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    File: file.png (748 KB, 1280x720)
    748 KB PNG
    What are GOOD courses for 3D animation in Blender?
    So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something
    >>
    Im adding "courses" to my filter
    >>
    >>1019400
    good, back to /g/ please
    >>
    >>1019394
    There aren’t any good courses, Blender lacks animation tools for higher quality animation. Every Blender user is an absolute noob when animation is talked about. They have no experience in any form of animation, there methods are exclusively Blender.
    >>
    >>1019403
    broscience shitpost by an ignorant Dunning-Kruger retard

    For reference, this is made with Blender:
    https://youtu.be/N3NBuVhUdHY?si=-_ZJPvOnEsJFRTBC
    >>
    >>1019394
    ALive's really great indeed, as is its rigging counterpart Art of Effective Rigging
    >>
    >>1019394
    >Alive! by Pierrick Picaut
    Holy shit you actually managed to understand a single word of what he says? Legend. His accent is just too thick to make sense of, which is a shame because the guy seems pretty competent
    >>
    >>1019412
    the course has subs
    >>
    File: image.gif (149 KB, 500x350)
    149 KB GIF
    >>1019408
    It's baffling that it's literally the only good course on animation, though.
    Look at pic related.
    This is an actual animation made by an allegedly professional animator.. and it's the ONLY ANIMATION HE SHOWCASES FOR HIS COURSE

    >stiff as hell
    >terrible movement
    >zero exaggeration for style
    >no follow-through

    And it's the only thing he's got to show for his course.
    THIS is the average animation course right here.
    It's either Alive! by Picaut, or trash like this
    >>
    >>1019414
    Apparently Dillon Goo's course is pretty good too, and a bit of a different style
    >>
    >>1019394
    All the good ones (barring Alive!) are on Coloso and easily pirateable

    https://coloso.co.kr/products/3danimation-jungjonghyun3
    https://coloso.global/en/products/3dcganimator-hirao-us
    https://coloso.global/en/products/3dartist-nanigashi-us
    >>
    >>1019415
    He apparently used to animate RWBY fights, which is a big red flag, and the animation shown here https://www.youtube.com/watch?v=O3oIDnuubso
    at 34 seconds is not terrible, but absolutely not professional.
    I'll still look into it for the mere fact we got so few options. Thanks mate.

    Also
    >inb4 if Alive! by Picaut is so good, why don't you just use that course?

    It is good, but he makes inbetweens in the blocking stage by ear. I've no fucking idea how he does it. He just knows timing and movement down to a T, but I don't, I need spline to make inbetweens, so I can't keep up with him
    >>
    >>1019416
    Those look really good but (and this is from just a glance, I might be totally wrong) they also look like they heavily rely on drawing the entire animation first.
    Will definitely look into these and report back, thanks
    >>
    >>1019417
    >>1019418
    >He just knows timing and movement down to a T, but I don't
    >He just knows timing and movement down to a T, but I don't,
    Uh, I don't really know what you want here. It sounds like you nee do learn animation basics or fundamentals first before attempting to apply it to 3d, otherwise you're better off just using Cascadeur lol.
    >>
    >>1019416
    >easily pirateable
    You say that, but I can't find anything
    >>
    >>1019419
    Inbetweening in the blocking stage is not normal, nice reading comp btw
    >>
    >>1019420
    PSDLY
    Coursebusters Telegram Group
    Blender: Free universe Telegram Group
    OnlineCourseClub/GroupBuyClub (Not recommended)
    >>
    >>1019422
    PSDLY uploads to websites that require premium accounts for anything larger than 1 gig (so everything)
    Telegram groups are telegram groups.

    I'm not saying it's impossible but I wouldn't call it easy. Pirating a movie is easy.
    >>
    >>1019423
    >PSDLY uploads to websites that require premium accounts for anything larger than 1 gig (so everything)
    It's not really plural, they only upload to fileaxa for 99.9% of the files there and the premium is only like 13 dollars as opposed to paying normally for a course which easily surpasses 100$, not to mention you can download pretty much however many courses you want.
    >Telegram groups are telegram groups.
    I'm not really sure what you mean by this. What are you having difficulty with?
    >>
    >>1019424
    If I'm paying I'm not pirating.
    Telegram groups usually require jumping through hoops, like blowing the admin's cock and swallowing.
    >>
    >>1019425
    >If I'm paying I'm not pirating.
    Idk man 400+$ to 13$ stops becoming a mere discount at some point
    >Telegram groups usually require jumping through hoops, like blowing the admin's cock and swallowing.
    I don't really go to telegram channels that aren't piracy groups or chinese literary clubs so I can't really say I'm familiar with what you're describing. GBC sounds more like what you're talking about but it's a separate website rather than a telegram group. I have never spoken a single word to anyone in either Coursebusters or Free Universe, they're pretty laissez faire.
    >>
    >>1019426
    Eh I'll do some more research on these courses and see if I'd rather shell out the fileaxa money or give my phone number to telegram
    >>
    >>1019405
    >>1019408
    >>1019419
    >The character was created with the help of my friends from Atypique studio, Alexandre and Antony!
    >Big thanks to Fin for his help on building a better UI and tools on my rig.
    Ya no, not entirely on Blender and was not alone because he paid people to help. Cult members not reading, old has time.
    >>
    >>1019432
    Any excuse to not learn anything
    >>
    >>1019432
    How did you get "not entirely in Blender" from those statements?
    >>
    >>1019432
    Over in /agdg/ we call creatures like this one "no-devs", since they're there just to troll and shit on things while not being able to make anything.
    You guys got a name for em too?
    >>
    >>1019443
    Normally it's a /v/ tourist, but this one is a special breed, it's been going on for a couple months too
    >>
    >>1019442
    >>1019440
    Don't interact, just mask. Yhis topic is actually managing to be informative, don't let it get derailed
    >>
    >>1019408
    i only wish his accent wasn't so thick.
    >>
    >>1019440
    If you’re going to learn about animation, you should at least find someone who knows how rigging works instead of paying people like those rich YouTubers who self claim they created videos themselves.

    >>1019446
    >>1019447
    >Copy & Paste the channel’s own words
    >Blendead cult “Gues hez a gooood animatir I swears”
    Every time, every single time you lying pieces of shit get caught you start the insults instead of admitting the truth.

    >>1019443
    The Blender Community have become well known cult members that insult people whenever facts are presented. In a nutshell they’re the Trump supporters of the CGI community. There named Blendead for being a horde of mindless zombies or cult members who follow Blender developers leadership no matter how stupid the updates and try to justify the removal/addition.
    >>
    >>1019394
    Btw Pierrick Picaut's character modeling course is equally as kino
    >>
    >>1019413
    Generated or written by an actual person? Preferably by himself
    >>
    File: file.png (19 KB, 657x141)
    19 KB PNG
    >>1019467
    I didn't need them but I do have them in the file. Timings seem fine.
    If it sounds like broken English it's because that's how he speaks.

