is a fool's errand.
    >>
    >>1022294
    as mentioned in another thread, a good vtuber rigger can get into that bracket while staying independent, as can patreon/substar animators.
    >>
    genuinely cannot imagine doing 3D as a job. I would hate it so fast. way better as a hobby
    >>
    >>1022297
    Yeah, plumbing calls out for you pranjeesh
    >>
    >>1022296
    Yeah, the guys who make models for hololive and ex-shojo, like 20 guys total
    Talk about a pyramid
    >>
    >>1022296
    smut slop makers get the rope too
    >>
    >>1022316
    Sounds like the talk of a loser who finds excuses not to make it
    >>
    >>1022284
    I make ₩95,000,000 as an art director
    >>
    >>1022289
    >the art industry will heal with less people saturating it.
    for real. Being an artist became "cool" and suddenly it got flooded with joiner types just trying to have something interesting to say about themselves at parties.
    >>
    20+ years in CG industry. Done bunch of stuff. Ads, tv shows, movies, games etc.. Lots of cool projects and few absolute bangers.
    It was fun back in the days. Also paid really well. Did my archviz sideqests and it paid 5x average annual salary. Then it started to change. All those out of box solutions, one button add-ons, free software like blender, intense stock usage, more accessible “intelligent” software, amateurs making tutorials for other amateurs causing saturated market etc. Now, i think I’m pretty much done with that, looking my way out. This AI thing is unbearable, can’t even hire anyone anymore. It’s all fake now, If I wasn’t on this top % currently, I would be long gone and doing something else. CG industry is absolute garbage now.
    >>
    >>1022369
    >to say about themselves at parties.
    Is this /3/'s dating strategy where /3/ thinks 3D will land them girls at parties?
    >>
    >>1022284
    LOOK AT THE STATE OF /3/

    Key requirements
    • 45–60 sec full-CG animation, mastered in EXR / ProRes
    • Two synchronised outputs: 1) main LED wall (anamorphic moments critical: wave crest, snow burst, petal swirl, heat shimmer) 2) circular LED floor (responsive highlights, energy ripples)
    • High-end fluid, particle and energy simulations to sell the transformation stages
    • Camera framing and perspective that exploit the booth geometry for maximum pop-out illusion
    • Final files delivered to exact display specs (I will supply CAD, pixel maps and colour calibration data)

    €3000-5000 EUR paid on delivery

    >>36 BIDS

    FUCKING HELL

    is this the future of 3D?
    >>
    >>1022284
    That's a lot considering most people earn $50k.
    >>
    >>1022284
    Are these counting in also self employed people? Because as far as I know self employment and becoming basically eceleb is the only real way of making it as an artist of any kind.
    >>
    >>1022369
    >>1022289
    lump of labor fallacy
    current demand is not static and there is a lot of untapped demand currently
    the market isn't "saturated" its just really hard to connect buyers to people who can do the shit they want done at the skill level needed
    >>
    >>1022644
    Yes it is saturated
    Because every shitskin from india or his favelas shack can install blender for free and open a tutorial
    >>
    >>1022653
    damn, we have lots of creative minds we can stuff into welding and being a var mechanic!
    >>
    File: the_room.png (2.79 MB, 1920x1400)
    2.79 MB PNG
    >>1022653
    I see. Are those indians in the room with us?
    >>
    >>1022703
    https://www.youtube.com/watch?v=_0liH0LvrPY