    In fact I don't think it's an accent or even bad pronunciation, I think he might have a legit speech impediment.
    >>
    >>1019453
    >In a nutshell they’re the Trump supporters of the CGI community
    you are politics brainrotted. get a grip
    >>
    Remember not to reply to his repliers either, most likely samefags.
    >>
    https://youtu.be/19LGIQNmN4M?t=196
    Animator chads, why does this look so shit? How would you fix it?
    >>
    dont reply
    >>
    >>1019485
    >>1019487
    >>1019492
    >Excuses and telling other people what to do
    This right here is cult behavior, if you don’t obey they will also treat you the same way. Never trust Blender community.
    >>
    >>1019491
    Obviously when asked inthis topic the answer is gonna be "take a course"
    >>
    >>1019394
    Would Alive be a good spot for a beginner? I've wanted to get into animation, but every time i see a tutorial its pretty dog shit. Even the Donut Tut had a section on animation that was a mess more than it was insightful
    >>
    >>1019567
    Alive is great but with a downside: Picaut is extremely methodical, to the point of obsession. This goes in all of his tutorials, especially his modeling tutorial: he's constantly preparing to prepare the set-up so you can set up the preparation for Photoshop where you can prepare the texture for setting it up in Substance Painter... it never fucking ends. His workflows are LONG as fuck.

    But he will teach you really well and won't miss out on anything. Just don't skip ahead.
    The urge when watching a Picaut course to skip ahead will be very strong... but don't do it. Do everything and in order. Once you've finished and have learned, THEN you can choose which steps to skip.
    >>
    >>1019414
    that animation is by grant abbit who's made many comments that he's not an animator, he's just a modeller
    the course that gif is from is about teaching the bare basics of using blender's animation tools for newfags that havent touched blender, the alive course is designed around becoming an actual good animator and assumes you already know blender which's why its paired with art of rigging
    >>
    >>1019571
    Yeah it can be laborious, but I can't argue against the Miyagi effect, AOER really changed my muscle memory for shortcuts, naming and organizing, with great speed gains. And I just finished the bobcat part of the bouncing ball tutorial in Alive and it's kinda crazy all I've learned already
    >>
    >>1019577
    >who's made many comments that he's not an animator
    then why make a fucking animation course
    >>
    >>1019577
    >and assumes you already know blender
    No it doesn't. Alive starts from the very bare basics too.
    >>
    >>1019588
    >AOER
    wat
    >>
    >>1019595
    P2design's rigging course
    >>
    >>1019394
    I want alive but im a poorfag, guess ill have to wait.
    >>
    >>1019416
    I haven't gone through these, but Japs are horrible teachers in my experience.
    It's like they forgot that they had to learn things, so now they take those things for granted. They NEVER teach fundamentals, they just assume you know everything.

    On top of that they teach you their own style exclusively, not good animation in general.

    Again I'm just speculating but my experience tells me to avoid these
    >>
    >>1019416
    Also yes I'm aware one of those courses had korean symbols. Same shit, asians can't teach.
    >>
    >>1019639
    >They NEVER teach fundamentals, they just assume you know everything
    Devil's advocate, but a lot of courses target intermediate learners, not complete beginners
    Maybe don't focus on cel-shaded anime animation if you can't make a donut
    >>
    >>1019641
    Thanks for the vote of confidence faggot, no, I mean literally they don't teach you anything.
    Like the entire thing is a 5x timelapse with a voice-over saying bs like "animation comes from le heart... just go with the flow man desu neee"

    They can't teach worth a fuck.
    >>
    >>1019639
    >>1019640
    This lines up with my experience. The only good courses/teachers already stream lessons for free somewhere like youtube. Paid courses don't tend to teach you skills, more like "how to do this very specific thing the course is for."

    Every paid course I've seen has been a cash grab and complete waste of time compared to things you could have taught yourself if you actually worked hard. I'd only ever pay for having my work critiqued/graded by someone competent since there's only so much self-critique you can do.
    If you can't draw, then you shouldn't even bother trying to 3D animate. It's the same as sculptors never learning anatomy but buying/hoarding tons of sculpting courses because maybe just one more hit and they'll finally be able to make something appealing (they won't lmao)
    >>
    >>1019648
    Nah Alive is good
    >>
    >>1019690
    That doesn't disagree with what I said:
    Westerner is a +1 for better at pedagogy than the average Asian course
    Having a youtube channel with tons of free tutorials and demonstrations is another +1

    People like him are the courses that you should be buying because you like the teaching style and they go more in-depth for people who can't figure things out from the free videos. Or the creation of the content takes too much time/effort to do for free (as a professional) and no one will watch the videos if uploaded.

    Masterclasses which are one-off courses by famous artists are almost never worth it unless you absolutely adore the artist and want to hear them talk about what they think about. You have to be very high level to understand how it could improve your work, most of these are just edutainment for /beg/s or ints.
    >>
    >>1019690
    Yeah I just finished the "more bouncing ball" exercise. I kinda knew what to expect because the rigging one was a revelation to me but it's just as good and even though I'm only 20% in just the new understanding of keying and the timeline has been worth it.

    There's a bit of what >>1019417 said in that he has you lay down a couple keys in the blocking stage, you think "oh now we're gonna add some more to get more control" and no you switch to splines and it turns out all the important keys were there and it's kinda black magic, but he does reiterate constantly that what constant practice gets you and I can believe it.
    >>
    >>1019648
    > If you can't draw, then you shouldn't even bother trying to 3D animate.
    Ain't that like... an entirely different skillset? I believe you don't even have to know 3d modelling to 3d animate...
    >>
    >>1019718
    It is the exact same skillset of fundamentals
    >>
    >>1019720
    There is some overlap like perspective and distortion proportion but to say that they're the exact same skillset is asinine as the fundamentals of drawing include motor functions (drawing a straight line), color/value theory, and other things. Also, how you'll interact with those fundamentals often differs wildly from one medium to the other to the point where they might as well be different concepts at some point as the application is different.
    If you were to say to learn 2d animation fundamentals, then I would agree with you, but drawing is absolutely not a prerequisite although I won't deny its usefulness.
    >>
    >>1019721
    Animation is animation. If you can't animate a ball bounce by hand, you don't know how to animate.
    >>
    >>1019724
    Yes, animation is animation, not drawing
    >>
    >>1019726
    Solid drawing is literally one of the 12 principles of animation
    >>
    >>1019403
    Asatoshi
    >>
    >>1019422
    Is this legit? I just pay for access and can search up the courses I want?
    >>
    >>1019394
    >good courses
    >lists a french faggot that speaks broken english as "good"
    >>
    >>1019763
    You'd find any excuse not to learn or even actually do 3d stuff! That's what /3/ is about, to be sure!
    >>
    >>1019760
    You only have to pay for access with PSDLY and GBC (still not recommended), with Coursebusters you just hop in and download whatever you want.
    >>
    https://www.toanimate.ca/
    This exists and looks pretty good
    >>
    >>1019692
    >the rigging one was a revelation to me
    Everyone praises it, isn't it just a rigging corse? Or there's more?
    I just use Autorig Pro which is why I've been avoiding that course
    >>
    >>1019821
    Damn, that does look good.
    Looks like I'm gonna have to pay...............................the price of 12 bucks for Fileaxa lol (lmao)

    Seriously though thanks for pointing out this course, it looks rock solid
    >>
    -1 for the jap courses
    got burnt badly by one for drawing a while back. They dont teach you shit they just do things and tell you
    >go study anatomy
    >go study this program
    >go study how to make brushes
    then why buy your course you japnigger
    >>
    >>1019394
    https://www.youtube.com/watch?v=dwdlISy9940
    >>
    >>1020026
    skill issue
    >>
    >>1020035
    This is for absolute beginners who need to learn the inferface of the animating program.
    This does jack shit for an intermediate who wants to get good at character animation.
    >>
    these ones seem to be the greatest so far :
    https://thiagoklafke.gumroad.com/l/environmentartmastery for unreal engine
    https://www.artstation.com/marketplace/p/ajXoN/efficient-environment-design-for-blender
    for blender
    >>
    >>1020164
    did you get the wrong thread anon
    >>
    >>1019416
    >https://coloso.global/en/products/3dartist-nanigashi-us
    any recommendations for good pirating sites
    >>
    >>1020240
    Yeah, just look further up the thread
    >>
    >>1020240
    PSDLY, but they use a hosting site that wants money for anything higher than 1.8 gigs
    >>
    I just started learning how to rig a human and I thought IK would be easier. But the fucking pole targets are pissing me off so much that I might just animate in FK. Like I followed tutorials and I get that they are working as intended. But like I'm having trouble managing the pole targets to maintain the right distance (too far and they don't work, too close and the limbs bend backwards). And the damn elbows seem to have a mind of their own. The knees seem to work okay because legs don't twist as much as arms. Apparently this is considered normal.

    Does anyone know what I'm talking about?
    >>
    >>1020740
    As far as courses go, AOER, already mentioned, will teach you poles. Actual question's more like >>1017954 material
    >>
    >>1020740
    Stop skipping around and pay attention to what the tutorial says
    >>
    >>1020763
    Nah, I realized I set them up correctly, I'm just not using it for the right purpose. I SHOULD in fact switch between IK/FK. IK should be for limbs to stick to something, like a wall or handle or floor. Because then I can pretty much leave the IK bones alone. But when I'm just swinging the arms like in a walk cycle, FK works much better. Blender has an "influence" property that makes turning IK on/off easy.
    >>
    >>1020832
    Well yeah, were you trying to use FK and IK at the same time?
    >>
    >>1020832
    Wowie, who knows how many super basic IK concepts like that you might learn if you only went through a course or simple tutorial
    >>
    >>1020834
    Nigga I use Blender because it's FREE. I'm not gonna pay for your course.

    The problem with this hobby is that I just want to do certain things. I can't know how to solve an issue if I don't know what to search for specifically. So I have 2 options: I can pay $100 to listen to some twat with an annoying voice drone on about shit I don't care about for 50 hours like the graph editor just to get that 5 minutes of worthy IK knowledge. Or I can ask someone here. So I don't think it hurts to ask. And I THOUGHT I'd have better chances asking an animation question in the damn animation thread rather than some Q&A general. Apparently not. Peace out.
    >>
    >>1020838
    With this method of yours you end up with holes in your knowledge, like trying to make IK work without knowing what it actually is.

    I mean, you thought IK and FK were supposed to work at the same time ffs
    >>
    >>1020833
    >>1020839
    >were you trying to use FK and IK at the same time?
    >you thought IK and FK were supposed to work at the same time ffs
    I don't even know what you mean by that. My issue was that I was using IK for the wrong reasons because a lot of riggers insist it makes animation faster. And it does, but they didn't explain that I shouldn't keep IK ON all the time. So I was struggling just to make a basic walk cycle.

    I can still mix and match IK/FK. For instance, I enable IK on a foot to keep it planted on the ground. But I use FK for my arms because I want them swinging freely. Working great for me so far.
    >>
    >>1020842
    Yeah well good luck bro.
    Listening to professionals is a waste of time, and the reason you won't get anywhere is because of uhh successful people got le lucky. And so on with other copes
    >>
    >>1020838
    >pay
    Free IK tutorial goes into IK/FK switching too, and also would dispel some other idiot notions you still have, that's not some arcane gold account knowledge, you're just an idiot
    >they didn't explain that I shouldn't keep IK ON all the time
    They did, but because you're an idiot who doesn't read or watch tutorials, you're pretending it's their fault
    >in the damn animation thread
    Because you didn't read the thread either, you missed the notion that this is the course thread
    >>
    >>1020845
    He doesn't read, he doesn't listen, he just skips.
    Skip, skip, skip, I dont need to hear that, skip, skip.

    He won't get anywhere and will blame it on "muh some people are just born with talent"
    >>
    >>1020843
    >>1020845
    >>1020846
    You guys are just making up some narrative in your head that I refuse to take advice or watch tutorials. I literally came here to ask for advice but all I got was "try paying attention." That doesn't point me anywhere.

    Sometimes my google-fu doesn't always work. It wasn't until I looked up "should I use IK or FK" that I got the answer to use both. Before that I watched several videos about rigging that never mentioned switching. Unlucky I guess. You guys COULD have guided me in that direction. But only now when I got the answer from elsewhere do you try mocking me and saying "it was le obvious."

    >and will blame it on "muh some people are just born with talent"
    Never even blamed anyone or mentioned "talent" once. I just thought people here would be more courteous, but nobody here owes me answers. My issue is solved anyways.
    >>
    >>1020848
    You asked for advice about "step 5" when you still had no clue about "step 3", is it clear now?
    >>
    >>1020848
    You're mocked extra hard because you're incensed that asking your question in the course recommendation thread, led to be told to follow courses. Oh but no, it has the word animation in the OP, this must be because this is the animation thread, as reading too many words is hard for you.

    The stupid questions thread, despite or maybe thanks to its naming, would have been much more receptive to your plight of basic IK shenanigans.
    >>
    >>1020855
    What exactly is "step 5" and "step 3" in this scenario?

    >>1020833
    >>1020839
    >you thought IK and FK were supposed to work at the same time ffs
    And is anyone gonna answer what this meant? Because we agree that IK/FK switching is a legit technique now, but that can't be what you were mocking me for right?

    >>1020858
    >The stupid questions thread, despite or maybe thanks to its naming, would have been much more receptive to your plight of basic IK shenanigans.
    My experience with that thread is a lot of questions get ignored and mainly easy questions get answered. Rigging may seems easy but a lot of people avoid it so I likely wouldn't have gotten an answer. But I should have tried anyway. Definitely won't be asking here anymore.

    >Oh but no, it has the word animation in the OP, this must be because this is the animation thread
    I chose this thread because "courses" could refer to guides or tutorials. So I don't see what's wrong with asking a question to expect some kind of video or resource for it. The only guy who referred me to anything was >>1020748 but it was pretty much a non-answer. And I have no idea what tutorial this schizo >>1020763 is talking about. Probably the same poster as >>1020855 who loves to act cryptic and enlightened but is full of shit.
    >>
    >>1020866
    Good luck bro. You're gonna need it with that ego of yours
    >>
    >>1019403
    it can definitely be better, but blender is still good for animation

    if you cant animate in blender, you cant animate
    >>
    >>1020868
    Actually, ironically enough, paid programs are better than Blender in every field except animation.
    Zbrush beats it at sculpting.
    Substance Painter soundly beats it at texture painting.
    Actual CAD programs beat it at their thing.