    Look at his content, both shorts and videos.
    >>
    >>1022710
    Oh no someone is making tutorials we at /3/ don't want that
    >>
    >>1022710
    i swear people make more money making blender tutorials than anyone has ever made actually using blender in a job. it's like a crazy pyramid scheme where u learn blender so u can make blender tutorials to teach more people blender so they can someday make monetized blender tutorials and on and on. meanwhile maya users are just quietly working on triple a video games and hollywood movies...
    >>
    >>1022737
    >triple a video games
    I would rather get indie games made in blender than goyslop AAA
    >>
    >>1022731
    >solo game dev from pakistan making an AAA game with 0€ budget
    >how to make a game in 2 minutes
    >>
    >>1022746
    Thiw is implying they're gonna fail at that impossible task so they're no threat at all
    >>
    File: PoopJeet Izzat and Jugaad.png (1.71 MB, 1128x4715)
    1.71 MB PNG
    >>1022710
    he's increasing his IZZAT by teaching skills that will not be relevant in the future
    >>
    I can't fucking wait until every single stinky DEI artist occupying the jobs will get laid off. It's so beautiful reading their crying and stomping and sobbing on reddit knowing they have to give up their gold spoon dream and do a physical job. There are too many artists... we must heal. The huge 3dcg balloon oversaturated with "artists" will deflate soon in a satisfying way
    >>
    >>1022284
    >pennies on the dollar
    using what metric?
    how much you got swindled for your software?
    free exists.
    your time?
    what made you think your time was worth anybody's money?
    >>
    >>1022289
    >the art industry will heal with less pervs saturating it
    ftfy.
    >>
    >>1022869
    You still think 3D artists have any future at all?
    >>
    >>1024938
    CHUDDY CHUDDY CHUDDY CHUDDY!
    >>
    >>1024969
    Nope. I just do it for fun.
    >showed picrel to normie friend
    >had to show that it wasn't AI.
    >>
    >>1024978
    don't worry nobody believe this is ai
    >>
    anybody making money with AI yet?
    sfw and/or nsfw?
    >>
    >>1022284
    It used to be that you could learn some basic 3D skills and get some sort of a job in the industry, then you'd learn as you go and likely make it to the top of the industry.
    Nowadays there is an insane amount of competition. Everyone needs to become wildly skilled at 3D to even compete at a junior level.
    >>
    >>1025251
    I was listening to one of Valve's 3D artist's biography and he got his first job back around 1998 or so in Ukraine by seeing an advertisement and ringing at the apartment where GSC gameworld used to be, they chatted and smoked in the balcony and he immediatly got a job with simple 3ds max basics. Afterwards he got employed at Crytek and they funded a nice apartment for each individual foreign employee and sponsored the visa as they worked on Far Cry for around 3 years.

    They had it so easy back then it wasn't an effort at all, and everything was chill and fun.

    Looking at our dystopia today is just bleak, fucking outsourced jeets and asians everywhere with millions competition among the globe and impossible to get a junior role.
    >>
    >>1025253
    >Looking at our dystopia today is just bleak, fucking outsourced jeets and asians everywhere with millions competition among the globe and impossible to get a junior role.

    if youre from europe or usa youre mostly competing with europeans and americans that are better than you and a tiny bit against jeets and asians
    unless you work in a small shit startup, no big company actually wanna hire jeets and asians especially if they dont speak english
    any big company (actually) knows that one good of you is worth 10 of jeets and asian. they just give it to a dude that is better than you
    >>
    >>1022377
    You're not the guy here who did the silly dancing robot car ad, years ago, are you?
    >>
    >>1025326
    I'am. Just laid off CG and went on to make money in the NSFW industry with my body on camera instead since that's where the money's at. Recommend you to do something similar. Start selling NSFW models.
    >>
    >>1025330
    >boomer camwhores and sells nsfw models
    Yeah nah, you're not him. I'm sure someone else - maybe a subhuman like cris - found that funny, though.
    >>
    im around the 2% line. 170k-300.

    going to a big vfx or game studio is good for learning experience, the pay there and work ethic is horrible.
    people who sticks around for too long over those streams becomes a bit delusional that it's the only thing available for this type of work field.

    Overall design is a good asset to learn, you can pretty much combine / mix it with different industries once an opportunity opens.