    But animation? What does Maya actually have over Blender?
    >drrrr pros use it
    That's not an answer
    >>
    >>1020869
    >What does Maya actually have over Blender?
    A add-on that you have to pay for to actually be able to animate because base Maya is lacking in things Blender has lol
    >>
    File: ff02.webm (3.94 MB, 1200x658)
    3.94 MB
    3.94 MB WEBM
    Idk i'm learning by myself + the reference. Seems to be going ok so far
    >>
    >>1020994
    As long as the blocks don't oberlap you can put them on the same strip. So for example in your sample you could get away with just two
    >>
    >>1020998
    i know but i have to add some camera actions too and then some in-between strips. Plus, still learning. Feels like this NLA menu is unpolished. I have a lot of issues with it.
    >>
    >>1020998
    >>1020999
    and forgot to mention but at some point i might try to combine some moves so i might overlap some, which is why they are spread like that
    >>
    >>1020994
    You still want to watch how the pros do it. Not just for quality, but also to get faster.
    >>
    >>1021002
    of course, i watched a few Pierrick Picaut videos which helped, but for the most part it was just me and the reference
    >>
    >>1021021
    Right, but you might want to look into proper Pose to Pose workflow. I might be wrong but it looks like you're just placing keyframes randomly (and like most beginners, probably way more keyframes than necessary)

    Again, I can't tell for sure so I'm sorry if I'm wrong, but those are usually the beginner faults
    >>
    >>1021025
    maybe, i'm still learning
    >>
    >>1021028
    Alright well, if I were you id look up the thing i mentioned
    >>
    I think the fact that there aren't any solid animation tutorials in on part with Blender. Everything's a mess, including the tutorials. It's only when you want to start to work semi-seriously with the tool that you're slowly realizing this.
    >can't find a definite rig for humans, people either tell you to go with rigifiy or implement their own retarded methods for IKs because "I found this to be better"
    >3 different animation tools, nobody can decide which one you should seriously spend time on
    >blender fucked up the most casual one with its latest update anyway
    >people keep suggesting traditional animation when it just wouldn't work with 3D unless you go for a specific motion style
    >the tutorials from the blender "gurus" or even blender itself are the most outdated shit you can find

    It's no wonder why you eventually have to go fuck it and do everything yourself, which ultimately turns you into another one of the "personally this method works better" guy. What we need a good, centralized tutorials but I don't think it's ever going to happen.
    >>
    >>1021580
    It exists and it's the Alive course. It even has the uncanny superpower (going by your comment) of teaching you to deal with any rig instead of a standardized human rig
    >>
    >>1021580
    Other programs have even worse tutorials.
    >>
    >>1021582
    Didn’t there exists a post that said Alive was created by a YouTuber who had no animation experience and the videos were just lame examples of basic 12 principles? Plus I don’t see Alive ever going deep into animation terminology like this guy: youtube.com/playlist?list=PLugegG07di3886WYN6u7v9BeBd0VFG3_J

    Guys, you gotta stop falling for scammers.
    >>
    >>1021586
    >Didn’t there exists a post that said Alive was created by a YouTuber who had no animation experience
    No you made that up just now. Pierrick is a professional animator, he's worked on actual games. Plus it's not like you can't look at what he's capable of animating. Stop being a disingenuous baiting tard.

    >and the videos were just lame examples of basic 12 principles?
    >links videos that are just lame examples of basic 12 principles
    lol
    >>
    watch, now he's going to abandon this conversation and start a new bait from scratch
    >>
    >>1021587
    >>1021588
    >No sources to back up claims
    He’s only 10 years in 3D animation vs me with 20 years who used other software like MMD, Cheetah, Maya, free3DCAD, worked with programming languages, etc. Also unlike that scammer who “self taught”. I actually went through college, got certification in Maya and Adobe. Working on actual job projects before the dumb AI stuff happened. I have the skills, knowledge and industry history. Not Pierrick Picaut the scammer.

    His game Noara is dead, what stupid development team would allow multiplayer only and not try to include bots when low on players. 4 players only? Ya good luck find someone who not only likes Tactical games but also bad animation of the said game. Still early access and highly believe to be abandoned.

    Guy is a quack.
    >>
    >>1021600
    Pierrick has animations on his channel that anyone ITT can go and watch to verify his abilities.
    Nobody can see your animations.

    You are not credible.
    >>
    >>1021600
    ehhh recommend good maya courses then
    >>
    >>1021602
    4chan doesn’t let me dox myself/self promote and I don’t want to hear your crazy conspiracy theories in my official business email. What part of “lame animation” did you not understand. Obviously i did look into it, you’re an inexperienced Blender cultist who never got criticized by professional artists who created movies, videos and televised shows. He is in the same boat as you who believes he’s a professional but never got better.
    >>
    >>1021606
    what if I whisper blender, how does that make you feel?
    >>
    >>1021606
    Then shut up. Don't even start throwing accusations if you already know you won't be backing them up.
    >>
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    >>1021608
    >>1021609
    Neither of you even present anything, you also don’t have any right to believe he is better all because you say so.
    >>
    >>1021614
    Pierrick Picaut Alive course.
    Use Google.
    >>
    Just report the schizo and recommend courses, no point in further derailing the thread
    >>
    >>1021615
    >Trust Google dumb AI and the advertising it gives to him because he uses Google Analytics
    Anon no.

    >>1021619
    When you cultist have nothing and decide bullying as the next step. We know you people lost.
    >>
    This jeet is really mad people are using Blender instead of the corpo goyslop he worships.
    >>
    >>1021619
    Moderation does not exist on this board.
    >>
    >>1021631
    It doesn't exist anywhere on this site unfortunately. Slow boards like this and /ic/ are unusable because there aren't enough regulars around to tell the cockroaches to fuck off.
    >>
    >>1021629
    >>1021631
    >>1021633
    Here we see cultist being scared of being told the truth. They talked amongst themselves for protection and mental enforcing. This paranormal state is called love bombed. Anons, you can’t keep doing this and assume that’s the correct answer for supporting Pierrick. The videos he uploads aren’t up to animation standards, YouTube is a public available service for anyone to upload videos it doesn’t prove he is better at animation because of a website. Your inexperienced in animation shouldn’t be the reason why you are correct too. So unless you’re going to be better at animation or try anything other than Blender, you are literally just not capable of having a opinion.
    >>
    >>1021635
    You are a dumb and lazy nigger that would rather whine to be spoonfed than spend two seconds looking something up
    https://www.youtube.com/watch?v=4n48e8cGGTI
    PYW, a course that has an instructor capable of animating better than this, or stop posting at all you retarded ape.
    >>
    >>1021636
    Maya Learning channel is free, the guy is a professional brought to you by Maya. Has his own company, won awards, got films experience and he’s certified.

    https://www.youtube.com/watch?v=rt9cSAZ3I3s

    The companys movie trailer: https://youtu.be/TKviRZRUkaE
    >>
    >>1021650
    Next time just post this, without the 100s of trolling posts.
    >>
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    lmao we actually made the baiter post on-topic
    >>
    thread’s looking real spicy but i’m just gonna pop in and ask how to pirate alive since it seems good
    >>
    >>1021654
    Just read the thread from the beginning
    >>
    >>1021650
    That "course" fucking sucks ass. He shows the bouncing ball, then everything past it he literally NEVER shows the full animation in motion. Just tells you "do this, do that, and it will work" and never actually shows his animation
    >>
    >>1021658
    im not paying for it
    >>
    >>1021659
    It’s obviously the basic understanding of creating the model, rigging it and how one would make a avi/frame images. You can’t skip to the animation and just think your progress will be understandable. The Blender scammer doesn’t get anything right when telling you how rigging works because he wants you to pay more on pointless content that an animator doesn’t need.

    If you want to learn more about the specifics of something in the software, you gotta learn that very skill without the other being in the way. Animation requires understanding how a model is made, how one rigs it, how to move it, how to add lights and how to produce a video. Animation job isn’t just about moving something, you have the biggest responsibility when it comes to the audience viewing everyone’s content.
    >>
    >>1021664
    >Paying for it
    If you used your brain and eyes you would get it for free without even asking, too bad you are retarded and may be even using google.
    >>
    >>1021666
    Then why did that Maya guy make 5 videos on a walking animation if he's never going to show it
    >>
    >>1021580
    I imagine this is an issue with it being free software, where they don't have the same financial incentive to make the program more easily accessible and would rather just keep working on the program itself; in my experience dabbling in gamedev the godot engine has a similar issue.
    On the other hand it's still perhaps better this way, because non-free software has developed a tendency to make things worse for money: at least blender won't retroactively cancel the lifetime subscription you paid for and force you onto a monthly plan while filling half the window with ads because they wanted more quarterly growth in a mature market.
    >>
    >>1021691
    You still haven't posted a single good tutorial for Maya
    >>
    >>1021690
    Huh? https://www.youtube.com/watch?v=7Eebwo84JH0
    >>
    >>1021695
    where's the... actual animation?
    >>
    >>1021696
    Is at the end, it shows a walking character with accessories and items. Told you how someone would walk, you can’t just assume there is a perfect way to walk when people have different ways to do it.
    >>
    >>1021695
    lol this looks fucking horrible
    >>
    >>1021712
    It’s supposed to be educational, the blander scammer had an entire animation of creatures in Noara going left and right. No idle animation, tails rotating badly, still background characters momentum in CGI scene and no animation for UI screen characters.

    The difference in experience are clear anon, Blender scammer can’t animate with items and cannot bring life to the characters.
    >>
    >>1021714
    There are zero noara characters in his Alive course.
    >>
    >>1019638
    anon did you end up getting it? i webripped it a while back if you want it
    >>1019394
    not blender but blender supported because of pierrick: Space Switching for Animators
    I also have a webrip of that if anyone is interested
    >>
    >>1022000
    Oh yeah the space switching course is great
    >>
    >>1022000
    nta but I would very much like alive, or alive + space switching if you're feeling generous
    >>
    >>1022001
    >>1022438
    I honestly dont see myself using the space switching stuff for human characters
    >>
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    >>1019416
    lmao nice subtitles
    >>
    >>1022440
    It was devised for characters in the first place
    >>
    >>1022447
    Yeah for big ass robots that bounce with each step, but how would this be useful for humans?
    >humans bounce too when they walk!!!!!!!
    Okay so it's a niche use for a walk cycle, I'll still do it manually in less time
    >>
    >>1022441
    anon that key is really important
    >>
    >>1022453
    You use them for every single human movement, it's one of the basic principles of animation

    https://en.wikipedia.org/wiki/Follow_through_and_overlapping_action
    >>
    >>1022456
    Actually, every movement, human or not. Everything that has a joint
    >>
    >>1022456
    So for every single movement I'm supposed to create a fucking Empty, do all the constraints, bake that shit, then delete the empty and undo the constraints and all that?

    I'll do it myself with a followthrough frame of my own, or even with Blender's automatic Breakdowner than you very much.
    >>
    >>1022462
    I mean, if you do it yourself, then it merely becomes a questuon of whether the space switching approach is faster or more flexible than your own current manual approach. So it depends on your current workflow.

    Breakdowner sounds cool, but just a really cool onion skinning addon, if I understand correctly? Also I can only see 2.x versions listed, does it work with blender 4/5?
    >>
    >>1022463
    >>1022462
    Oooh now I get it, it's the name of an old addon but also a current thing that's part of current blender. But it only acts on spacing, not overlap or followthrough
    >>
    >>1022463
    >>1022465
    The breakdowner does what it says on the tin: for the bones you've selected it looks at the previous frame and the next frame, and lets you adjust which of the two frames get favored more. At 0% it's literally the same as the previous frame, at 100% it's the same as the next frame, at 50% is the middle interpolation AKA as if you hadn't done anything.
    There's also two variations of the Breakdowner tool called Push and Relax which do different effects but with the same idea of creating a new frame in the middle of two.

    This whole space switching stuff seems like peak Picaut to me: ends up looking good but is overly meticulous. Don't get me wrong, his Alive course is the best animation course out there, but you still need to pick and choose what to listen to with him. His idea of "good enough" is a little too above MY idea of "good enough"
    >>
    >>1022466
    >This whole space switching stuff seems like peak Picaut to me: ends up looking good but is overly meticulous.
    It's more of an efficient and repeatable way to get the software to do the work for you with overlapping action and secondary animation. Parts of it are meant to be automated with scripting, and it's an improvement over manually weaking FK chains. There are free plugins for world and aim space switching

    It's not his idea, it goes even deeper
    https://youtu.be/MjjiwZmiXW4?t=1554
    >>
    >>1022474
    Yeah I know it's a real thing, but it seems like you're swapping one manual labor for another. Automation's supposed to speed things up, to be an upgrade. Not a sidegrade
    >>
    >>1022466
    >His idea of "good enough" is a little too above MY idea of "good enough"
    Yeah but that's why his course is one of the best and not one of the "good enough"

    However, you're accurate in that like all courses it's up to you to pick up whatever tool you feel you need from his toolbox. However at least you're aware that the tool exists and the way it's used

    > it seems like you're swapping one manual labor for another. Automation's supposed to speed things up, to be an upgrade. Not a sidegrade
    That's entirely running on your gut feeling it's a sidegrade and not a lot faster once you get the hagn of it. ALso as that other anon said the core idea behind space switching is a lot more expansive than just allowing faster overlap and follow through, it's about being able to completely change the frame of reference of any movemement and manipulate its curves in that frame, then just as easily put it back in the original or change it to another. Also the nifty secondary application that whatever fancy constraint chain you cannot implement because it'd become a circular dependency can be dealt with using space switching.
    >>
    >>1022483
    You are right in saying that I'm making assumptions. The thing is, I really don't feel like going beyond my current workflow is going to help enough to counteract the added learning curve.

    Knowing the principles, knowing when to use pose-to-pose and straight-ahead, knowing where to place keyframes for important poses, where to place breakdowns, and where to place anticipations/overshoots is all I need to know. Modifying this workflow feels like fixing something that isn't broken, to me.

    I'm looking for courses so I see how other animators do things, and copy the stuff they do. This space switching stuff... meh, not something I feel I need.
    >>
    >>1022484
    >>1022483
    ahhhh hold the phone, hooold on.
    Turns out space switching is useful when manipulating objects that aren't rigged, like when a character has to pick up a cup.
    Instead of making that cup a permanent part of the character's armature (which would be way overkill if the "picking up a cup" scene happens only once), space switching is used, and apparently it also allows for changes to the character's movements to be made, without having to go and re-do the cup's animation.

    Okay, I'll admit that's a big deal and I'll look into that. If anybody else like me was skeptical about space switching, this might be an interesting part about it. I'm definitely not interested in using it for like... character animations in and of themselves, but manipulating other objects? Yeah that sounds useful
    >>
    >>1022486
    >If anybody else like me was skeptical about space switching,
    No reasonable animator should be skeptical of it in the first place
    >>
    >>1022486
    No, in that case you wouldn't make it a permanent part of the armature either, you'd just temporarily bind the cup itself to a bone through a child constraint.

    And that'd be true of another character too, like shaking hands. Basically the whole idea behing how just about any good rig is done, including most autoriggers like rigify and P2's stuff, is that for the rig itself constraints are never used on the controllers (the bones that are exposed to you).

    Then in a given scene you link the rig and add whatever constraint you need for that particular scene specifically either on the controllers (for characters) or on the object itself (for armature-less objects like a cup).