    TLDR: its not all VFX & Games, there's more out there, goodluck anon.
    >>
    >>1022284
    >you mean starving artist isn't just a meme
    >>
    idk i see some people talking about the industry dying then i look at their portfolio and i am never surprised. people have some unrealistic expectations to say the least
    >>
    >>1027327
    Back in the day you didnt even need a portfolio, just a copy of 3ds max and a functional brain. Indians and other third worlders ruined the industry that you need to be an ultra Aaa senior for your first job.
    >>
    >>1025320
    Lol this is a lie, you know what out sourcing is? You dont hire anybody in your country when you can hire 10 indians for the same price. Why do you think theres so much talk about tarrifs?? Because the govement is forced to tarrif foreign companies so American companies can develop shit at home because everything else is being outsourced, and when WW3 comes along we wont have any production. This massive globalization is whats creating our dystopia. I got nothing against immigrants but when its en masse it will destroy the job and housing markets, not to mention the culture, but this is exactly what globalists want.

    So before you say this is not true, you may want to get a look at the CEO of Microsoft, and CEOs at Google, and every other major tech corpo because theyre jeets hiring more jeets.

    Oh and this is not even the final boss wait until Ai get better, and people can do full 3D animations with a prompt. I dont know what any 3D artist is going to do then. Just work on your indy projects as a hobby because I dont see anybody making it with everything thats going on.
    >>
    >>1027337
    Everything is going to hell in a hand basket. ID Software was made by a couple of Nerds and their legacy is still around today. Now you got 400 million dollars and 400 developers working 10 years to produce a massive slop game full of lgbtq and gender politics, ugly characters, and the same generic mechanics every other nodern gane has. Do you really want to be part of this industry? Because I celebrate everytime another woke studio closes. Like I said small teams is the only path forward, just look at No Mans Sky, that game is huge and only made by a very small team like in the 90s. The problem is getting people together with minimal budgets.
    >>
    >>1027794
    I work as a 3D artist in one of the biggest outsourcing studio for video game in the world and am based in europe, i know.
    i don't know why you're talking about microsoft or google which are almost not into video game at this point
    and you're right in microsoft and google with jeets, the issue is that the quality has gone to shit, and we all know why. imo it's a matter of time before there is a reverse of direction

    what i'm saying is that, no big and serious US game company actually want to hire indians or asians. I work with our asian studio daily (no indians) and it's a serious step below. most real and serious game company would rather pay a bit more and hir eof on me than a jeet
    so in that regards, yes, if you are trying to get into video game (and not a 2 man studio or scam studio) you are competing with europeans/americans, AFTER that against jeets/asians. just if you can speak and write english, you are already ahead of most asians
    >>
    >>1027309
    I make 80k€ as a junior working in product design, you gotta to be stupid to not see the entire game industry is pozzed trash
    >>
    >>1027794
    I don't really believe the fearmongering of outsourcing in gamedev and 3d industry. It's still mostly a white man's career. I look at sketch fab all the time and a lot of uploaders are from Italy, France and Eastern Europe. Third worlders aren't your problem, nor you have any at all.
    >>
    >>1022522
    It's always been exploitative like that.
    There are just more people doing it, making it even worse.
    >>
    >>1027794
    >I got nothing against immigrants
    You better start becoming a bit more racist anon. Just wait until all those "immigrants" take over the HR hiring space. You'll never get your foot in the door.
    >I got nothing against immigrants
    Literal empathetic suicide
    >>
    >>1022284
    >12% make 100K+
    >19% make 80k+
    >31% make 60k+
    >49% make 40k+
    assuming they're not counting income from other jobs this is actually not bad. Just like playing roulette I have a nearly 50/50 shot of making more than my minimum wage job. BET IT ALL ANONS GO FOR IT HAVE FUN GRIND AND HUSTLE THAT ART CAREER
    >>
    you guys have JOBS? HOW?
    >>
    >>1030700
    Not bad? But how much work are they putting into it, physical and mental? How many hours of their life?
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