    If you need to duplicate the scene or otherwise clean the rig without relinking it, you know you can reliably show all controllers (easy through the rig UI), ctrl-a and clear constraints and you're good to go. Similarly, you can add a constraints just for the purpose of blocking out some aspect of the animation and just bake the motion when you're done. That's why the baking menu has the clear constraints option. But none of that is space switching.

    Space switching is using temporary constraints and objects to change the frame of reference of a motion. Turning a world motion into a root motion, a linear motion into a rotation, a child object motion into a world motion, etc. You're moving the motion into a frame where it is easier to work on, usually where you don't have to counteranimate, including the originally discussed trick of for overlap/followthrough that's about moving a local motion curve into world space, then moving it back into local once you're done.

    But just picking up a cup, you don't need to bake that to produce the final effect, you can just use constraints for that scene only. You could bake it in the end because it's cleaner, but that's where the idea of space switching finds its roots, not actual space switching.
    >>
    >>1022488
    All fun and games until you’re task to make a character do magic tricks
    https://youtu.be/InFM4OvLbxk
    >>
    >>1022493
    >jaw droppingly good body animation and VFX
    >sub amateur level mouth animations
    very interesting
    >>
    >>1019394
    If you're doing animation by hand, all I can say is consume everything but most importantly practice.
    Blender isn't really great for hand made animations, so the only way you can get better is through practice. There isn't really a lot to teach other than the basic usage.

    There're several methods to do mocap relatively cheap depending on your use-case, so if you're interested in animating humanoids you should look in to that. For objects, do it programatically with the physics engine. The biggest issues are animals and non-humanoid creatures.
    >>
    >>1022497
    >Blender isn't really great for hand made animations
    It's literally the best program for hand made animation thanks to all the shortcuts, but ok bro
    >>
    >>1022497
    How bout you link some courses to support your bullshit as per the thread's subject. Oh wait you can't because it's bullshit
    >>
    >>1022501
    >shortcut monkey
    Maya performs the best and has a solid rigging system
    >>
    >>1022497
    >Blender isn't really great for hand made animations
    Why?
    >>
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    >>1022507
    enjoy your ancient fucking gizmos (pic rel) bro
    I just hit R and rotate my mouse
    >>
    >>1022495
    To be fair the audience would look at the tricks and less on the character and their mouth. Plus these are Unity models with game mechanics limitations. The MMD versions they give out offers more mouth control.
    >>
    >>1022521
    Meanwhile Maya lets you rotate with many different options and control the rotating angle to the precise position. Something Blender has never added, plugins exist but that just proves that Blender Devs never listened to feedback.
    >>
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    >>1022530
    >Something Blender has never added
    >Something Blender has never added
    >Something Blender has never added
    >Something Blender has never added
    >>
    >>1022530
    dumb fuck lmao
    >>
    >>1022530
    I'll give you the benefit of the doubt; what are you talking about? Can you give examples?

    >>1022521
    Gizmos are better when working with a tablet, otherwise shortcuts are faster
    >>
    >>1022534
    I always use shortcuts now, they're lightning fast and let me obtain good poses in seconds.
    For micro-adjustments... I still use shortcuts. R, X to lock onto the x axis, then I rotate while holding shift (which is the micro-adjustment modifier key for more precise movements).

    The gizmos are slow as fucking molasses and anyone who defends programs that only have those are idiots
    >>
    >>1022535
    Anon, you don't have to press a key to use a gizmo, I'm not saying you shouldn't have shortcuts but if you're slow at using gizmos that's a skill issue
    >>
    >>1022536
    >bro it's a skill issue if you don't use a slower method
    the anti-blender people are insane
    >>
    >>1022537
    No for this one I'm going to have to argue with the schizo, even in blender using a gizmo is faster (if it's the combined gizmo)
    >>
    >>1022540
    >now he's trying to convince me I've been living an hallucination for nearly a decade
    aight bro, keep doing what you're doing, I'm sure you're right and will totally amount to something in life l o l
    >>
    >>1022531
    >>1022533
    >>1022534
    Blender will never add these: https://youtu.be/NCq1xdhiI3Y

    10 years and Blender needs plugins to match the same functionality.
    >>
    >>1022542
    Be real: for how many attoseconds have you actually used Blender in your life?
    >>
    >>1022542
    You need to pay for animbot to do basic things blender offers for free
    >>
    >>1022541
    Try to keep an open mind and use gizmos for a month, then you'll get it

    >>1022542
    >20 minutes to teach how to rotate in maya
    And people say the donut tutorial is long-winded
    >>
    >>1022545
    Try to keep an open mind and use blender for a month, then you'll get it
    >>
    >>1022549
    You're replying to the wrong person, I'm the blender user who believe in gizmos
    >>
    >>1022550
    insanity, I just tap R and then the axis and it's perfect
    >>
    >>1022550
    Try it for a month, you don't have to press any keys
    >>
    >>1022543
    >>1022551
    More than enough to know that precise rotation doesn’t exist in Blender. Muh R button, that’s literally the same concept with Value added not a checkmark with the ability to always rotate at that angle.
    >>
    >>1022555
    You can use gizmos if you want.
    You can hold shift for more precise rotation.
    You can input numbers for precise rotation.

    Stop making shit up about Blender, it makes you look obsessed, disinformed, and dumb.
    >>
    >>1022557
    Poor anon thinks rotation input is the same has rotation setput that Autodesk offers. Plus Blender can’t multi control objects rotating or offer XYZ only rotation. As seen in the video.
    >>
    >>1022560
    It can do all that fine, you should find a better hobby
    >>
    >>1022561
    No anon no it can’t. Autodesk Maya is one button, Blender is using many buttons to get the same result. Big difference between it.
    >>
    >>1022564
    you're NGMI bro, 10 years from now you'll still be here shitposting about a program you know nothing about
    >>
    >>1019727
    It doesn't mean literally drawing, newfag
    >>
    >>1022578
    >Pressing 4 buttons to rotate a item is better than Autodesk’s Maya version of one
    Stop you’re sounding like a cultist, there is no reason to press R+(XYZ)+(number) when things like Auto-R exist. You’re living in the old ways that’s slowing you down and making you insane.
    >>
    >>1022584
    see>>1022578
    >>
    >>1022586
    Cultists, never defying their awful rules and beliefs. What if one day Blender developers decided that everything changed and rotation is now CTRL+Shift+R+(XYZ)+(number)+Enter+ALT

    See how stupid you are to follow awful software that doesn’t help the artist. The whole point of the tools is to help you, not become trap in.
    >>
    >>1022589
    Remember me when in 10 years you're still here shitposting
    >>
    >>1022000
    anon pls I'll suck your dick for Alive
    >>
    I need to dip my toes into animation. Should I start with the Alive! course or the rigging course? seems like people do the rigging one before the other one
    >>
    >>1023935
    Depends on what you're doing. If you need a couple models for an animation (or just learn animation) then do the rigging course.
    If you need to make a videogame with a ton of characters then get AutoRig Pro and go straight to learning animation
    >>
    >>1023935
    If you want to actually learn animation but not particularly rigging you can do so without knowing how to rig, and grab premade models. The rigging concepts you might need to manipulate the rigs will be talked about in Alive. Take the rigging course if you actually want to learn rigging
    >>
    >>1021691
    The beauty of Godot is that it's so light and simple and easy to use. Wanna use Unity? first download the downloader, wait half an hour to open, a bunch of features don't work for whatever reason etc etc. Godot just opens and you can use it and if there's a problem it's usually your fault (in my experience).
    >>
    >>1021691
    What exactly are the issues with Godot?
    >>
    >>1024408
    Not expensive enough
    >>
    >>1019394
    animation bootcamp by cg cookie might be good,
    if anything else his accent (i assume he's an aussie, whats with all the aussie tut guys) is probably a lot more tolerable than that french guy. but it's from 2023 so it was recorded with an older blender vers
    for facial animation there's a book called: stop staring, it seems focussed on maya but the principles shown would be software agnostic. a blender rigging series that i assume implemented ideas from that book was: rigging isn't scary, half by free and the "advanced" section was cheap.
    due to how everything fits together id recommend going over retopo mainly on the face as well.
    and remember, if u actually want to learn something, ideally you'd do it every day.
    also, in blender 5.1 (in alpha until feb 4) they added "bone info" in geo nodes. so heh that could be another area to look into in the future, id guess when used with the sim geo node
    >>
    >>1024441
    >balls bouncing and shit
    im so tired of this
    someone please make a good course on animating HUMANS ffs
    >>
    >>1024448
    Thing is, you think the ball bouncing tutorials are strictly about bouncing balls, but in, say, the p2design alive course the ball bouncing section is about navigating the timeline and graph editor, using keying sets, animating armatures, blocking, polishing, suqash and stretch, secondary motion, actions, fast iteration, keeping your graph under control, expressing character, different weights and materials using different motions, or in what ways a good rig can make animation drastically faster.

    It's all stuff you're gonna need for animating a human, but much easier to learn on a ball that's got a lot less controllers, and by the time you're done you'll already known most of the basic tools to animate a human.

    And that stuff will take you like an afternoon at most so just get it over with.
    >>
    >>1024450
    Oh I know they're useful, I'm saying I'm well past that stage and would like a good advanced tutorial.
    I actually did not like Alive very much. Sure it's long and it's got a lot of character animation, but he uses zero terminology and just shows his workflow. He doesn't talk about workflows (pose-to-pose, straight ahead, or layered), he doesn't show a system, he doesn't explain rules, he just does shit really. He's good and his animations are great but Alive is overrated
    >>
    >>1024451
    He does explain all that starting in the bouncing ball chapters so I can only advise going over them again.
    >>
    >>1024452
    Oh shut up you smarmy faggot
    >>
    >>1024448
    you prob gotta figure that out yourself e.g. think about what projects to do and create problems to solve, and see how others solved stuff after u had a go at it
    >>
    >>1019394
    >So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass
    And why do you need more than that one? It teaches you everything you need to know. Animating in a different style then just becomes a matter of applying your own tastes.
    >>
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    I'm still a beginner in animation and I was watching some videos from Alessandro Camporota who seems like he among the best in terms of youtube content. one thing that stuck out to me was webm related, a rig he manipulates in maya. the controls and rig look so welcoming and smooth to work with. I haven't really encountered this in blender even with pre made rigs. I know its probably 90% the user but does blender also have controls and gizmos that help you affect the pose like shown here? it just seems so natural what he's doing whereas when I'm moving a rig around, it feels extremely clunky and things don't seem to stick the same way. I'm sure it's a massive user error on my part but I just want someone to tell me that if so
    >>
    >>1024564
    Auto Rig Pro or Rigify rigs look better than that.
    Also that's just posing, not animation. Don't think you can just start posing off of a reference video and place keyframes at random, you need a workflow like pose-to-pose with its breakdowns and settles and other rules
    >>
    >>1024564
    >does blender also have controls and gizmos
    Press T, the transform gizmos are a tool on the left panel, there's a combined transform tool that I often use
    >>
    >>1024566
    it's the anti-blender third worlder, dont bother
    >>
    Sorry if this isn't the right thread to ask, but I'm curious about something. When I watch beginner 3D animations, they often move in this floaty, lingering way, as if there's really long and slow automatic inbetweens making them continually lean. I don't know if that's what it is or if something else causes it, but how do I avoid doing that in my own 3D animations? I feel like avoiding this weird style of movement immediately raises the quality level a ton even if you're still inexperienced. But the fact it's widespread enough to be a pattern makes me self-conscious.
    >>
    >>1025368
    Make your key poses closer together, also make sure the character's inbetweens have him/her move in arcs, not in straight lines from one pose to the other
    >>
    >>1019453
    >If you’re going to learn about animation, you should at least find someone who knows how rigging works instead of paying people like those rich YouTubers who self claim they created videos themselves.

    I would also just suggest that learning the 12 basic steps of animation, regardless of medium or program, is also a good start.

    People here seem to forget that it's not the software that matters, but the actual skill of the person using it. If you have ZERO understanding what things like anticipation, overshoot, timing or spacing is, then you're not an animator, simple as.
    >>
    >>1019485
    This is 4chan, Politics are unavoidable.
    >>
    >>1019394
    >blender
    >good
    Is like asking to shit taste like food, learn normal courses and don't get attached to a mediocre tool as Blender
    >>
    >>1027697
    good morning sar
    >>
    This one looks pretty cool
    https://www.youtube.com/watch?v=KZmbHrk8zW4
    >>
    >>1029922
    Did you read the OP?
    >>
    >>1029925
    I, uh, skimmed it
    >>
    >>1029926
    it's 2 short sentences, jfc dude
    >>
    I ended up making animations like this after not studying a single course related to 3D animation. I don't illustrate or animate stuff outside of Blender. I just learned this crap through making new animations again and again.

    If you want to do it then you've gotta fuckin do it
    >>
    >>1030136
    That's just going from one standing pose to another.
    I mean I guess if you're doing some vtuber moeblob stuff that's fine, but if you're making an actual videogame with running, jumping, attacking, acrobatics and so on you're gonna need a course
    >>
    >>1030136
    VERY cute
    >>
    The best course available today is from TOAnimate
    They have two courses, one where they teach the Blender basics related to animation, for people that never did animation at all, or if you're moving from Maya. Then, they have a second, much longer course where they go over animation concepts in depth and how to implement every of them in Blender.
    >https://www.toanimate.ca/blender-basics
    >https://www.toanimate.ca/toanimate

    Here's both, plus the following add-ons
    >Auto-Rig Pro, Animaide, Animation Layers, AnimCopy, Animtoolbox, Delete Static Channels, Dynamic Parent, GraphKit, Key Selected Objects, Keys, Old Modifier Menu, Playblast, Rig UI Pro BETA
    Which is more than enough to make Blender very good for animation.
    It's all meant to be used with Blender 4.5 LTS

    mega(dot)nz/file/O8g3CSLb#eujTKqDJnkSNXuJ9VV0QvKwcY8TCoas1IWpS56ucpl0

    Don't send it to anyone else please, this is for /3/ only.
    >>
    >>1030874
    I pirated a TOAnimate course a while back and it was 40 hours of animating a guy talking on his phone. The "jumping around with a sword" animation on their page was nowhere in sight
    >>
    >>1030877
    No idea what course you took but it isn't any of these, and they don't really have other ones either
    >>
    File: file.png (1.19 MB, 1755x988)
    1.19 MB PNG
    >>1030878
    this is literally the entire course
    >>
    File: file.png (850 KB, 1694x963)
    850 KB PNG
    >>1030878
    >>1030879
    There's also a generic walk cycle part.
    Basically here is the course:
    >5 videos on extreme basics, like bouncing balls
    >6 videos on a walk cycle
    >10 videos on a guy talking on a phone

    All character animations are extremely simple (no jumping around with swords like in the web page), are rotoscoped from a video, and don't show any technique at all like holds, moving holds, difference between pose-to-pose and straight-ahead, nothing. It's just some girl blabbering on about copying a video.

    Did YOU actually watch the fucking course yourself?
    >>
    >>1030879
    The phone videos you're rambling about are from the Weight Shift section which is made of 6 videos where each is almost one hour long. The Animation course is made up of 60 videos. The Blender pre-requisite one is made up of 40 videos alone.

    Pose-to-Pose & Straight-Ahead is in the beginner section...

    Yes, I'm taking the course right now. It's extremely detailed and in depth for people wanting to learn animation and basically the best available one specialized on Blender hands down.

    The animations are simple because it is supposed to be simpler, they're showcasing concepts not making a demo reel. You should practice that on your own later. This course alone takes easy 2 months to complete at least, and even by then you're still beginner.

    this board is completely filled with ngmi schizos holy hell, I'm leaving this here for anyone who actually wants to learn. Take care
    >>
    >>1030882
    Shit then I guess I got a fucking bogus link, my bad
    >>
    >>1030882
    >>1030883
    That said, those sections I got were pretty bad. Like ten hours to explain something that could have been made clear in 40 minutes with a good script.
    It seems I did download a link that wasn't complete, but I'm not too hot on getting the full one, to be honest.

    Look up Alex On Story on youtube. He's still the best animation teacher out there imo and his videos are very well done (and free). Also he's got an actual curriculum in the industry, unlike these Toanimate guys whose repertoire is a little dubious
    >>
    File: HNxT0RwWUAA9BFA.jpg (152 KB, 1080x1080)
    152 KB JPG
    >>1030884
    ok, sorry for being rude, but it just feels like a joke when the entire thread was people complaining about the absence of a good course specialized on Blender

    Alive aside, to me this just feel like at least a good structured course. So I'm gonna finish taking it and gonna leave it here in case anyone wants it
    There's also plenty of add-ons but only work with Blender 4.5 LTS. Not that you need anything more tho
    >>
    >>1030885
    Yeah thanks for posting, I honestly thought what I had was all there was to the course.
    I do still recommend Alex on Story, he's great
    >>
    >>1030882
    Unlike you, I actually went to college and my teacher explained the tools first and give us guy with gun to shoot. “Oh so easy” you dumb blender users say, no it’s not. We had to equip and unequip the gun, bullet pallet needed to be animated. The VFX needed to be added for viewers. Gun bullet needed to be moved to final destination. Enemy file our teacher give us include stage and the enemy also moves and shoot. It was our job to get our guy to shoot the enemy within a certain time.

    Good thing about enemy is learning how he was made technically and we can analyze it. We learn real animation, i know enough to understand movie scenes. These Blendead courses are a scam.
    >>
    >>1030890
    Too bad you didn't learn how to write coherent sentences
    >>
    >>1030891
    Begone prompt engineer, your AI is worthless in animation
    >>
    >>1030896
    stfu troll
    >>
    >>1030874
    >mega(dot)nz/file/O8g3CSLb#eujTKqDJnkSNXuJ9VV0QvKwcY8TCoas1IWpS56ucpl0
    This is trying to get me to install mega's malware because the file is too big, plz split to several file
    >>
    >>1030898
    >>1030874
    nvm, used the trick there and it worked fine:
    https://www.reddit.com/r/MEGA/comments/1v7fcpe/fix_bypass_mega_browser_download_limit_in_firefox/

    Only examined the May rig so far, seems legit. Thank you very much!

    but remember kids, there's been a spate of hacks through using autorun scripts in blender files lately, so disable autorun and check foreign files before running!
    >>
    >>1030897
    Says the guy butthurt about losing time on worthless tricks in Blender. You’ll never be a real animator.
    >>
    Is this course any good?
    https://coloso.global/en/products/3dvideocreator-popurika-us

    >>1030874
    Yooo! Thanks, bro! The last time I looked for this course it was incomplete.
    >>
    >>1030900
    This doesn't work for me
    >>
    >>1030926
    Don't be fooled by Coloso courses. They're usually 40 videos of a guy rambling in korean/japanese with horrible subtitles, and all those videos are about a single scene
    >>
    >>1030931
    use the method suggested in the comment from user supportmega1, that's the one that worked
    >>
    >>1030935
    That guy (male assigned at birth)'s method worked for me too
    >>
    >>1030926
    The popurika class is good, comprehensive, but glacially slow. This one isn't bad:

    https://coloso.global/en/products/100chapter-3danimator-minust-us

    But minusT is a very functional instructor. He never really digs into theory or goes into much depth on things. He's very "do X, then do Y." Popurika is much better on walking you through the whys and conceptual stuff.
    >>
    >>1030874
    can you upload it to other site? mega have download limit
    >>
    >>1031185
    nvm, found it on tele
    >>
    >>1031190
    nvm, 2nd part dead
    >>
    watching alive course, after the squirrel part, the rest of the video is "using your feel and eyeball to make it look right", he teach you everything you need to know on the squirrel part, the rest is a good watch if you want some tips and trick
    >>
    >>1030995
    Looks interesting! Do you have a torrent for it?
    >>
    What are some good courses on creating and animating 3d models for hentai porn? How many edge loops do labias need to squish properly?
    >>
    >>1031333
    See the /aco/ thread or animenyan's discord for resources
    >>
    >>1031363
    >the /aco/ thread
    ????????????
    >>
    This one seems nice, and will have english subs soon
    https://coloso.jp/products/3dcreator-lee-jp
    >>
    >>1033083
    How do you know it'll have english subs soon? Is it literally your course
    >>
    >>1031333
    >>1031370
    https://owo.vg/aco/thread/9276856/
    >>
    >>1033097
    to you who lacks critical thinking;
    the artist literally posted on their twitter that it'll come to global.
    also, it's now available.
    >>
    >>1033083
    https://coloso.global/en/products/3dcreator-lee-us
    I love Lee's art. I hope the EN course gets funded (7 days left).
    >>
    >>1033196
    Looks really fucking basic. Just going from one pose to another, and no interaction with other characters.
    Might wait for other anons to pirate first
    >>
    >>1033083
    I need this course! I love Lee's work
    >>
    >>1033204
    bro stop samefagging your course
    >>
    >>1033199
    I liked his free feature about rigging and animation at CGWorld so deffo interested in this.

    >>1033205
    It's a maya course so you can go back to your doghouse, schizo
    >>
    >>1019394
    >Alive! by Pierrick Picau
    I couldn't watch this shit for long. His voice is super annoying. French has to be the worst accent ever.

    Anyway, here are some courses I've watched that are pretty good. The body mechanics course is a must a teaches things that are applicable for blender.
    >>
    I think I get it.
    I block out the animation, and then I just watch the curves and make them look pretty.
    >>
    >>1033714
    pretty much yeah
    >>
    any good into the making of animation course? alive! is cool but i want the making animation progress, not blocking out character movement and use curve tool to move them
    >>
    File: IMG_1387.gif (1.29 MB, 498x281)
    1.29 MB GIF
    >>1033714
    >>1033742
    Hold oh, scammers are teaching amateurs to use pre-determined lines for fluid animation instead of using graph animation curves. No don’t do that, animation still requires human input which is the reason why everything can’t be perfect.
    >>
    >1030891
    Magnet link?
    >>
    >>1019403
    this, you first have to download shit ton of paid addons to be ale to do remotely anything that's possible in industry dccs out of the box. our CEO decided he doesn't want to pay Autodesk and we shall transition to Blender. it's so over for that company.
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